Digital+Analog controls added to Road Runner in today's release.
Search found 15 matches
- Tue Dec 12, 2023 10:46 am
- Forum: Arcade Cores
- Topic: Atari System 1 & 2
- Replies: 115
- Views: 75658
- Sun Dec 10, 2023 10:25 am
- Forum: Arcade Cores
- Topic: Atari System 1 & 2
- Replies: 115
- Views: 75658
Re: Atari System 1 & 2
The code the Dev posted shows it using an Analog input Yes, so? The game should work with d-pad/digital inputs. We spent several days of back and forth on the "issue" you opened claiming that you have a problem with "up" and "down" but now it turns out what you really are on about is that "analog joystick works a...
- Fri Dec 08, 2023 10:21 pm
- Forum: Arcade Cores
- Topic: Atari System 1 & 2
- Replies: 115
- Views: 75658
Re: Atari System 1 & 2
So I heard that a few people have trouble with up/down controls not working in Road Runner despite trying to remap the controls. This isn't a universal problem as there are others who's controls work fine. I myself am testing with a wired USB 8BitDo controller and all works fine. From the core's perspective, if it receives the directional signals f...
- Sun Dec 03, 2023 8:13 am
- Forum: Arcade Cores
- Topic: Atari System 1 & 2
- Replies: 115
- Views: 75658
Re: Atari System 1 & 2
There was in fact a problem with the 32MB SDRAM address multiplexing causing that issue and that has been fixed. I have released the System-1 in the official MiSTer repo since all the major problems affecting gameplay have been addressed.
- Tue Nov 29, 2022 10:30 pm
- Forum: Arcade Cores
- Topic: Atari System 1 & 2
- Replies: 115
- Views: 75658
Re: Atari System 1 & 2
Which mra didn't have this problem, was it one from my repository or was it provided/compiled by someone else?
- Tue Nov 29, 2022 10:21 pm
- Forum: Arcade Cores
- Topic: Atari System 1 & 2
- Replies: 115
- Views: 75658
Re: Atari System 1 & 2
Oh thanks for the pointer, I just quickly browsed the source for Missile Command, I'm gonna steal trackball.v from it.
- Tue Nov 29, 2022 9:41 pm
- Forum: Arcade Cores
- Topic: Atari System 1 & 2
- Replies: 115
- Views: 75658
Re: Atari System 1 & 2
Hi all, sorry I've been on a bit of a break from MiSTer so System-1 hasn't seen much progress but I've now spent a couple of days and fixed the sprite issue with Peter Pack Rat. A new rbf is published and you will definitely need the updated mra files for Indy and Peter to go with it. For Marble Madness to work I'd need some suggestions as to how t...
- Mon May 10, 2021 8:02 am
- Forum: Arcade Cores
- Topic: Atari System 1 & 2
- Replies: 115
- Views: 75658
Re: Atari System 1 & 2
Here's a playble .rbf of Indiana Jones (work in progress, sound has some issues), you need both atarisy1.zip and indytemp.zip ROMs available.
- Sun May 02, 2021 8:49 am
- Forum: Arcade Cores
- Topic: SVGA resolution Gauntlet
- Replies: 14
- Views: 5943
Re: SVGA resolution Gauntlet
Could work with GII as well
- Thu Apr 29, 2021 2:19 pm
- Forum: Arcade Cores
- Topic: SVGA resolution Gauntlet
- Replies: 14
- Views: 5943
Re: SVGA resolution Gauntlet
Ahh system1 work in progress. Moved to a new apartment in Feb and spent last two months doing renovations. Getting back to system1 now
indiana Jones boots and plays through the attract mode, but the colors are wrong and no control buttons are hooked up, so not really playable yet.
indiana Jones boots and plays through the attract mode, but the colors are wrong and no control buttons are hooked up, so not really playable yet.
- Thu Apr 29, 2021 12:06 pm
- Forum: Arcade Cores
- Topic: SVGA resolution Gauntlet
- Replies: 14
- Views: 5943
Re: SVGA resolution Gauntlet
The sparkles you see during level changes is how you know you're playing on realistic hardware instead of software emulation. It's a side effect of how the hardware accesses the memory and it's visible on the real arcades too.
- Thu Apr 29, 2021 8:57 am
- Forum: Arcade Cores
- Topic: SVGA resolution Gauntlet
- Replies: 14
- Views: 5943
SVGA resolution Gauntlet
Hi It took me a while to record some Youtube gameplay but I finally did it. This is a hardware modified Atari Gauntlet that displays the entire playfield at once, sort of a novel and fresh approach to playing the game. Runs unmodified original ROMs, so no change to game logic. Video is output simultaneously on both HDMI and VGA ports at 32KHz. Writ...
- Fri Jan 22, 2021 9:31 am
- Forum: Arcade Cores
- Topic: Gauntlet II Semi-Works - How to troubleshoot?
- Replies: 6
- Views: 3374
Re: Gauntlet II Semi-Works - How to troubleshoot?
All three supported games (Gauntlet, Gauntlet II and Vindicators II) in fact require SDRAM to store the graphics data. Readme has been updated.
- Sun Jan 17, 2021 12:27 pm
- Forum: General Discussions
- Topic: SDRAM new tests
- Replies: 13
- Views: 8332
Re: SDRAM new tests
It's surprising that for some people all the files are good. Uhmm... I think all the tests are invalid based on the fact that in the file "Contra test.7z" all the .rbf files with different time offsets are in fact identical at the binary level (same checksums) and the .mra files don't seem to pass any timing offset parameters to them, th...
- Sun May 31, 2020 8:28 pm
- Forum: Arcade Cores
- Topic: Gauntlet, Gauntlet II and Vindicators II
- Replies: 12
- Views: 10169
Re: Gauntlet, Gauntlet II and Vindicators II
I haven't gotten it working yet. Let me know if you want to work on it, I have some progress, but I can't get it booting. The only Xilinx specific entity left in my code was the PLL for clock generation, so assuming you managed to replace that with an Altera equivalent and respect the clock phases, my next suggestion would be to use the simulator ...