Yeah the LGR review is great. Can maybe be some consolation for the frustrated OP, LGR has more than 1.5 million subscribers after all.
Search found 24 matches
- Fri Dec 03, 2021 10:41 pm
- Forum: General Discussions
- Topic: MiSTer all in 1 Shortcircuit video disaster / LTT
- Replies: 33
- Views: 15492
- Mon Nov 22, 2021 9:28 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: X-zone cursor - how does it behave on original hardware
- Replies: 4
- Views: 5670
Re: X-zone cursor - how does it behave on original hardware
Update: paulb-nl confirmed this was not an issue on original hardware. He adjusted the superscope emulated lightgun signal timing, which greatly improved the cursor alignment. You can download the test build using the link in my OP above. Correction: He recently showed, in the github thread, the real superscope works perfectly on MiSTer via SNAC. S...
- Sun Nov 21, 2021 6:01 pm
- Forum: Display Devices
- Topic: What do I need to run single arcade games at 15khz resolutions?
- Replies: 7
- Views: 4444
Re: What do I need to run single arcade games at 15khz resolutions?
Um you are aware that you can run all arcade cores from a single de-10 nano, right? Only reason to have several fpga boards is if you have more than one setup (e.g. several arcade cabinets).
- Sat Nov 20, 2021 1:17 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: X-zone cursor - how does it behave on original hardware
- Replies: 4
- Views: 5670
Re: X-zone cursor - how does it behave on original hardware
The O.G. hardware shows no cursor for these games. That is incorrect actually. Push the button on the front handle and an on-screen cursor appears. Remember, the superscope operates differently than e.g. the NES light gun. https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_SNES/Title/big/X-Zone_-_1992_-_Kemco.jpg I would have to check the video a...
- Wed Oct 20, 2021 3:23 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: X-zone cursor - how does it behave on original hardware
- Replies: 4
- Views: 5670
X-zone cursor - how does it behave on original hardware
Hello, I opened a ticket on the snes github regarding the cursor alignment in the Superscope game X-zone. I wanted to try out some games after seeing the recent MLiG video (where Try also reports the same Mister behavior as below). Contrary to other superscope games, working fine on my end using Wiimote, in X-zone the emulated crosshair does not ma...
- Fri May 28, 2021 9:12 pm
- Forum: Display Devices
- Topic: MiSTer Freesync and LG CX TVs - Not Possible?
- Replies: 55
- Views: 21160
Re: MiSTer Freesync and LG CX TVs - Not Possible?
This was curious. Foxbats test does show the CX does proper framelock with genesis core at least (sub-60Hz system). EDIT: or wait Foxbat wasn’t testing on a CX were you? The issue with SMW or nes/snes in general I would presume would have been picked up by some prominent people in the scene, like retrorgb. I know he has an older model (C9 maybe?). ...
- Sun May 16, 2021 9:44 pm
- Forum: General Discussions
- Topic: Just a thought on Downscaler/GBS Control and MiSTer
- Replies: 14
- Views: 5929
Re: Just a thought on Downscaler/GBS Control and MiSTer
It exists and afaik Marqs still updates it because he can get feedback on features such as deinterlacing. The board is not sold by anyone though, you have to get it made yourself.
Dedicated thread is here:
https://shmups.system11.org/viewtopic.php?f=6&t=67775
Dedicated thread is here:
https://shmups.system11.org/viewtopic.php?f=6&t=67775
- Fri Mar 05, 2021 9:17 pm
- Forum: Arcade Cores
- Topic: x5 Integer Scaling with cropping + H/V Int. Scaling for arcade cores
- Replies: 3
- Views: 2290
Re: x5 Integer Scaling with cropping + H/V Int. Scaling for arcade cores
I’d say it’s pretty clear, just by the looks of various games such as Dodonpachi and the CPS1 games, screen real estate was utilized to the max and arcade operators were expected to adjust the cabinets to remove overscan. After all, most boards have a test pattern to make such adjustment easy. H+V integer scale could still be nice in some cases tho...
- Sun Feb 28, 2021 9:52 pm
- Forum: Display Devices
- Topic: Automatic horizontal integer scaling implementation on SMS/Genesis/potentially others
- Replies: 49
- Views: 17363
Re: Automatic horizontal integer scaling implementation on SMS/Genesis/potentially others
Thanks for documenting your progress and thought process, it’s super valuable for a programming novice!
- Fri Feb 26, 2021 8:07 am
- Forum: Arcade Cores
- Topic: CAVE 68000 Any News for MiSTer
- Replies: 177
- Views: 157795
Re: CAVE 68000 Any News for MiSTer
On my Mister, Dodonpachi always seems to run at 57.2 Hz instead of 57.4 Hz. Any clue as to why?
- Mon Feb 22, 2021 3:27 pm
- Forum: Display Devices
- Topic: Video lag display.
- Replies: 4
- Views: 2702
Re: Video lag display.
Maybe you can get some inspiration from the OSSC latency tester.
http://junkerhq.net/xrgb/index.php?titl ... ncy_tester
http://junkerhq.net/xrgb/index.php?titl ... ncy_tester
- Fri Feb 12, 2021 3:20 pm
- Forum: Linux
- Topic: Reboot (hold > cold reboot)
- Replies: 5
- Views: 4095
Re: Reboot (hold > cold reboot)
No you don't need keyboard connected, just map Menu to a gamepad/joystick button combination in the main settings.
So then you can access menu with this button combination, and do reset from there.
So then you can access menu with this button combination, and do reset from there.
