Search found 55 matches

by MadDog
Wed Mar 06, 2024 1:45 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 995
Views: 689770

Re: Sega Saturn Core in Development

I still can't tell the difference between unstable cores from here: https://github.com/MiSTer-devel/Saturn_MiSTer/commits/main/ I know the hex at the end of the filename corresponds to a github commit, but when I look at the shortnames for the commits, none of the IDs ever seem to match. What am I missing? Hmm... You can find the output on the bui...
by MadDog
Sat Dec 02, 2023 2:48 am
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 581
Views: 2220366

Re: N64 Core

Anyone have an issue with Turok 1 (Rev 2) (MD5 039875b92c0e4fef9797ec1744877b17) not loading if the Pad 1 Type is set to 'ControllerPak' on game boot? As soon as I change the Pad 1 Type to something else and hit Reset, it loads right up. Didn't see this mentioned here and the Vampier spreadsheet says it's 'Playable' (it is) but with no notes about ...
by MadDog
Sat Sep 23, 2023 5:17 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 995
Views: 689770

Re: Sega Saturn Core in Development

I see on srg320's Twitter there's a note that the 20230922 update has "Fix bios loading." I wanted to see if the boot.bin quirk was fixed, so I renamed it back to boot.rom. Tada! No more manually loading the bios. No more "BIOS NOT FOUND" error. Just boot the core with the boot.rom file in the Saturn directory again, and start g...
by MadDog
Fri Sep 01, 2023 5:08 am
Forum: Hardware Setups
Topic: Are You Going to Re-Configure Your MiSTer Setup for Dual RAM?
Replies: 86
Views: 59748

Re: Are You Going to Re-Configure Your MiSTer Setup for Dual RAM?

I'm also confused by the dual SDRAM "requirements" of late... I've only done small core tweaks to try and understand how this all works - I'm no dev. I understand the dual SDRAM is required for bandwidth, however we have geniuses like FPGAzumSpass and Jotego who can tinker and make everything work on single SDRAM... from the outside, as a...
by MadDog
Fri Apr 21, 2023 12:10 am
Forum: Arcade Cores
Topic: Atari System 1 & 2
Replies: 115
Views: 75603

Re: Atari System 1 & 2

HerrBerzerk wrote: Wed Apr 19, 2023 8:16 am

Are you working on this core so that it will be auto installed by mister in the future? I would also love to see this core finished...

This is @d18c7db's core. Seeing as Gauntlet, authored by d18c7db, was added to the MiSTer repository I don't see why the System 1 wouldn't be added once ready. :)

by MadDog
Tue Apr 18, 2023 11:25 pm
Forum: Arcade Cores
Topic: Atari System 1 & 2
Replies: 115
Views: 75603

Re: Atari System 1 & 2

remvel wrote: Sun Apr 16, 2023 11:10 pm

Hi, I have problems with this core, I have the latest update but I can't get the total sprites of the game, only sound and titles, am I doing something wrong? thanks.

This was fixed today: https://github.com/d18c7db/atari_system ... r/releases

:D

by MadDog
Sat Apr 01, 2023 3:56 am
Forum: Arcade Cores
Topic: CPS3 Jotego Development Update
Replies: 28
Views: 14537

Re: CPS3 Jotego Development Update

im in the boat of lets get something "as good as" current software emulation (with the added benefit of no input lag, original refresh rate, and no sound latency) and use what MAME has, and then make updates with the real chips as they get traced Getting the CPS3 was a stretch anyway. I'm more in the boat of "leave it on MAME until ...
by MadDog
Sat Mar 25, 2023 8:44 pm
Forum: Arcade Cores
Topic: Out Run Public Release Tomorrow?
Replies: 79
Views: 17416

Re: Out Run Public Release Tomorrow?

@Aspie me too. Same issue with Turbo Out Run too. Same here! @Aspie, @ Bumtree Are you sure you have the right rbf? When I open the OSD the page displayed is the one with "DIP Switches" at the top and Reset at the bottom, I can go to the next page is the one with Core at the top. Try deleting config/outrun.CFG and config/dips/Out Run (si...
by MadDog
Fri Feb 24, 2023 1:58 am
Forum: Arcade Cores
Topic: Sega Arcade Cores
Replies: 8
Views: 5315

Re: Sega Arcade Cores

Not sure if Model 2 (particularly 2A) is possible, let alone Model 3... but we've said this before about many cores that we now have today. One can hope! :)

by MadDog
Wed Feb 22, 2023 2:43 am
Forum: Neo Geo MVS / AES / CD
Topic: Neo Geo CD Core
Replies: 171
Views: 81093

Re: Neo Geo CD Core

Not sure about anyone else, but I've been playing MegaCD A LOT (1-2 hours daily) with the test MiSTer OS for the NeoGeoCD core, AND listening to CD audio on the MegaCD core (3+ hours daily in the background) to see if there are issues - and I can report none! :D

by MadDog
Sat Jan 21, 2023 7:34 pm
Forum: Arcade Cores
Topic: New Arcade: Performan
Replies: 3
Views: 1222

