Search found 79 matches

by _javi_
Tue Sep 10, 2024 2:37 pm
Forum: PC 486SX (ao486)
Topic: ao486 Config for a Plain Old CRT TV
Replies: 178
Views: 158983

Re: ao486 Config for a Plain Old CRT TV

HerrBerzerk wrote: Mon Sep 09, 2024 8:33 am

In the late 90s/early 2000s I had a graphic card with additional TV_Out (FBAS) and used that now and then.

I still miss my ATI 3D XPRESSION+ PC2TV hooked up to the Sony Kv29 VTR15 (thru S-video). Those were the days.. (1996??)

https://www.hzdr.de/FWC/MITARB/schmei/L ... dware/VGA/

Don't tell me the PC wasnt meant to be played on TV.. :x

by _javi_
Thu Aug 08, 2024 9:26 pm
Forum: Amiga (Minimig)
Topic: Cannon Fodder intro samples gone??
Replies: 8
Views: 2124

Re: Cannon Fodder intro samples gone??

:shock: It was indeed an audio connector issue.

Thank you all for figuring this out. Now everything sounds as it should.

by _javi_
Thu Aug 08, 2024 8:43 pm
Forum: Amiga (Minimig)
Topic: Cannon Fodder intro samples gone??
Replies: 8
Views: 2124

Re: Cannon Fodder intro samples gone??

Amiga plays 2 channels of audio in the left speaker, 2 channels in the right speaker. All the voice samples in Cannon Fodder are in the right-hand speaker, which means that they will be missing e.g. if you have a setup that does a mono mix that pulls from the left channel. I’d look at the settings for the audio mixing in the MiSTer menu, and also ...
by _javi_
Thu Aug 08, 2024 8:41 pm
Forum: Amiga (Minimig)
Topic: Cannon Fodder intro samples gone??
Replies: 8
Views: 2124

Re: Cannon Fodder intro samples gone??

Mystery Solved!

If you set Stereo Mix to 0% in Audio&video settings, the samples vanish.

Rise the value and they appear. 100% and it's perfect.

(I obviously dont understand that menu option).

Thanks for your answers!

by _javi_
Thu Aug 08, 2024 5:46 pm
Forum: Amiga (Minimig)
Topic: Cannon Fodder intro samples gone??
Replies: 8
Views: 2124

Cannon Fodder intro samples gone??

War Has Never Been So Much Fun.. but those samples are gone! I only hear the tune, with no voice-overs.

Updated megaAgs, updated core, tried some different configs.. but i cant get the voices back.

Any clue how to fix it or what config is the reccomended one?

thanks a lot!

by _javi_
Fri Jun 28, 2024 2:26 pm
Forum: Arcade Cores
Topic: Taito System SJ Core Released
Replies: 34
Views: 19943

Re: Taito System SJ Core Released

"When traversing the escalator in Elevator Action, the floor in front of the player is switched to a sprite to give the illusion of going behind the floor."

It seems Anton Gale forgot about this bug. ( fixed for the Anal. Pocket -pun intended- but still present in miSTer core)

by _javi_
Mon Feb 12, 2024 4:02 pm
Forum: Other Computer / System Cores
Topic: Groovy_MiSTer Core
Replies: 392
Views: 138404

Re: Groovy_MiSTer Core

Is there a way to run from the device itself? Or is it just off the pc? I already got my pc hooked up to the tv. No need for me to do all that. PC had groovy mame for more then a decade. I dont have a PC hooked to the CRT.. Last time i did that was in 1996 with a Ati 3D XPRESSION+ PC2TV I have an AMD R9 280x laying over there.. but i dont want to ...
by _javi_
Thu Feb 08, 2024 3:18 pm
Forum: Other Computer / System Cores
Topic: Groovy_MiSTer Core
Replies: 392
Views: 138404

Re: Groovy_MiSTer Core

I finally got it to work and it's VERY nice. Maybe it's me but the games i couldnt play before (City Connection, Star Force, and many others..) look better on Groovy Mister than on a RPi4 with RGBpi hat. I guess the stuttering in games like Virtua Racing (sometimes it shows fine, sometimes it stutters) it's about the network not being able to deal ...
by _javi_
Sat Jan 20, 2024 1:57 pm
Forum: Other Computer / System Cores
Topic: Groovy_MiSTer Core
Replies: 392
Views: 138404

Re: Groovy_MiSTer Core

In my opinion, projects like this and almost anything else someone comes up with are absolutely welcome. In this particular case, it is a major accomplishment for passionate CRT owners. If you are not a CRT owner or only want MiSTer things to be completely self contained, this project isn't hurting you, just don't use it. Another example I would s...
by _javi_
Thu Nov 23, 2023 1:04 am
Forum: Arcade Cores
Topic: Kung-Fu Master Core
Replies: 23
Views: 12975