- Sun Jan 24, 2021 2:57 pm
- Forum: Discussion About The Forum
- Topic: Your Search Query Was Ignored Because They Are Too Common Words
- Replies: 3
- Views: 13009
Re: Your Search Query Was Ignored Because They Are Too Common Words
Great, it works now!
My search yesterday was for ”arcade list” because i knew there was a thread called exactly this. But it didnt give results because of the issue. I added sdram as search term, but same problem.
After your changes, I get proper results from searches with those terms! So big thumbs up!
My search yesterday was for ”arcade list” because i knew there was a thread called exactly this. But it didnt give results because of the issue. I added sdram as search term, but same problem.
After your changes, I get proper results from searches with those terms! So big thumbs up!
- Sat Jan 23, 2021 11:10 pm
- Forum: Discussion About The Forum
- Topic: Your Search Query Was Ignored Because They Are Too Common Words
- Replies: 3
- Views: 13009
Your Search Query Was Ignored Because They Are Too Common Words
Hi, the search function is sometimes ineffective because of this ”too common” limitation.
This occurs even if I combine several words. I’ve tried forcing combinations with +, or searching exact phrase with quotation marks, but neither seems to work.
Any tips to get around this issue?
- Fri Jan 22, 2021 10:57 am
- Forum: Arcade Cores
- Topic: SDRAM Usage
- Replies: 14
- Views: 5480
Re: sdram usage
I tested all arcade cores available at the time a while back and posted it here:
viewtopic.php?p=2193#p2193
On another note, clearly the search function should be improved on this site. The topic of the thread is "Arcade List", but those terms are not searchable either because they are too common...
viewtopic.php?p=2193#p2193
On another note, clearly the search function should be improved on this site. The topic of the thread is "Arcade List", but those terms are not searchable either because they are too common...
- Fri Jan 22, 2021 10:53 am
- Forum: General Discussions
- Topic: Non CEC HDMI lead / adapter
- Replies: 7
- Views: 3318
Re: Non CEC HDMI lead / adapter
I think you are referring to this thread. viewtopic.php?f=33&t=303
The OP has a solution to the 5V problem using an HDMI repeater.
They also discuss the CEC problem later in the thread.
The OP has a solution to the 5V problem using an HDMI repeater.
They also discuss the CEC problem later in the thread.
- Tue Aug 18, 2020 10:25 am
- Forum: General Discussions
- Topic: Savegames randomly stop working.
- Replies: 37
- Views: 21122
Re: Savegames randomly stop working.
In the SNES thread on autosaving, there was a suggestion of Mister creating a backup of save game files automatically. I think that would be a good idea in general, but certainly as a stop-gap measure until this issue is tracked down and fixed. E.g. every time SRAM is comitted to SD card for saving, the previous save file (if existing) gets renamed...
- Sun Aug 16, 2020 5:13 pm
- Forum: Display Devices
- Topic: Scaler issue, expected behavior?
- Replies: 4
- Views: 3126
Re: Scaler issue, expected behavior?
It's a Philips 43" 1080p TV, 43PFT5301. It has been very tolerant with OSSC, so I was a bit surprised I ran into this problem actually.
- Thu Aug 13, 2020 8:47 pm
- Forum: Display Devices
- Topic: Scaler issue, expected behavior?
- Replies: 4
- Views: 3126
Re: Scaler issue, expected behavior?
Thanks Paul, that was it, it now works perfectly!
- Wed Aug 12, 2020 9:54 am
- Forum: Display Devices
- Topic: Scaler issue, expected behavior?
- Replies: 4
- Views: 3126
Scaler issue, expected behavior?
Hi I have an issue where v-sync =2 only works consistently in 720p mode, whereas it will "bug out" for some cores in 1080p. It seems related to the refresh rate of the specific core. E.g. SNES works with v-sync=2 in both 720p and 1080p (60.1Hz). While NeoGeo works with v-sync =2 in 720p only (59.1 Hz ? I forget exactly) . In 1080p it look...
- Tue Jun 23, 2020 8:07 pm
- Forum: Input Devices
- Topic: Arcade Controller
- Replies: 43
- Views: 33057
Re: Arcade Controller
I want to get an arcade stick but looking at posts here it seems like a bit of a rabbit hole... Scary lol
- Wed Jun 03, 2020 10:00 pm
- Forum: Arcade Cores
- Topic: Arcade List
- Replies: 18
- Views: 25244
Re: Arcade List
What I can add is which cores DO NOT work without SDRAM board (I tried them all out while my SDRAM board was stuck in transit). 😀 As a rule of thumb, all ”simpler” arcade games work (ca pre-1986) EXCEPT: Bally MCR-3 (Discs of tron, Journey, Tapper, Timber). Bally MCR-Monoboard (Demolition derby, Discs of Tron, Rampage, Sarge, Star guards). Bally MC...
- Sat May 30, 2020 11:54 am
- Forum: Guides & Videos
- Topic: 1CC Finally Achieved on Ghouls 'n Ghosts CPS1 Core
- Replies: 9
- Views: 6490
Re: 1CC Finally Achieved on Ghouls 'n Ghosts CPS1 Core
2ALL - I think in this case it refers to playing two loops for the true ending.
- Tue May 26, 2020 8:56 pm
- Forum: Arcade Cores
- Topic: Moon Patrol - Sound Problem
- Replies: 1
- Views: 2603
Re: Moon Patrol - Sound Problem
I’ve also had issues with sound not loading at all, or being stuck (repeating) some certain sound effect. Edit: was gonna report on github but saw that issue was opened +1 year ago, and confirmed by many others already. I guess we just need to wait until Dar has time to fix it (according to the readme he did the soundboard). It wasn’t updated for 3...