Re: New Arcade: Performan

When using a non-merged MAME set and using the alternative, Performan (US).mra, you need to change line 25 . From this: <rom index="0" md5="none" zip="perfrman.zip" type="merged|nonmerged"> To this: <rom index="0" md5="none" zip="perfrman.zip|perfrmanu.zip" type="merged|nonm...
by MadDog
Fri Dec 30, 2022 6:18 am
Forum: General Discussions
Topic: ELI5: Pixel Repetition
Replies: 5
Views: 1807

ELI5: Pixel Repetition

G'day! Can someone explain to me like I'm 5 what pixel repetition support offers? What it is? What are the benefits? I use filters and shadow masks like crazy to get "that retro look" on every Core. I have pretty much everything set to V-Integer to ensure the filters and shadow masks apply properly. On a few of the console Cores, I use th...
by MadDog
Tue Dec 13, 2022 9:27 pm
Forum: MiSTer FPGA Project Wiki
Topic: MiSTer Wiki Discussion
Replies: 10
Views: 39772

Re: MiSTer Wiki Discussion

Seems the Wiki has moved?

The wiki on Main_MiSTer has been locked and is now out of date. Should the URLs be updated?

https://github.com/MiSTer-devel/Wiki_MiSTer/wiki

by MadDog
Sat Oct 08, 2022 11:22 pm
Forum: Arcade Cores
Topic: Support for Raiders5 Added to NinjaKun Core
Replies: 11
Views: 2516

Re: Support for Raiders5 Added to NinjaKun Core

Hi, Many thanks @mikesimone3 for supporting this new game! I just get a black screen when I lunch the game. I have also tried to install the new .mra file manually but to no avail. Could someone please confirm? Thanks! Confirmed. If you build from the repo it works. The core was updated , but no new .rbf was added to the Releases folder - only the...
by MadDog
Fri Sep 30, 2022 9:04 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 995
Views: 689770

Re: Sega Saturn Core in Development

New test build today:
Single SDRAM
Dual SDRAM

REMINDER that this is a TEST BUILD, not Beta, not even Alpha. No reporting bugs. Just test it out and have fun! :D

Support srg320 on Patreon now: https://www.patreon.com/srg320

Slava Ukraini!
by MadDog
Fri Aug 26, 2022 1:28 am
Forum: Other Console Cores
Topic: Game & Watch Core
Replies: 213
Views: 140347

Re: Game & Watch Core

I can't seem to figure this core out. When I load up any game, it just shows all sprites on screen, kind of like when you pop a new battery into the real thing. I cannot get past this, no matter what button I press on the keyboard. :oops:
by MadDog
Thu Aug 18, 2022 4:13 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 995
Views: 689770

Re: Sega Saturn Core in Development

wookeekee wrote: Sun Aug 14, 2022 10:42 pm Do I need to do the same thing? I'm asking because Quartus Prime lite edition 17.1 gave me an error... Missing .qip file.
Just grab the latest Test Build RBF. Follow the ReadMe instructions here:
https://github.com/srg320/Saturn_MiSTer#test-builds
by MadDog
Thu Aug 18, 2022 3:34 am
Forum: Arcade Cores
Topic: IREM M72 & M84 Core (R-Type, R-Type II, Image Fight, Ninja Spirit, Gallop : Armed Police Unit)
Replies: 59
Views: 33376

Re: IREM M72 & M84 Core (R-Type, R-Type II, Image Fight, Ninja Spirit, Gallop : Armed Police Unit)

Image Fight and Ninja Spirit were added! :D Commit here: https://github.com/wickerwaka/Arcade_m72/commit/3892727bcf7594dbf88e1158a9f47c475c170728 Grab the latest releases here (and update your old MRAs): https://github.com/wickerwaka/Arcade_m72/tree/main/releases Ninja Spirit (Japan) requires a tinker to the MRA if using non-merged MAME roms. You'l...
by MadDog
Fri Aug 12, 2022 2:34 am
Forum: Arcade Cores
Topic: IREM M72 & M84 Core (R-Type, R-Type II, Image Fight, Ninja Spirit, Gallop : Armed Police Unit)
Replies: 59
Views: 33376

Re: IREM M72 & M84 Core (R-Type, R-Type II, Image Fight, Ninja Spirit, Gallop : Armed Police Unit)

You'll need to grab the 'Gallop' and 'Cosmic Cop' MAME roms, then Line 22 in the Gallop MRA needs to be changed to the following to work correctly:

Code: Select all

<rom index="0" zip="gallop.zip|cosmccop.zip" md5="none">
I would correct this, but I'm not sure how to contribute in GitHub. :shock:
by MadDog
Mon Jul 25, 2022 1:52 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Itoi Shigesato no Bass Tsuir No. 1 not working (black screen)
Replies: 2
Views: 7186

Re: Itoi Shigesato no Bass Tsuir No. 1 not working (black screen)

Ah. That's where I forgot to check - the bug reports. Thank you, wark91. Will wait for a fix one day... :)
by MadDog
Sun Jul 24, 2022 2:02 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Itoi Shigesato no Bass Tsuir No. 1 not working (black screen)
Replies: 2
Views: 7186

Itoi Shigesato no Bass Tsuir No. 1 not working (black screen)

This is an interesting one. I've never come across a rom I couldn't load. I can't seem to play Shigesato Itoi's No. 1 Bass Fishing. Just opens the rom to a black screen.

