I've actually tried to use JogCon on MiSTer via SNAC a few months ago, but I couldn't force it to switch to NeGcon compatibility mode on system start.
Shoutouts to Taito for coding proper JogCon recognition in Arkanoid R 2000, only to make it limited to saying that this controller is not supported.
Search found 107 matches
- Tue Nov 12, 2024 8:26 pm
- Forum: Arcade Cores
- Topic: Would Love to See More Classic Arcade Cores
- Replies: 82
- Views: 31940
Re: Would Love to See More Classic Arcade Cores
- Mon Nov 04, 2024 4:51 pm
- Forum: Linux
- Topic: MiSTer Static Backgound Disappeared
- Replies: 5
- Views: 984
Re: MiSTer Static Backgound Disappeared
- Fri Nov 01, 2024 2:39 am
- Forum: Arcade Cores
- Topic: Konami 4-Player Arcade Games
- Replies: 2
- Views: 778
Re: Konami 4-Player Arcade Games
- Sat Oct 26, 2024 11:03 pm
- Forum: Arcade Cores
- Topic: Would Love to See More Classic Arcade Cores
- Replies: 82
- Views: 31940
Re: Would Love to See More Classic Arcade Cores
Pole Position is complicated by the fact that is the only somewhat popular system to run on Zilog Z8000 processors. I don't know if there's an available HDL replica of this CPU to build the core around.
- Thu Oct 17, 2024 12:19 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Force 256 px toggle on CRT's
- Replies: 2
- Views: 1097
Re: Force 256 px toggle on CRT's
- Sun Oct 13, 2024 3:35 am
- Forum: Game Boy Advance
- Topic: NiGHTS into Dreams: Score Attack
- Replies: 2
- Views: 1646
Re: NiGHTS into Dreams: Score Attack
- Sat Sep 21, 2024 11:53 pm
- Forum: Neo Geo MVS / AES / CD
- Topic: Bug? Metal slug
- Replies: 5
- Views: 2724
Re: Bug? Metal slug
That's not a bug. Metal Slug 1 does not use full horizontal resolution for its gameplay area and attempts to mask screen edges, not quite reaching the full height. I believe that Neo Geo core has a setting to crop the image to a narrower resolution properly if that bothers you.
- Fri Jun 21, 2024 10:00 am
- Forum: Arcade Cores
- Topic: Are vector-based games looking off to anyone?
- Replies: 16
- Views: 3870
- Sun Apr 14, 2024 2:16 pm
- Forum: Other Computer / System Cores
- Topic: MSX2 how to load .rom files?
- Replies: 3
- Views: 3866
Re: MSX2 how to load .rom files?
- Sun Apr 07, 2024 9:52 pm
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 581
- Views: 2220294
Re: N64 Core
Huh, thanks for checking. I remember the forest stage killing the framerate really bad in particular, but maybe I'm just misremembering.
- Sun Apr 07, 2024 9:16 pm
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 581
- Views: 2220294
Re: N64 Core
Is it me, or Cruisin' USA runs too smooth on the N64 core? I played the game on a real console a few years ago and I remember framerate being a bit lower.
- Sat Mar 09, 2024 6:09 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Trouble Running Knuckles in Sonic 2 on Mister FPGA - Black Screen Issue
- Replies: 7
- Views: 6351
Re: Trouble Running Knuckles in Sonic 2 on Mister FPGA - Black Screen Issue
There's a working Sonic 2 & Knuckles rom with a md5 hash of bdd13934f4f31bf4d849ef8597d4a07c. I checked it against the rom listed in No-Intro's database (Sonic & Knuckles + Sonic The Hedgehog 2 (World) (Rev A) (Lock-on Combination)) with a hex editor and it differs in exactly 4 bytes.
- Thu Feb 15, 2024 10:23 am
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 995
- Views: 689730
Re: Sega Saturn Core in Development
I have a good v2.5 SDRAM board from misterfpga.co.uk, ordered in 2020.
- Tue Jan 23, 2024 10:27 am
- Forum: Sega Saturn
- Topic: ST-V Core?
- Replies: 8
- Views: 5795
Re: ST-V Core?
Both Ultraman and KoF 95 cartridges have been supported by the Saturn core for a long time now. No need to patch discs to play them.
- Sun Jan 21, 2024 4:35 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Ballblazer C64 NTSC
- Replies: 16
- Views: 12031
Re: Ballblazer C64 NTSC
An update on the Ballblazing situation, the newest version of the core not only makes the Remember cracked version playable in NTSC, it even boots the original .g64 disk images. Now the third best version of the game can be played in its original intended speed.
- Fri Jan 12, 2024 11:20 am
- Forum: Sega Saturn
- Topic: Castlevania - Symphony of the Night (v1.0)[Meduza Team]
- Replies: 20
- Views: 11606
Re: Castlevania - Symphony of the Night (v1.0)[Meduza Team]
The color of PCB has nothing to do with board versions. Different vendors make boards out of different materials. For example, https://MiSTerFPGA.co.uk uses black PCBs for all their products.