Re: Kung-Fu Master Core

I had some free time this weekend so I decided to take a look at the core and see if I can figure anything out. I came up with what I would call a hack job because I couldn't get enough information to do it the way the hardware does...even MAME does it a...different way. While looking into the core, I also noticed that sprites were off by a few li...
by _javi_
Tue Nov 21, 2023 2:51 pm
Forum: Arcade Cores
Topic: Taito System SJ Core Released
Replies: 34
Views: 19943

Re: Taito System SJ Core Released

I really hope that Anton remember to fix the escalator glitch (vertical offset issue with the sprite line buffer) in the mister core. He mentioned it as fixed for the A.Pocket, but never said anything else on the mister side (afaik)..

https://x.com/antongale/status/1675825956794036224?s=20

by _javi_
Tue Oct 17, 2023 12:48 am
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 581
Views: 2220304

Re: N64 Core

Dunno what happened, but i was using the core with no problems (latest build for the core, latest nightly for mister main).. and now i only get a underdash character in the middle of a black screen. If I press F12 and "left, up, up" I can blindly exit the core to the mister main menu, so it seems the N64 is loading, but i get no display. ...
by _javi_
Thu Oct 12, 2023 9:16 pm
Forum: Sega Saturn
Topic: Saturn Core Does Not Launch Games
Replies: 60
Views: 60697

Re: Saturn Core Does Not Launch Games

I don't think the boot.rom is part of update_all yet; the core was asking for a bios when I tried the official launch version just now. Also, a lot of games weren't booting for me. Only game that launched was Salamander Deluxe Pack, but on a CRT it was skewed over to the left side of the screen. Yes, it had been skewed to the left for many revisio...
by _javi_
Sun Oct 01, 2023 1:00 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 995
Views: 689752

Re: Sega Saturn Core in Development

In Elevator Action Returns (JP), at the beginning of the first stage when you get a few floors down the building explodes a helicopter shows up. In my use of the core the audio gets distorted for several seconds. Same thing happens in stage two when you get outside (on top) of the terminal. Does this happen to anyone else? I've tried two different...
by _javi_
Mon Sep 25, 2023 1:33 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 995
Views: 689752

Re: Sega Saturn Core in Development

...I'm currently testing a few dumps and everything seems to be working well using GameNavi HiSaturn 1.03 (RF) (SHA1: fb15bbea4a4a2542499352b292e7e0d96def40ec) as boot.rom Although i dont like the boot animation, that bios is working fine here too. I hope we can use the USA bios/animation soon. And centering options for CRTs would come handy too. ...
by _javi_
Sun Sep 24, 2023 10:41 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 581
Views: 2220304

Re: N64 Core

Going to stop posting builds now as its part of update all if you do the following Download with "update_all" - add the following to your /media/fat/downloader.ini: [n64_dev] db_url = https://raw.githubusercontent.com/RobertPeip/Mister64/db/db.json.zip I dont have an Unstable dir, so dunno where to look for the downloaded core. And updat...
by _javi_
Fri Sep 01, 2023 1:02 pm
Forum: Hardware Setups
Topic: Are You Going to Re-Configure Your MiSTer Setup for Dual RAM?
Replies: 86
Views: 59744

Re: Are You Going to Re-Configure Your MiSTer Setup for Dual RAM?

No.
I even have the slot free as my setup was always meant for Directvideo.
But buying another ram stick just for one or two arcade cores.. no thanks.
I'll consider the dual ram setup only if needed for console cores. Not for just one game.

by _javi_
Wed Jul 12, 2023 3:20 pm
Forum: General Discussions
Topic: Wishlist of Cores You Would Like to See in the Future
Replies: 338
Views: 495516

Re: Wishlist of Cores You Would Like to See in the Future

I wish a core for Tehkan's STAR FORCE would be on the making.. I thought as it is "similar" to Bomb Jack it could be made easier, but no luck so far.

Jaleco's CITY CONNECTION would definite sound great in a miSTer core.

by _javi_
Tue Jun 27, 2023 5:22 pm
Forum: Arcade Cores
Topic: Taito System SJ Core Released
Replies: 34
Views: 19943

Re: Taito System SJ Core Released

the problems with right hand side of the sprites in the Taito SJ core have been resolved by AntonGale.

New rbf downloads with update_all

Elevator Action works a charm!

by _javi_
Tue Jun 27, 2023 1:31 pm
Forum: Arcade Cores
Topic: JALECO Mega System 1 Release: 20230715 (Saint Dragon)
Replies: 29
Views: 8239

Re: JALECO Mega System 1 Release: 20230715 (Saint Dragon)

Are you planning to recreate any PRE Mega System 1 games from Jaleco? Like 1985's City Connection..

by _javi_
Sun Jun 18, 2023 12:36 pm
Forum: Arcade Cores
Topic: Taito System SJ Core Released
Replies: 34
Views: 19943

Re: Taito System SJ Core Released

Thanks @antongale! Awesome work!!

