Search found 4 matches

by rykerrk
Wed Jul 22, 2020 1:17 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Megaman X
Replies: 14
Views: 11437

Re: Megaman X

Actually, assuming I did the MD5 checksum correctly, my supposed nointro ROM is completely off, assuming namechanging doesn't alter the checksum value (it wouldn't take the MD5 checksum command in terminal the way the ROM was originally titled).
by rykerrk
Thu Jul 16, 2020 12:30 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Megaman X
Replies: 14
Views: 11437

Re: Megaman X

I'll try out 1.1 (patch if necessary, would be interested to see if it's clearable without) and see if that takes care of things. Thanks! For the record, Arma was definitely beatable in Demon's Crest, so that game is (apparently) passing copy protection checks. Like, this was the first game I've played where it's just gone nutty. Edit: Just played ...
by rykerrk
Tue Jul 14, 2020 4:21 pm
Forum: SNES (Super Nintendo Entertainment System)
Topic: Megaman X
Replies: 14
Views: 11437

Re: Megaman X

(Demon's Crest also does not exhibit any erratic behavior; it seems only MMX at the moment is triggering copy protection behaviors)
by rykerrk
Tue Jul 14, 2020 9:35 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: Megaman X
Replies: 14
Views: 11437

Re: Megaman X

It's not just that stage. Not sure why this needed to be a forum discussion, but I'm the OP for that Github thread. I've had forced early stage exits in every stage I've played; some with items, some without. Sometimes I lose items, sometimes I don't. Non-helpful, other than to establish baseline expected FPGA behavior: This doesn't happen on Super...