SDRAM board has a copyright notice on it, the board revision is also listed there. If your board is v2.9 or newer, it should be fine for the Saturn core.
- Thu Dec 14, 2023 4:19 pm
- Forum: Neo Geo MVS / AES / CD
- Topic: Neo Geo Cue Files
- Replies: 16
- Views: 10378
Re: Neo Geo Cue Files
- Thu Dec 14, 2023 12:55 pm
- Forum: Neo Geo MVS / AES / CD
- Topic: Neo Geo Cue Files
- Replies: 16
- Views: 10378
Re: Neo Geo Cue Files
Literally from your page:
Todo: How does the in-game protection work ?
- Thu Dec 14, 2023 9:10 am
- Forum: Neo Geo MVS / AES / CD
- Topic: Neo Geo Cue Files
- Replies: 16
- Views: 10378
- Wed Oct 04, 2023 4:04 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: MiSTer Nuked-MD Mega Drive Core
- Replies: 153
- Views: 84788
Re: MiSTer Nuked-MD Mega Drive Core
I am surprised to learn that Alien 3 for Master System seems to run fine on the Nuked-MD core. This game is notorious for not booting at all on actual Mega Drive consoles. Is this a bug, or was something intentionally tweaked in the core to make this game playable?
- Tue Aug 29, 2023 7:30 am
- Forum: Arcade Cores
- Topic: Battletoads
- Replies: 37
- Views: 13351
Re: Battletoads
- Thu Jul 27, 2023 3:58 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Ballblazer C64 NTSC
- Replies: 16
- Views: 12031
Re: Ballblazer C64 NTSC
I found a peculiar thing. Setting the Turbo mode option to "Smart" makes the core pass the Lucasfilm Games screen. What's even more interesting, the same trick works even on a .g64 of the original game disk! There's a catch however, as the game's GUI shows graphic corruption. So the game is playable but not in a 100% perfect form.
- Wed Jul 26, 2023 1:15 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Ballblazer C64 NTSC
- Replies: 16
- Views: 12031
Re: Ballblazer C64 NTSC
Yes, tested with stock Commodore KERNAL and disk roms. JiffyDOS doesn't help either.
- Mon Jul 24, 2023 6:35 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Ballblazer C64 NTSC
- Replies: 16
- Views: 12031
Re: Ballblazer C64 NTSC
No luck with C128 core. Freezes with C64 mode option set to either "pure c64" or "C128 extensions".
Also, I read the docs attached to the REM version and they say that the game was cracked from disk, not a cassette. Why would it access the motor then? Weird.
- Mon Jul 24, 2023 12:36 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Ballblazer C64 NTSC
- Replies: 16
- Views: 12031
Re: Ballblazer C64 NTSC
Thanks for responding, I've opened an issue on github for REM version not working in NTSC mode.
- Fri Jul 21, 2023 10:26 pm
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Ballblazer C64 NTSC
- Replies: 16
- Views: 12031
Ballblazer C64 NTSC
- Wed Jul 19, 2023 8:33 am
- Forum: Game Boy, Game Boy Color
- Topic: Super Game Boy SNES core with MSU
- Replies: 54
- Views: 43001
Re: Super Game Boy SNES core with MSU
It's a Game Boy bootrom (also traditionally mistakenly called "BIOS") stored inside the Super Game Boy cartridge, similar to bootroms you can load in the Game Boy core. The .sfc file is the SNES part of the SGB rom, .bin file is the Game Boy part of the SGB rom.
- Fri Jun 09, 2023 4:44 pm
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 995
- Views: 689730
Re: Sega Saturn Core in Development
Most likely that accurate analog video output timings are of lower priority currently. My CRT also displays Saturn shifted to the left, but the image signal itself is very stable. This will be probably tweaked some time later.
- Sun May 28, 2023 8:34 pm
- Forum: Arcade Cores
- Topic: Tapper Arcade Video Resolution
- Replies: 12
- Views: 7176
Re: Tapper Arcade Video Resolution
So, as I understand, MCR3 is a true interlaced video system (480i), and MiSTer core outputting progressive 240p video on analog display is an imperfection of the core?
- Tue May 16, 2023 6:12 pm
- Forum: Arcade Cores
- Topic: Tapper Arcade Video Resolution
- Replies: 12
- Views: 7176
Re: Tapper Arcade Video Resolution
Currently the core outputs video with the these specs: 511x240, 15.78KHz, 59.7Hz. The picture is clearly in progressive scan with blank scanlines every other line. The core also has an option titled "Deinterlacer Hi-Res" which, I assume, turns the video from 240p to 480p, making it lose sync on 15KHz TV.