Search found 152 matches
- Wed Dec 21, 2022 10:58 pm
- Forum: Amiga (Minimig)
- Topic: I Ask For Help With Launching Amiga Games
- Replies: 4
- Views: 1749
Re: I Ask For Help With Launching Amiga Games
While setting up a hard disk image and running games from it using WHDload is very handy, I would say if you have never used and Amiga and just want to try out some of the games using floppy disk images is the easiest way to play. If you are at the "insert floppy" boot screen, all you need to do is open the Mister menu and load an .adf fi...
- Fri Jun 03, 2022 3:22 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Composite Blend?
- Replies: 4
- Views: 6251
Re: Composite Blend?
While it can not replicate the adaptive blend feature, using a blurry horizontal video filter seems to achieve a similar effect.
To my eyes the GS interpolation set to around 20-30 looks similar to the composite blend filter.
I'm not sure what the differences are on a technical level though.
To my eyes the GS interpolation set to around 20-30 looks similar to the composite blend filter.
I'm not sure what the differences are on a technical level though.
- Thu Jun 02, 2022 10:01 pm
- Forum: Hardware Setups
- Topic: MiSTer Multisystem Laptop - LT prototype
- Replies: 13
- Views: 4108
Re: MiSTer Multisystem Laptop - LT prototype
This looks fantastic. How well does the screen handle non 60hz screen modes (50hz PAL, 70hz for ao486)?
- Fri May 20, 2022 12:02 am
- Forum: Commodore 16, 64, 128, VIC-20, PET
- Topic: Recommended Audio Settings for C64
- Replies: 8
- Views: 5737
Re: Recommended Audio Settings for C64
So the CH and BW probably represent the type of filter being used. In these examples, CH most likely stands for Chebyshev and BW for Butterworth filter. The numbers, 1st, 2nd, 3rd, etc... refer to the order of the filter. Usually this is how aggressive the filter is. So for example LPF 20Khz 1st order butterworth and LPF 20Khz 3rd order butterworth...
- Thu May 19, 2022 11:46 pm
- Forum: General Discussions
- Topic: Best Version of Original R-Type Playable On MiSTer?
- Replies: 19
- Views: 5748
Re: Best Version of Original R-Type Playable On MiSTer?
There is also a version for the Sharp X68000. I haven't played it much past the first stage, but it does seem to run nearly the same speed as the arcade.
- Fri Apr 29, 2022 6:18 pm
- Forum: General Discussions
- Topic: According the the GitHub page, the first Main Mister released was on 2018-05-02...
- Replies: 5
- Views: 1140
Re: According the the GitHub page, the first Main Mister released was on 2018-05-02...
You'd probably have to dig through the MiST section over on the Atari Forums to find an exact date. I know part of the impetus for Sorg developing the Mister was the lack of a good, affordable scaler to use with the Mist. The last post to the Mist scaler thread was from Sorg himself Feb. 15 2018. That's not a definite indication of when work began ...
- Wed Apr 27, 2022 3:49 pm
- Forum: General Discussions
- Topic: N64 Core Possibility? (Update! Robert Is Working On This Core!)
- Replies: 114
- Views: 70022
Re: N64 Core Possibility? (Update! Robert Is Working On This Core!)
Please try to remain civil. There is no need to be rude.lordoftime79 wrote: ↑Wed Apr 27, 2022 3:17 pm Fuck off - n64 pails in comparison... psx blows it out of the water! I think you guys may have rose tinted glasses!
- Thu Apr 07, 2022 2:31 am
- Forum: Sony PlayStation (PSX)
- Topic: PSX Screenmodes and Cropping
- Replies: 13
- Views: 4655
Re: PSX Screenmodes and Cropping
If you are only scaling up to something like 480p you might be better served by just using the scandoubler instead of the full scaler.
Not sure how it handles interlaced content though.
Not sure how it handles interlaced content though.
- Thu Apr 07, 2022 1:26 am
- Forum: Sony PlayStation (PSX)
- Topic: Simulating CRT scanlines for Guncon?
- Replies: 23
- Views: 5884
Re: Simulating CRT scanlines for Guncon?
Just to add a bit of a visual example, this is a video comparing a CRT to an LCD in slow motion. It gives a really good sense of how fast a CRT scans out.
https://www.youtube.com/watch?v=3BJU2drrtCM
https://www.youtube.com/watch?v=3BJU2drrtCM
- Sat Feb 26, 2022 5:42 pm
- Forum: Display Devices
- Topic: Scanlines while scrolling
- Replies: 40
- Views: 7937
Re: Scanlines while scrolling
I myself never actually used my Mister on a CRT, though I did use the original Mist with one for a long time. I also had a dedicated Genesis arcade cab setup for a long time and noticed the effect with real hardware on both consumer CRTs and PVM that I put in there at one point. It was interesting to play some of the vertical shooters on Genesis th...
