Here is the video of the issue ~1 minute. https://youtu.be/DcAHn_ic7AQ
Maybe this is normal behavior, It's harder to notice at the "fast" speed, but it definitely happens.
It is my first (and likely last) YouTube Video, so be sure to Like, Comment, and Subscribe! Also follow me on InstatCart...
Search found 9 matches
- Thu Mar 25, 2021 12:49 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: devil's crush ball sticks to flipper
- Replies: 16
- Views: 13520
- Wed Mar 24, 2021 11:17 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: devil's crush ball sticks to flipper
- Replies: 16
- Views: 13520
Re: devil's crush ball sticks to flipper
I recored some video today using my phone pointed at my CRT. I'll upload it to YouTube and post a link here tomorrow. It did it 5+ times in two games (1.25 hours).
- Wed Mar 24, 2021 1:11 am
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: devil's crush ball sticks to flipper
- Replies: 16
- Views: 13520
- Tue Mar 23, 2021 6:34 pm
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: devil's crush ball sticks to flipper
- Replies: 16
- Views: 13520
Re: devil's crush ball sticks to flipper
The ROM is not zipped. Just a .pce file (393 KB) MD5 is: 92FBE89D4C87BF283DBFBEAC69A64E6E
I might be able to record a video of it using my phone if there is a good way to share it. Tried playing on a DVI (Dell UltraSharp) same result.
I might be able to record a video of it using my phone if there is a good way to share it. Tried playing on a DVI (Dell UltraSharp) same result.
- Tue Mar 23, 2021 11:54 am
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: devil's crush ball sticks to flipper
- Replies: 16
- Views: 13520
Re: devil's crush ball sticks to flipper
Just an update, still having the issue. I tried reverting the TG16 core to a version from a year ago, no change. I also did an MD5 check of the ROM and Core just to make sure everything was ok. I've noticed the issue of the ball sticking to the paddle is intermittent, some games it won't happen at all, other games it happens 3 times in five minutes...
- Mon Mar 15, 2021 10:50 am
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: devil's crush ball sticks to flipper
- Replies: 16
- Views: 13520
Re: devil's crush ball sticks to flipper
Thanks for the reply. I did try remapping, I'm on the latest build of the core (I tested with the last two), I also tried different controllers. I'm assuming if the issue is a visual (physics) glitch, and not a dropped (or repeated) input, that the issue would be something with the core or the ROM. Just a guess. had a game where I played for 30+ mi...
- Mon Mar 15, 2021 12:15 am
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: devil's crush ball sticks to flipper
- Replies: 16
- Views: 13520
devil's crush ball sticks to flipper
I've been playing devil's Crush for the past week and having an odd issue. The ball will appear to stick to the flipper (mostly if not exclusively) the left flipper. Sometimes it will cause you to lose a ball. I've tried a couple different controllers (wired and wireless), but I'm guessing it's not controller related because an observer can see it ...
- Sat Sep 12, 2020 6:32 pm
- Forum: Display Devices
- Topic: PVM screen geometry changing between cores.
- Replies: 3
- Views: 2914
Re: PVM screen geometry changing between cores.
Thanks for the replies. So if I understand the arguments, a video mode of: video_mode=512,42,62,64,224,11,21,6,10689 for example. Decodes into: video_mode=hact,hfp,hs,hbp,vact,vfp,vs,vbp,Fpix_in_KHz Horizontal active Horizontal Front Porch Horizontal Synch Horizontal Back Porch Vertical Active Vertical Front Porch Vertical Synch Vertical Back Porch...
- Sat Sep 12, 2020 11:43 am
- Forum: Display Devices
- Topic: PVM screen geometry changing between cores.
- Replies: 3
- Views: 2914
PVM screen geometry changing between cores.
So I just took the plunge and spent too much money on a Sony PVM (20M2MDU), after messing around in the service menu with the 240p Test Suite I think I have it dialed in "ok". So here's the thing, as I move between cores (SNES to Neo-Geo, or CPS1 SFII) the screen shifts or zooms in cutting off one side or the other (both) etc. Maybe 10-30...