Search found 3 matches

by Tieho
Tue Jul 16, 2024 5:08 pm
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection
Replies: 488
Views: 212131

Re: 0MHz DOS Collection

I happened to notice that if you have a game that expects the CD drive to be drive D, you can't have a hard disk image mounted on IDE 0-1, because then the CD drive won't be D anymore. I had previously saved my AO486 core settings so that I always had some disk in IDE 0-1. Then when I tried to boot up for example 7th Guest from the 0MHz collection,...
by Tieho
Sat Aug 01, 2020 10:52 am
Forum: PC 486SX (ao486)
Topic: Breakthrough for the ao486 core announced - Cache
Replies: 644
Views: 358207

Re: Breakthrough for the ao486 core announced - Cache

I've been trying out Jagged Alliance 2 (GOG version) on these dev cores, on Win98 and DirectX 6. I think since 27 the game has worked without any graphical glitches, but the framerate is about 2 fps even in the menus. Also the music is breaking up. When you play the actual game, it seems that the voice samples play without any glitches, but still ...
by Tieho
Sat Aug 01, 2020 8:41 am
Forum: PC 486SX (ao486)
Topic: Breakthrough for the ao486 core announced - Cache
Replies: 644
Views: 358207

Re: Breakthrough for the ao486 core announced - Cache

I've been trying out Jagged Alliance 2 (GOG version) on these dev cores, on Win98 and DirectX 6. I think since 27 the game has worked without any graphical glitches, but the framerate is about 2 fps even in the menus. Also the music is breaking up. When you play the actual game, it seems that the voice samples play without any glitches, but still t...