Search found 18 matches
- Sun May 28, 2023 7:35 pm
- Forum: Arcade Cores
- Topic: Tapper Arcade Video Resolution
- Replies: 12
- Views: 7219
Re: Tapper Arcade Video Resolution
Hi, Most 1980s displays are 15Khz. It is around 263 lines per frame with around 240 visible lines. 1 picture is made of 2 frames with interlaced content. Early arcade games use the same content for both frames, this ease the 31Khz (480 visible lines) conversion with very simple line doubler. Such scan/line doubler cannot convert true interlaced vid...
- Tue Nov 29, 2022 10:05 pm
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 820
- Views: 4478203
Re: MiSTer updates and changelog
Phoenix:
Phoenix and mother's ship sounds slightly enhanced.
Phoenix and mother's ship sounds slightly enhanced.
- Sat Nov 26, 2022 4:06 pm
- Forum: Arcade Cores
- Topic: Phoenix Sound
- Replies: 8
- Views: 1758
Re: Phoenix Sound
However, I quickly realized that the audio is very inaccurate, being nothing like the original arcade game. Is this a work in progress or is likely to remain that way? Thanks. Thanks for noticing the issue. Phoenix is not work in progress, I wrote this core on 2016 for DE2-35 board. Phoenix sound requires a nice amount of work due to the fact that...
- Sat Nov 19, 2022 7:21 am
- Forum: Arcade Cores
- Topic: Congo Bongo Released
- Replies: 32
- Views: 7419
Re: Congo Bongo Released
I've done it the same way as for Qbert. I hope it ease game play with a 8 ways controller. It is not suitable for (my own) keyboard cause it prevent to jump East or West.darfpga wrote: ↑Fri Nov 18, 2022 5:34 amOk. I got it. I will add this soon.BabaYaga326 wrote: ↑Tue Nov 15, 2022 10:47 pm Please add 'diagonal joystick' option when possible. Congo Bongo was a 4-way diagonal just like Q-bert.
Dar.
Dar.
- Fri Nov 18, 2022 5:34 am
- Forum: Arcade Cores
- Topic: Congo Bongo Released
- Replies: 32
- Views: 7419
Re: Congo Bongo Released
Ok. I got it. I will add this soon.BabaYaga326 wrote: ↑Tue Nov 15, 2022 10:47 pm Please add 'diagonal joystick' option when possible. Congo Bongo was a 4-way diagonal just like Q-bert.
Dar.
- Tue Nov 15, 2022 9:01 pm
- Forum: Arcade Cores
- Topic: Congo Bongo Released
- Replies: 32
- Views: 7419
- Tue Nov 15, 2022 8:17 pm
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 820
- Views: 4478203
Re: MiSTer updates and changelog
New arcade core Congo Bongo.
- PCB sufficiently different from Zaxxon to build separate code.
- Sound uses PSGs and samples. Wave files resampled for size optimization.
- PCB sufficiently different from Zaxxon to build separate code.
- Sound uses PSGs and samples. Wave files resampled for size optimization.
- Mon Nov 14, 2022 9:29 pm
- Forum: Arcade Cores
- Topic: Congo Bongo Released
- Replies: 32
- Views: 7419
Re: Congo Bongo Released
- Sun Nov 13, 2022 10:43 pm
- Forum: Arcade Cores
- Topic: Congo Bongo Released
- Replies: 32
- Views: 7419
Congo Bongo Released
Arcade Congo Bongo for DE10_lite and MiSTer available on my GitHub depot (github/darfpga). Feel free to add to MiSTer-devel.
Dar.
Dar.
- Sat Apr 30, 2022 3:39 am
- Forum: Arcade Cores
- Topic: Turkey Shoot Arcade Core Released
- Replies: 2
- Views: 1941
Re: Turkey Shoot Arcade Core Released
Turkey Shoot - The Day They Took Over has been ported by birdybro to MiSTer, this core was originally written by darfpga Hi, Good job. Thank you to birdybro for porting that core. This core was the first I started to work on at mid January after watching the film ' Richard Jewell '. There is a sequence at the very beginning (around 3 or 4min) wher...
- Fri Apr 01, 2022 9:41 am
- Forum: Arcade Cores
- Topic: Mystic Marathon Arcade Core Released
- Replies: 11
- Views: 3531
Re: Mystic Marathon Arcade Core Released
Color weighting as from Mame available on github.com/darfpga.
No proof how it should actualy be.
Dar.
No proof how it should actualy be.
Dar.
- Wed Mar 30, 2022 7:37 pm
- Forum: Arcade Cores
- Topic: Joust 2: Survival of the Fittest Arcade Core Released
- Replies: 19
- Views: 6475
Re: Joust 2: Survival of the Fittest Arcade Core Released
Good job guys. Thank you for porting the core.
- Tue Mar 29, 2022 4:10 am
- Forum: Arcade Cores
- Topic: Turkey Shoot and Inferno
- Replies: 25
- Views: 6227
Re: Turkey Shoot and Inferno
Joust2 for DE10_lite now updated with background sound and speech at github.com/darfpga.
Dar.
Dar.
- Fri Mar 25, 2022 10:01 am
- Forum: Arcade Cores
- Topic: Turkey Shoot and Inferno
- Replies: 25
- Views: 6227
Re: Turkey Shoot and Inferno
To atrac17 your PM receipt is disabled. I'm sorry, I thought you could respond if I DM'ed. Let me figure it out. Were you interested in it? Edit: I am able to receive DM's now. Short reply is that my very old PC is far too much slow to make any compilation/debug directly for MiSTer. Dev for MAX10 is way faster than for Cyclone V. Thank you anyway....
- Fri Mar 25, 2022 9:51 am
- Forum: Arcade Cores
- Topic: Turkey Shoot and Inferno
- Replies: 25
- Views: 6227
Re: Turkey Shoot and Inferno
Hi,
Background sound and speech board for Joust2 is now available at github.com\darfpga. It is currently a standalone for DE10_lite but strait forward usable for MiSTer. Raw outputs to be mixed and controlled as desire.
Dar.
Background sound and speech board for Joust2 is now available at github.com\darfpga. It is currently a standalone for DE10_lite but strait forward usable for MiSTer. Raw outputs to be mixed and controlled as desire.
Dar.
- Wed Mar 23, 2022 10:12 pm
- Forum: Arcade Cores
- Topic: Turkey Shoot and Inferno
- Replies: 25
- Views: 6227
Re: Turkey Shoot and Inferno
To atrac17 your PM receipt is disabled.
- Tue Mar 15, 2022 11:12 pm
- Forum: Arcade Cores
- Topic: Turkey Shoot and Inferno
- Replies: 25
- Views: 6227
Re: Joust2
Joust2 for DE10 lite also available on https://github.com/darfpga. (No speech ATM).
Dar.
Dar.
- Sun Mar 13, 2022 8:30 pm
- Forum: Arcade Cores
- Topic: Turkey Shoot and Inferno
- Replies: 25
- Views: 6227
Turkey Shoot and Inferno
Hi,
VHDL code for Turkey shoot and Inferno arcade games for DE10_Lite board are available on github.com/darfpga. Feel free to port to MiSTer.
Dar.
VHDL code for Turkey shoot and Inferno arcade games for DE10_Lite board are available on github.com/darfpga. Feel free to port to MiSTer.
Dar.