Search found 5 matches
- Sat Feb 13, 2021 10:12 pm
- Forum: Guides & Videos
- Topic: MiSTer Custom Aspect Ratios for Horizontal Integer Scaling
- Replies: 89
- Views: 57121
Re: MiSTer Custom Aspect Ratios for Horizontal Integer Scaling
OK so ive tried atrac17's new CPS modelines (https://www.patreon.com/posts/47454155) And surprisingly they work on my Samsung 4K TV but are these modelines not supposed to fill the height of the display?, as atm im getting a display that has borders and not filling the height of the screen? What I had to do on my LG B6 OLED was make sure the 'Aspe...
- Thu Feb 11, 2021 3:47 am
- Forum: Guides & Videos
- Topic: MiSTer Custom Aspect Ratios for Horizontal Integer Scaling
- Replies: 89
- Views: 57121
Re: MiSTer Custom Aspect Ratios for Horizontal Integer Scaling
Not too long ago I submitted a feature request to ask Jotego to add custom aspect ratio support to his cores. He has recently made the changes to his framework, and all cores compiled from now on should include that option.
- Thu Dec 10, 2020 3:56 am
- Forum: Arcade Cores
- Topic: Super Pacman
- Replies: 9
- Views: 7447
Re: Super Pacman
I was really surprised that Super Pac-Man hasn't been added as well, since there is already Tower of Druaga, Dig Dug 2, and Mappy implemented... and those are based on the same hardware. Also, Grobda, Motos, Pac & Pal, and Phozon.
- Wed Dec 09, 2020 10:48 pm
- Forum: Development for MiSTer
- Topic: Interface with SD card
- Replies: 8
- Views: 6475
Re: Interface with SD card
Certain arcade platforms saved/recalled their 'DIP switch' settings to/from an EEPROM.
- Tue Nov 03, 2020 1:08 pm
- Forum: Display Devices
- Topic: Question about custom aspect ratios.
- Replies: 2
- Views: 2492
Re: Question about custom aspect ratios.
These are the custom aspect ratios for NES that I added to the MiSTer.ini if anyone wants to try them with Hide Overscan set to On: [NES] custom_aspect_ratio_1=8:7 custom_aspect_ratio_2=47:40 I really prefer 47:40. It's just slightly wider than 8:7. It's based on a visible resolution of 256x232, and across all of the games I have tried so far it ha...