- Sat Feb 26, 2022 4:07 am
- Forum: Display Devices
- Topic: Scanlines while scrolling
- Replies: 40
- Views: 7937
Re: Scanlines while scrolling
Thanks Aberu for taking the time to record that. I was wondering if it was a function of the screen or of my eyes. I personally always saw the black lines disappear even on CRT's. To my eyes it didn't so much look like they completely disappeared, but more that it took on the appearance of 480i content. I even remember the first time I noticed it w...
- Wed Feb 23, 2022 9:19 pm
- Forum: Sony PlayStation (PSX)
- Topic: ISO support has gone - for good?
- Replies: 19
- Views: 7977
Re: ISO support has gone - for good?
IMGBurn may let you convert it. If not, you could mount the ISO with something like WinCDEmu and then rip it to bin/cue with IMGBurn.
- Sat Feb 19, 2022 2:41 pm
- Forum: Sony PlayStation (PSX)
- Topic: Nightly Public Builds for the PlayStation Core
- Replies: 278
- Views: 150587
Re: Nightly Public Builds for the PlayStation Core
I believe it may be related to the addition of supporting multi-track games. In my case I was having an issue with my rip of Ridge Racer that had a .cue file and a single .bin file, it would not load. Tried a rip that was a single .cue with multiple .bin files (one for each audio track) and it loads a plays fine. There is an option in the debug men...
- Fri Feb 18, 2022 11:01 pm
- Forum: Display Devices
- Topic: Commodore 64 4x "perfect scaling" doesn't work
- Replies: 6
- Views: 1920
Re: Commodore 64 4x "perfect scaling" doesn't work
So this may not be the perfect solution, but I've had good results. I just use multiples of the generic PAL or NTSC resolutions of 720x576 and 640x480 respectively and using vscale_mode=1. So in your case, your monitor maxes out at 1280x1024 at 60Hz, so it might be able to swing 1440x1152 at 50Hz. If not, you could do 1152x864 which would give you ...
- Wed Jan 26, 2022 1:06 am
- Forum: Amiga (Minimig)
- Topic: Amiga RTG support (Update: Released!)
- Replies: 229
- Views: 173570
- Fri Dec 10, 2021 2:25 pm
- Forum: X68000, PC88, PC98
- Topic: X68000 Beta - Updates and Releases
- Replies: 535
- Views: 385119
- Tue Nov 16, 2021 7:55 pm
- Forum: PC 486SX (ao486)
- Topic: Getting DOS to work with Direct_Video=1
- Replies: 7
- Views: 7311
Re: Getting DOS to work with Direct_Video=1
I had a number of Sony L5 PVMs. I was never able to get a good picture when sending it a 640x480 signal. It would result in a dark, off center image. 720x480 seemed to work fine though.
Can't quite tell from your pictures if that's the issue you are having.
That was all using a PC though. I got rid of them long before I got a Mister.
Can't quite tell from your pictures if that's the issue you are having.
That was all using a PC though. I got rid of them long before I got a Mister.
- Sat Nov 13, 2021 1:23 am
- Forum: PC 486SX (ao486)
- Topic: 480i in ao486?
- Replies: 28
- Views: 13884
Re: 480i in ao486?
Enthropy is correct. It's not really until you get to VESA modes that refresh rates are typically user configurable. You didn't always have to use UniVBE though as some graphics cards manufacturers provided their own utilities for such. Not sure what would be compatible with Mister, or if it even would support different refresh rates. No matter wha...
- Fri Nov 12, 2021 7:41 pm
- Forum: PC 486SX (ao486)
- Topic: 480i in ao486?
- Replies: 28
- Views: 13884
Re: 480i in ao486?
Do you have refresh_max= set in your mister.ini perhaps?
- Fri Nov 12, 2021 6:22 pm
- Forum: X68000, PC88, PC98
- Topic: X68000 Beta - Updates and Releases
- Replies: 535
- Views: 385119
Re: X68000 Beta - Updates and Releases
It won't work on a 15khz CRT yet. Maybe in the future. But if I try with this video mode: video_mode=320,8,32,24,240,4,3,16,6048 I can get decent graphics in a CRT. Then is not possible to improve it? One problem might be that some games use a 256 line video mode. This page has video modes listed for some games. https://gamesx.com/wiki/doku.php?id...
- Wed Nov 10, 2021 7:43 pm
- Forum: PC 486SX (ao486)
- Topic: 480i in ao486?
- Replies: 28
- Views: 13884
Re: 480i in ao486?
I think even if you had a fixed frequency card in Mister you would run in to compatibility issues with DOS software. If the card is not VGA,EGA,CGA (or whatever the particular game or application expects) then it most likely just wont run. I think the current implementation of forcing 60hz instead of a variable refresh rate in the core settings is ...
