Search found 48 matches
- Wed Jul 07, 2021 12:47 am
- Forum: Input Devices
- Topic: How to get usb spinner to show up in arkanoid?
- Replies: 1
- Views: 1373
Re: How to get usb spinner to show up in arkanoid?
If you have anything connected to USER IO Port, try disconnecting it.
- Sat Jun 19, 2021 11:16 pm
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 837
- Views: 4684874
Re: MiSTer updates and changelog
Breakout:
- Add TV compatible VSYNC option.
- Add TV compatible VSYNC option.
- Sun May 16, 2021 2:17 pm
- Forum: ZX Spectrum, ZX81, SAM Coupé, TSConf, QL, Next
- Topic: SAM Coupé
- Replies: 31
- Views: 25429
Re: SAM Coupé
To input colon (:),
Right shift + semi colon (;) key worked.
Left shift + semi colon (;) key didn't work.
I am using US keyboard.
Right shift + semi colon (;) key worked.
Left shift + semi colon (;) key didn't work.
I am using US keyboard.
- Thu May 13, 2021 10:19 am
- Forum: Official Project Addon Boards
- Topic: Digital IO Optical Out Not Working
- Replies: 14
- Views: 8999
Re: Digital IO Optical Out Not Working
Audio format is PCM. So it does not matter. By the way, what core are you using? Is the issue present in every cores? Copy protection bit was unintentionally asserted until recently. It prevented some device from capturing optical audio signal. @S0urceror fixed framework in January but not all the cores are updated to the fixed framework. https://m...
- Thu May 13, 2021 4:53 am
- Forum: Arcade Cores
- Topic: Why do some cores play a very loud BEEP when booting?
- Replies: 22
- Views: 9540
Re: Why do some cores play a very loud BEEP when booting?
There is a lag between when a core is loaded and when the initial volume command is sent to the core. So if a core emits sound in the very initial period, it cannot be attenuated or muted by volume setting. I think that's why the beep sound doesn't respect volume setting. I don't know whether the initial beep in arcade cores also occurs in real har...
- Thu May 06, 2021 11:46 pm
- Forum: General Discussions
- Topic: Can't SFTP, FTP or SSH
- Replies: 8
- Views: 4842
Re: Can't SFTP, FTP or SSH
I am very perplexed about all that. I had my MISTer for more than 2 years and I made many different SD cards. In every case I could FTP and SSH into MISTer right out of the box, I never had to enable FTP and SSH. What is going on?: I've never had to enable FTP and SSH, too. Btw, I bought bare DE10-Nano from Digi-Key and created SD card using Mr. F...
- Sun Mar 28, 2021 4:26 am
- Forum: Input Devices
- Topic: Can't compile Demonbite to my Arduino
- Replies: 2
- Views: 1723
Re: Can't compile Demonbite to my Arduino
Hi,
What exactly is your board and what board is selected in Tools -> Board menu?
If a board with USB HID capability(e.g. SparkFun Pro Micro) is selected, you should not get that error.
What exactly is your board and what board is selected in Tools -> Board menu?
If a board with USB HID capability(e.g. SparkFun Pro Micro) is selected, you should not get that error.
- Tue Mar 23, 2021 5:17 am
- Forum: Development for MiSTer
- Topic: Learning path for FPGA
- Replies: 25
- Views: 33269
Re: Learning path for FPGA
There is an element of randomness required during the fitting operation, which could provide varied results. Of course the fitting operation requires randomness, but I don't think it's completely random. It is pseudo random. If we have exactly the same sources, the same Quartus, the same settings, and the same seed value, we should get the same re...
- Tue Mar 23, 2021 2:12 am
- Forum: Development for MiSTer
- Topic: Learning path for FPGA
- Replies: 25
- Views: 33269
Re: Learning path for FPGA
Previously I compiled some cores which worked but never paid attention to the size. This time I wanted to be more meticulous and noticed the difference. The core seems to work properly so I was not really worried, just curious. And yes I am using the Lite version. I'm curious, too. As @dshadoff saying, there will be no problem in functionality as ...
- Sat Mar 13, 2021 10:55 pm
- Forum: Arcade Cores
- Topic: Moon Patrol Fixed!! Link to .rbf HERE!!
- Replies: 5
- Views: 3042
- Sat Mar 13, 2021 12:19 am
- Forum: Linux
- Topic: Porting Main_MiSTer to other ARM core
- Replies: 8
- Views: 6240
Re: Porting Main_MiSTer to other ARM core
I don't get the purpose, too.
Without FPGA and HPS-FPGA bridge on SoC, what can Main_MiSTer do?
Without FPGA and HPS-FPGA bridge on SoC, what can Main_MiSTer do?
- Fri Mar 12, 2021 2:32 am
- Forum: General Discussions
- Topic: How can I let MiSTer support Chinese Fonts?
- Replies: 16
- Views: 10799
Re: How can I let MiSTer support Chinese Fonts?
