Search found 14 matches
- Sat Aug 28, 2021 8:39 pm
- Forum: Linux
- Topic: Building RTL8188EU kernel module for current kernel (5.13-MiSTer)
- Replies: 10
- Views: 4507
Re: Building RTL8188EU kernel module for current kernel (5.13-MiSTer)
If it ends up being a pain to build your module against the stock kernel, you may want to consider just building the whole kernel, including the modules. It doesn't take too long to do so.
- Sat Aug 28, 2021 8:32 pm
- Forum: Linux
- Topic: Powered USB hub and devices connected to it no longer functioning after update
- Replies: 44
- Views: 15552
Re: Powered USB hub and devices connected to it no longer functioning after update
This may be an issue with some drivers now being loadable modules. Would you try 'lsmod' at the Linux command line (through ssh or console) and see if any modules are being loaded?
- Tue Nov 24, 2020 10:27 pm
- Forum: Display Devices
- Topic: Sony Multiscan CRT custom video_mode
- Replies: 13
- Views: 6853
- Tue Nov 24, 2020 2:22 pm
- Forum: Display Devices
- Topic: Sony Multiscan CRT custom video_mode
- Replies: 13
- Views: 6853
Re: Sony Multiscan CRT custom video_mode
I've got a Dell P991 and haven't been able to get this mode to work (I had also realized the error and tried the corrected video_mode). It may be that the P991 can't handle it, but just to double check, what were your other relevant video-related settings? Thanks.
- Thu Sep 10, 2020 1:11 pm
- Forum: Input Devices
- Topic: Possible to visualize/test controller inputs?
- Replies: 2
- Views: 2264
Re: Possible to visualize/test controller inputs?
You can also connect to the console via serial over USB and see live joystick events while the menu core is running: https://github.com/MiSTer-devel/Main_Mi ... connection. After you connect, interact with a joystick and events will pop up on the console.
- Sat Jul 11, 2020 1:03 am
- Forum: Arcade Cores
- Topic: No sound trough toslink
- Replies: 4
- Views: 3592
Re: No sound trough toslink
For intermittent audio issues, it may depend on the device you’re using to decode the digital audio. I’ve found this kind of device to work great across all cores: https://www.monoprice.com/product?p_id=6884 (cheaper alternatives available through Amazon). However, I recently tried using a Turtle Beach Ear Force DSS 2, and it tends to drop audio, e...
- Mon Jul 06, 2020 10:27 am
- Forum: Linux
- Topic: Compiling uboot.img
- Replies: 13
- Views: 8125
Re: Compiling uboot.img
Yup, I do also believe extension port is supported through a wiimote over BT. I agree that the former or acquiring a USB-to-extension-port adapter is a reasonable set of options providing different tradeoffs. I can also understand the reluctance in adding another, possibly untested, kernel driver (though, if this is your primary concern, the clvcon...
- Sat Jul 04, 2020 8:36 pm
- Forum: Linux
- Topic: Compiling uboot.img
- Replies: 13
- Views: 8125
Re: Compiling uboot.img
These are all fair points, Sorgelig. Yup, the guarantee I have with open source is that I can customize things the way I like, not that my customizations will make it upstream and be maintained by others -- acknowledged. I agree that neither option is elegant, using CPU time for polling is ugly, and so is a customized u-boot/kernel (and the potenti...
- Sat Jul 04, 2020 4:31 pm
- Forum: Linux
- Topic: Compiling uboot.img
- Replies: 13
- Views: 8125
Re: Compiling uboot.img
(1) This isn't about money for me. I wanted to learn more about enabling HPS features via device trees, Linux kernel drivers, etc. This was way more interesting to me than programming an Arduino. In the process I also learned about the HPS/FPGA interaction and some other things I didn't know before. As with many others, this is just a hobby, and it...
- Fri Jul 03, 2020 2:28 pm
- Forum: Linux
- Topic: Compiling uboot.img
- Replies: 13
- Views: 8125
Re: Compiling uboot.img
Sorgelig, the controllers I'm referring to are ones that have connectors that plug into the Wiimote (e.g., see http://wiibrew.org/wiki/Wiimote/Extension_Controllers ). In particular, I'm using the controllers that come with the SNES/SFC Classic: e.g., https://en.wikipedia.org/wiki/Super_NES_Classic_Edition#/media/File:Nintendo_Classic_Mini_Super_Ni...
- Thu Jul 02, 2020 7:12 pm
- Forum: Linux
- Topic: Compiling uboot.img
- Replies: 13
- Views: 8125
Re: Compiling uboot.img
Personally, I'm satisfied with the onboard I2C solution, so I don't need Raphnet or an Arduino Micro. The GPIO driver was using 25% of the HPS core 0, but the Designware version has negligible CPU usage. By faster polling, I can get it down to < 2ms. Now, the only thing is to get reset working. I may just prepare a MiSTer-compatible version of the ...
- Thu Jul 02, 2020 6:07 am
- Forum: Linux
- Topic: Compiling uboot.img
- Replies: 13
- Views: 8125
Re: Compiling uboot.img
Thanks for confirming the u-boot repository is up to date, Sorgelig. I agree that a Wii accessory to USB adapter is good solution, but it was appealing being able to connect my SNES classic controller just using stuff I had around the house. I also appreciate the elegance of using what's on the DE10 without having an extra adapter in the mix, and I...
- Tue Jun 30, 2020 6:19 am
- Forum: Linux
- Topic: Compiling uboot.img
- Replies: 13
- Views: 8125
Re: Compiling uboot.img
It turns out the issue is entirely within u-boot and has nothing to do with the linux kernel. Summary of the issue: Building from https://github.com/MiSTer-devel/u-boot_MiSTer results in a uboot.img where the "reset" u-boot command hangs without further feedback. The last commit to the above repository is Apr 3rd, 2018, while the stock ub...
- Sat Jun 27, 2020 4:19 am
- Forum: Linux
- Topic: Compiling uboot.img
- Replies: 13
- Views: 8125
Compiling uboot.img
I think I may be missing something in trying to build a uboot.img matching the functionality of the one included with MiSTer. Here's what I've done: 0. I followed the kernel compilation instructions to checkout a working ARM toolcahin that has no problem compiling the kernel, and for uboot I've cloned the latest u-boot_MiSTer repository 1. make MiS...