- Wed Nov 10, 2021 4:19 pm
- Forum: PC 486SX (ao486)
- Topic: 480i in ao486?
- Replies: 28
- Views: 13884
Re: 480i in ao486?
I once had a TV out card for MS-DOS computers. It had a TSR program that would force all 200/400 line 70hz screen modes to be output as 240/480 line 60hz screen modes. My experience was that it had pretty low compatibility with games, not to mention everything became squished. The program did not, however, convert the signal to interlaced. The ISA ...
- Mon Nov 08, 2021 1:57 pm
- Forum: General Discussions
- Topic: Best SHMUPs for the MiSTer
- Replies: 56
- Views: 42094
Re: Best SHMUPs for the MiSTer
I would add two for the Genesis:
Trouble Shooter/Battle Mania and its Japan only sequel Battle Mania Daiginjō.
The mechanics are similar to Hyperdyne Sidearms, which is also excellent, both the PC Engine port and arcade original.
Trouble Shooter/Battle Mania and its Japan only sequel Battle Mania Daiginjō.
The mechanics are similar to Hyperdyne Sidearms, which is also excellent, both the PC Engine port and arcade original.
- Fri Nov 05, 2021 9:39 pm
- Forum: Hardware Setups
- Topic: New All in one system coming up
- Replies: 66
- Views: 59014
Re: First batch of MiSTer Mini-ITX board is online (limited stock)
See, now why did you have to post that C64 case? I'm already broke as it is....
- Sat Oct 30, 2021 11:54 pm
- Forum: PC 486SX (ao486)
- Topic: Destruction Derby 2
- Replies: 18
- Views: 11643
Re: Destruction Derby 2
Your telling me there were games released back then which ran at like 9 frames per second, so long as they met the minimum system requirement that was acceptable? Yes, that is how it was. Was it acceptable? Not really, but that's just how it was. I guess things have changed for the better in that regard. But you also have to put it in to context o...
- Sat Oct 30, 2021 6:28 pm
- Forum: PC 486SX (ao486)
- Topic: Destruction Derby 2
- Replies: 18
- Views: 11643
Re: Destruction Derby 2
The game runs as expected. It requires a much more powerful CPU than what the ao486 core has. You have to remember back in the day just meeting the minimum system requirements didn't guarantee the game would run at what we now consider "playable" frame rates. The Mister core falls below even the minimum requirements for this game.
- Thu Oct 28, 2021 2:43 pm
- Forum: Game Boy Advance
- Topic: How accurate is GBA core sound? (re: settings to improve quality?)
- Replies: 25
- Views: 44505
Re: How accurate is GBA core sound? (re: settings to improve quality?)
With the exception of the SNES specific one the rest are pretty generic. If you open the filter files there are more details about the filters. For example Arcade LPF 2khz 1st has a description: "LPF 2khz 1st Order combined with 2nd order at 20khz". I myself don't have enough knowledge about filters to be able to explain what that means, ...
- Wed Oct 27, 2021 8:07 pm
- Forum: Game Boy Advance
- Topic: How accurate is GBA core sound? (re: settings to improve quality?)
- Replies: 25
- Views: 44505
Re: How accurate is GBA core sound? (re: settings to improve quality?)
Audio Filters are already a feature: https://github.com/MiSTer-devel/Filters ... ters_Audio
You can set it in the menu as well as globally for all cores in the ini, e.g."afilter_default=LPF2000_3tap.txt
You can set it in the menu as well as globally for all cores in the ini, e.g."afilter_default=LPF2000_3tap.txt
- Thu Oct 21, 2021 5:31 pm
- Forum: Input Devices
- Topic: Saturn 3D controller and PS1 Dualshock possible with Daemonbite?
- Replies: 15
- Views: 5322
Re: Saturn 3D controller and PS1 Dualshock possible with Daemonbite?
There is an existing solution for Jogcon found here: viewtopic.php?f=32&t=148
Edit: I should clarify. The first post discusses how to mod the controller. A few posts down is an adapter.
Edit: I should clarify. The first post discusses how to mod the controller. A few posts down is an adapter.
- Mon Oct 18, 2021 1:36 pm
- Forum: Input Devices
- Topic: Saturn 3D controller and PS1 Dualshock possible with Daemonbite?
- Replies: 15
- Views: 5322
Re: Saturn 3D controller and PS1 Dualshock possible with Daemonbite?
I think of the standard(ish) gamepads for the PS1 and Saturn, only the 3D Saturn controller has no modern equivalent. I say that solely based on the fact that it has 6 face buttons. I guess an original Xbox controller would be the closest since it had those weirdly offset white and black face buttons.