I got everything from update_all (although it wasnt available earlier)

Elevator Action works fine. The sound is perfect. I never heard the tunes like this, even emulating on a high-end pc.

There are some gfxs glitches on directvideo mode, which i dont remember seeing in the tweeter previews from AntonGale.

by _javi_
Thu May 25, 2023 12:17 am
Forum: Arcade Cores
Topic: Elevator Action
Replies: 25
Views: 10082

Re: Elevator Action

almost there... err.. here. :D :D

by _javi_
Tue May 16, 2023 12:55 pm
Forum: Arcade Cores
Topic: Elevator Action
Replies: 25
Views: 10082

Re: Elevator Action

It's happening..

https://twitter.com/antongale/status/16 ... 11808?s=20

kudos to Anton Gale (@antongale on twitter) for starting the development of the Taito System SJ core

by _javi_
Tue May 16, 2023 12:40 pm
Forum: Arcade Cores
Topic: JALECO Mega System 1 Release: 20230715 (Saint Dragon)
Replies: 29
Views: 8239

Re: JALECO Mega System 1 Release: 20230715 (Saint Dragon)

I'm not getting this core thru update_all, even with the CoinOpCollection option enabled.

What could i be doing wrong? (SDcard and usb drive have enough space, and update_all is on the latest version)

by _javi_
Tue Sep 06, 2022 10:57 pm
Forum: X68000, PC88, PC98
Topic: X68000 Beta - Updates and Releases
Replies: 535
Views: 385111

Re: X68000 Beta - Updates and Releases

Loaded in my New Astro City cabinet through Jamma Expander TwinBee defaults to 15khz so you have a good image. Many games start at 30khz and you have to press a key (HELP key in most cases) to show 15khz mode. https://gamesx.com/wiki/doku.php?id=x68000:game_notes Even having a keyboard you have to map the "x68k HELP" key to any of the ke...
by _javi_
Tue Aug 30, 2022 12:31 pm
Forum: Arcade Cores
Topic: Is It Possible to Adjust Arcade Core Screen Sizes for CRT Displays
Replies: 7
Views: 1761

Re: Is It Possible to Adjust Arcade Core Screen Sizes for CRT Displays

Maybe this could help...

Newest RGBS Adjustment picture position Converter with shell SCART Adjustable screen converting PCB for adjust Image Position
https://www.aliexpress.com/item/4001070254969.html

I havent tried it, but seems interesting.
by _javi_
Thu Aug 18, 2022 6:25 pm
Forum: X68000, PC88, PC98
Topic: How to hit the HELP key or key to "left" of HELP key for MIDI support?
Replies: 5
Views: 8756

Re: How to hit the HELP key or key to "left" of HELP key for MIDI support?

Some games require the user to hit the HELP key or the key to the "left" of the HELP key to setup MIDI. https://bitchinbits.foolproofdesigns.com/x68000/x68000-game-settings/ Here is the SHARP keyboard layout and you can see the HELP key in top right. https://docs.libretro.com/library/px68k/ I have the standard 104-key US QWERYT keyboard....
by _javi_
Thu Aug 18, 2022 6:21 pm
Forum: X68000, PC88, PC98
Topic: How to hit the HELP key or key to "left" of HELP key for MIDI support?
Replies: 5
Views: 8756

Re: How to hit the HELP key or key to "left" of HELP key for MIDI support?

Does anyone know how to hit this key on the keyboard? I have seen some users suggest using the "virtual" keyboard by right mouse clicking but I have tried 5 different mice and none of them show a virtual keyboard when I right click (second mouse button?). It works for me, but only in the OS, not games. Though, I use CRT modelines for gam...
by _javi_
Fri Aug 12, 2022 5:46 pm
Forum: Display Devices
Topic: Best Solution for Composite Signal?
Replies: 13
Views: 3472

Re: Best Solution for Composite Signal?

I'm getting some accessories for my DE-10 Nano tomorrow so I can finally set it up as a MiSTer, and I was wondering about the best composite solution. I have a CRT that only accepts composite and RF, and I lack the knowledge to mod it for RGB or component or S-Video or whatever. I want to know if I should use the composite cores, or get a VGA to c...
by _javi_
Mon Aug 08, 2022 9:12 pm
Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
Topic: Next Core vs Spectrum Core Question?
Replies: 13
Views: 7980

Re: Next Core vs Spectrum Core Question?

@CartoonDonkey just gotta ask. How do you deal with all the key mappings? I built and N-Go for two reasons. 1. Being an American I didn't get to experience the Speccy in my youth (80's) and I'm always curious about different systems. 2. The keyboard mappings has just killed the experience trying to get something done on emulators. So I gave up and...