About translating the cores, well, some time ago most arcade cores moved to the MRA file format so at least we have the DIP switches and button names in that file, which is plain text. When it comes to handling MRA files, we need to make changes in support/arcade/mra_loader.cpp where there are a lot of string manipulations. Low-level C/C++ is not ...
- Thu Mar 11, 2021 8:47 am
- Forum: General Discussions
- Topic: How can I let MiSTer support Chinese Fonts?
- Replies: 16
- Views: 10799
Re: How can I let MiSTer support Chinese Fonts?
I tried and succeeded in displaying Japanese filenames by quick and dirty tweaks. But I gave it up to complete, although it was an interesting challenge :) It is not perfect and universal. There're issues left that I'm not capable to solve :( Please don't expect further work... IMG_0141.jpeg How I did it? Filenames given from Linux were UTF8 in my ...
- Wed Mar 10, 2021 5:17 am
- Forum: General Discussions
- Topic: How can I let MiSTer support Chinese Fonts?
- Replies: 16
- Views: 10799
Re: How can I let MiSTer support Chinese Fonts?
Filenames: It would be nice to support displaying cjk characters in filenames. I have Japanese named snes roms which I dumped from my real carts collection and wish I could use them without converting them to roman characters. I know it requires tons of work even without support for localization resources. Just dreaming... Menu items: Ideally it w...
- Tue Mar 09, 2021 1:58 am
- Forum: Arcade Cores
- Topic: Mario Bros Always Resets to title screen after starting Game
- Replies: 15
- Views: 7993
Re: Mario Bros Always Resets to title screen after starting Game
Are you simply looking to see if any issues are noted? Yes. Before opening a PR on GitHub, I want to make sure that the issues have been solved, not only on my device, but on some other devices, especially the one that was having the issues. The instability varied from device to device. Technically, it also varies with each build. I tried to fix i...
- Mon Mar 08, 2021 10:49 am
- Forum: Arcade Cores
- Topic: Mario Bros Always Resets to title screen after starting Game
- Replies: 15
- Views: 7993
Re: Mario Bros Always Resets to title screen after starting Game
@Hackshed_Carl
I'm afraid that it is not likely, I think.
I found out the core contains designs which can cause instability.
Not only the reset issue, but various types of random glitches are reported.
I also experienced:
- Reset
- Corrupted sprites
- Cannot proceed to the next stage even though defeated all the enemies
I'm afraid that it is not likely, I think.
I found out the core contains designs which can cause instability.
Not only the reset issue, but various types of random glitches are reported.
I also experienced:
- Reset
- Corrupted sprites
- Cannot proceed to the next stage even though defeated all the enemies
- Mon Mar 08, 2021 8:16 am
- Forum: Arcade Cores
- Topic: Donkey Kong 3 and Mario Bros Cores?
- Replies: 37
- Views: 22174
Re: Donkey Kong 3 and Mario Bros Cores?
I uploaded Mario Bros build with improved stability on this thread.
I'd be happy if anyone facing random issues could test it![Smile :)](./images/smilies/icon_e_smile.gif)
I'd be happy if anyone facing random issues could test it
![Smile :)](./images/smilies/icon_e_smile.gif)
- Mon Mar 08, 2021 7:13 am
- Forum: Arcade Cores
- Topic: Mario Bros Always Resets to title screen after starting Game
- Replies: 15
- Views: 7993
Re: Mario Bros Always Resets to title screen after starting Game
I'm trying to resolve the instability of the core.
Could anyone facing random issues test attached build?
Could anyone facing random issues test attached build?
- Mon Mar 08, 2021 6:58 am
- Forum: Input Devices
- Topic: Cores that support an USB Spinner
- Replies: 9
- Views: 7100
Re: Cores that support an USB Spinner
I saw this post and added paddle controller support for SMS.
USB spinner and mouse will be available in the next release.
https://github.com/MiSTer-devel/SMS_MiSTer/pull/87
USB spinner and mouse will be available in the next release.
https://github.com/MiSTer-devel/SMS_MiSTer/pull/87
- Thu Mar 04, 2021 1:08 pm
- Forum: Arcade Cores
- Topic: Space Race - Nouveau Core
- Replies: 8
- Views: 6108
Re: Space Race - Nouveau Core
@wark91
I'm thinking Gran Trak 10 would be interesting.
But I am not sure if I can reproduce it on FPGA since gear and speed control part heavily rely on analog circuitry.
@Alkadian
Thanks for playing again!
I'm thinking Gran Trak 10 would be interesting.
But I am not sure if I can reproduce it on FPGA since gear and speed control part heavily rely on analog circuitry.
@Alkadian
Thanks for playing again!
- Tue Mar 02, 2021 1:10 pm
- Forum: Arcade Cores
- Topic: Space Race - Nouveau Core
- Replies: 8
- Views: 6108
Re: Space Race - Nouveau Core
@wark91 I’m glad to hear you enjoyed it ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Sun Feb 28, 2021 1:44 pm
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 837
- Views: 4684874
Re: MiSTer updates and changelog
Space Race:
- New arcade core.