Can anyone confirm?

MD5: b6aecd4135d37c402a9e4512615c6b6b
by MadDog
Mon May 23, 2022 9:51 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 995
Views: 689770

Re: Sega Saturn Core in Development

i think there's a problem with the repo. During the build process, there are some relative paths to seem to leave the project folder. For example: Yes. You need to grab the 'Saturn' repo and the 'SH' repo. Saturn: https://github.com/srg320/Saturn SH: https://github.com/srg320/SH Put them in the folder above the Saturn-mister, and start your build....
by MadDog
Fri May 20, 2022 1:57 am
Forum: Linux
Topic: MiSTer Downloader Tool
Replies: 119
Views: 89659

Re: MiSTer Downloader Tool

The downloader.ini is disobeying me. I've added MysticMarathon and TurkeyShoot to my 'exemptions' in the ini by using !arcade-mysticmarathon and !arcade-turkeyshoot, and it keeps downloading these two. I have all of my exemptions and inclusions in alphabetical order on my list, to keep track. Not sure why it skips over these two, when it properly e...
by MadDog
Sat Feb 19, 2022 7:01 pm
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 995
Views: 689770

Re: Sega Saturn Core in Development

Another update!!

by MadDog
Fri Feb 11, 2022 3:04 am
Forum: Arcade Cores
Topic: Jotego "Old TV" option gone
Replies: 2
Views: 1845

Jotego "Old TV" option gone

Looks like the latest Shadow Mask update has removed the "Old TV" option from some of Jotego's arcade cores. I'll miss that feature. So much nostalgia! Same reason I love having the composite blend on the Genesis core. :)

Any suggestions for filters & shadow mask combos to achieve a similar look?

Thanks!
by MadDog
Mon Dec 06, 2021 11:24 pm
Forum: X68000, PC88, PC98
Topic: X68000 Beta - Updates and Releases
Replies: 535
Views: 385119

Re: X68000 Beta - Updates and Releases

Does anyone know what the 登録 key is mapped to?

The 登録 key on the X68000 keyboard is often used to toggle on MIDI mode in games (hold the button while the game is booting). It's right next to the 'HELP' button the X68000 keyboard.
X68000 Keyboard
X68000 Keyboard
IMG_9339.jpg (629.08 KiB) Viewed 20118 times
Thanks!! :D
by MadDog
Sun Sep 12, 2021 10:01 pm
Forum: General Discussions
Topic: Wishlist of Cores You Would Like to See in the Future
Replies: 338
Views: 495531

Re: Wishlist of Cores You Would Like to See in the Future

AnimMaDeR wrote: Sun Sep 12, 2021 5:02 am Arcade-wise, I’m dying to play these on my Mister:

-Capcom Bowling
-Toobin’
-Rampge
-TMNT
-Turtles in Time
-Simpsons
-MK
-MK II
-NBA Jam
-Primal Rage
Rampage? :o https://github.com/MiSTer-devel/Arcade-MCR3Mono_MiSTer
by MadDog
Sun Sep 12, 2021 9:57 pm
Forum: General Discussions
Topic: How durable do you find the DE10-Nano to be?
Replies: 33
Views: 13437

Re: How durable do you find the DE10-Nano to be?

Xbytez wrote: Sun Sep 12, 2021 9:48 pm Intel have tested the Cyclone V for 2.1 million hours, with zero failures.
That's nuts! :shock:
by MadDog
Tue Aug 17, 2021 1:00 am
Forum: Arcade Cores
Topic: Galaga Core Wont Start
Replies: 10
Views: 4165

Re: Galaga Core Wont Start

<rom index="0" md5="3b0a45f542babfaa58e4298cab488fb6" type="merged" zip="galaga.zip|galagamw.zip|namco51.zip|namco54.zip"> <!-- main cpu --> <part crc="3ef0b053" name="3200a.bin"/> <part crc="1b280831" name="3300b.bin"/> <part crc="16233d33" name="3400c....
by MadDog
Wed Mar 17, 2021 12:54 am
Forum: Linux
Topic: How to run updateboot?
Replies: 4
Views: 3479

How to run updateboot?

In one of the latest Linux updates, Sorg mentioned to run "updateboot" if you updated directly on the MiSTer. viewtopic.php?p=20721#p20721

I did update directly on the MiSTer via the 'update' script. How do I now run the updateboot command on the MiSTer to make sure it has updated fully?