Search found 3 matches
- Tue Jul 16, 2024 5:08 pm
- Forum: PC 486SX (ao486)
- Topic: 0MHz DOS Collection
- Replies: 488
- Views: 212131
Re: 0MHz DOS Collection
I happened to notice that if you have a game that expects the CD drive to be drive D, you can't have a hard disk image mounted on IDE 0-1, because then the CD drive won't be D anymore. I had previously saved my AO486 core settings so that I always had some disk in IDE 0-1. Then when I tried to boot up for example 7th Guest from the 0MHz collection,...
- Sat Aug 01, 2020 10:52 am
- Forum: PC 486SX (ao486)
- Topic: Breakthrough for the ao486 core announced - Cache
- Replies: 644
- Views: 358207
Re: Breakthrough for the ao486 core announced - Cache
I've been trying out Jagged Alliance 2 (GOG version) on these dev cores, on Win98 and DirectX 6. I think since 27 the game has worked without any graphical glitches, but the framerate is about 2 fps even in the menus. Also the music is breaking up. When you play the actual game, it seems that the voice samples play without any glitches, but still ...
- Sat Aug 01, 2020 8:41 am
- Forum: PC 486SX (ao486)
- Topic: Breakthrough for the ao486 core announced - Cache
- Replies: 644
- Views: 358207
Re: Breakthrough for the ao486 core announced - Cache
I've been trying out Jagged Alliance 2 (GOG version) on these dev cores, on Win98 and DirectX 6. I think since 27 the game has worked without any graphical glitches, but the framerate is about 2 fps even in the menus. Also the music is breaking up. When you play the actual game, it seems that the voice samples play without any glitches, but still t...