Breakout:
- Update the framework.
- New arcade core.
Breakout:
- Update the framework.
- Wed Feb 24, 2021 3:52 am
- Forum: Development for MiSTer
- Topic: Need help setting up Quartus to build the NeoGeo core
- Replies: 12
- Views: 7341
Re: Need help setting up Quartus to build the NeoGeo core
I confirmed I can open and build the latest master branch with 17.0.2 Lite Edition build 602.
Would suggest to execute clean.bat or re-clone the repository.
Something might be messed up.
Btw Pro Edition does not support Cyclone V.
Would suggest to execute clean.bat or re-clone the repository.
Something might be messed up.
Btw Pro Edition does not support Cyclone V.
- Tue Feb 23, 2021 8:59 am
- Forum: Hardware Setups
- Topic: Show Us Your MiSTers
- Replies: 642
- Views: 547567
Re: Show Us Your MiSTers
Since I started using MiSTer last December, my MiSTer has been a bare DE10-Nano with just heatsink and SDRAM board.
Now I got beautiful clear acrylic case, IO board v6.1 with Noctua fan and USB Hub v2.1 from misterfpga.co.uk
Now I got beautiful clear acrylic case, IO board v6.1 with Noctua fan and USB Hub v2.1 from misterfpga.co.uk
- Tue Feb 23, 2021 6:48 am
- Forum: General Discussions
- Topic: No more sound with spdif and ioboard
- Replies: 22
- Views: 10570
Re: No more sound with spdif and ioboard
Not to get this issue being buried, I got MiSTer IO board and ES9038Q2M DAC board.
I confirmed no sound with the latest spdif output to ES9038Q2M.
And the fix I mentioned above worked.
Opened PR...
https://github.com/MiSTer-devel/Template_MiSTer/pull/26
I confirmed no sound with the latest spdif output to ES9038Q2M.
And the fix I mentioned above worked.
Opened PR...
https://github.com/MiSTer-devel/Template_MiSTer/pull/26
- Mon Feb 15, 2021 12:49 am
- Forum: Development for MiSTer
- Topic: sys copy vs. central code or netlist
- Replies: 5
- Views: 3532
Re: sys copy vs. central code or netlist
I think the centralized framework code is managed on Template core.
Each core uses copy of sys directory in Template core and merges updates in Template core.
I'm not sure why it doesn't form like git submodule.
I guess it gets a bit more complicated![Confused :?](./images/smilies/icon_e_confused.gif)
Anyway I also joined recently so don't know about the historical context.
Each core uses copy of sys directory in Template core and merges updates in Template core.
I'm not sure why it doesn't form like git submodule.
I guess it gets a bit more complicated
![Confused :?](./images/smilies/icon_e_confused.gif)
Anyway I also joined recently so don't know about the historical context.
- Fri Feb 12, 2021 11:57 am
- Forum: Development for MiSTer
- Topic: hps_io status
- Replies: 2
- Views: 2801
Re: hps_io status
Hello,
Configuration value of the options defined in CONF_STR will be passed to status bits.
The value is changed via OSD menu.
What each bit means depends on the definition of CONF_STR for each core.
https://github.com/MiSTer-devel/Main_Mi ... ion-string
Configuration value of the options defined in CONF_STR will be passed to status bits.
The value is changed via OSD menu.
What each bit means depends on the definition of CONF_STR for each core.
https://github.com/MiSTer-devel/Main_Mi ... ion-string
- Thu Feb 11, 2021 12:12 pm
- Forum: General Discussions
- Topic: No more sound with spdif and ioboard
- Replies: 22
- Views: 10570
Re: No more sound with spdif and ioboard
@S0urceror I don't have IO board but I noticed that I can capture spdif bitstream from GPIO pin using logic analyzer :) Please check attached capture. C bit is being asserted on Frame #1 (Right ch) and Frame #2 (Left ch). It should be asserted on Frame #2 (Left ch and Right ch). I haven't looked deeply into the spdif logic, but the the generated si...
- Thu Feb 11, 2021 1:33 am
- Forum: General Discussions
- Topic: No more sound with spdif and ioboard
- Replies: 22
- Views: 10570
Re: No more sound with spdif and ioboard
DAC IC (ESS ES9038Q2M) seems to be receiving toslink directly by itself not via receiver like AK4113, DIR9001, WM8804, CS8416 etc... Someone on the web is posting a reverse engineered schematics of similar board (not exactly the same one but using the same IC and looks similar in appearance) Schematics: https://2.bp.blogspot.com/-RG-DtX_1b20/XLCnbx...
- Wed Feb 10, 2021 8:53 am
- Forum: General Discussions
- Topic: No more sound with spdif and ioboard
- Replies: 22
- Views: 10570
Re: No more sound with spdif and ioboard
That case is not tested, but I think it is not meaningful to set bit 25 to zero since it is conflicting with actual sampling rate as you know.
At least for Atohmdiy's environment, sampling rate didn't appear to be causing the issue, IMHO.