Search found 124 matches

by virtuali
Mon Nov 18, 2024 4:27 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: Unexpected Syntax Error in C64 Basic
Replies: 4
Views: 838

Re: Unexpected Syntax Error in C64 Basic

That's not the plus sign! It's the PET-ASCII sign for the cross.

by virtuali
Sun Sep 01, 2024 10:47 am
Forum: Amiga (Minimig)
Topic: Minimig improvements? (Tentative discussion)
Replies: 14
Views: 2712

Re: Minimig improvements? (Tentative discussion)

niallquinn wrote: Sun Sep 01, 2024 9:23 am

A 68030 could open up the Atari Falcon

That would require adding support for a whole extra chip, the 56001 DSP, no idea how complex it is or, if you restrict it to games only (I guess the DSP was used only in audio apps), a possible Falcon core might work without the DSP.

by virtuali
Fri Aug 30, 2024 10:40 pm
Forum: Amiga (Minimig)
Topic: Is this new Amiga game possible on Minimig Mister?
Replies: 3
Views: 1555

Re: Is this new Amiga game possible on Minimig Mister?

Doesn't seem to be possible with Mister right now, since it requires a 68040 CPU.

by virtuali
Fri Aug 30, 2024 10:38 pm
Forum: General Discussions
Topic: What else can I do with an MT32?
Replies: 8
Views: 2120

Re: What else can I do with an MT32?

Or you can do it the hardcore way, and try Cakewalk for Ms-Dos. I used it in late 80s with my old 386:

https://winworldpc.com/product/cakewalk/50-dos

Works with AO486 core + MT32PI just fine.

by virtuali
Mon Aug 26, 2024 2:40 pm
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 448
Views: 154695

Re: 0MHz DOS Collection 2024.03.20 Released

FatSlob71 wrote: Mon Aug 26, 2024 2:38 pm

MT32+ for MiSTer with Raspberry Pi does not work since installing this collection, even the top 300 MT-32 games wont enable music ???it was working before installing this collection.

No issues here but, pay attention to the ao486.cfg file that might have been overwritten with the MT-32 disabled. I always keep mine, and just install the games.

by virtuali
Sun Jul 07, 2024 3:21 am
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 565
Views: 685472

Re: Atari 7800 / 2600

It would be nice if the combined 2600/7800 core, which is clearly the better choice for VCS right now, was fixed to make the ADC working with SNAC, because I have to use an old unofficial version of the previous 2600 core which was patched to support SNAC, only to play Paddle games, which work perfectly there, but not on the new core, even if every...
by virtuali
Fri Jun 28, 2024 3:39 pm
Forum: General Discussions
Topic: MiSTer FPGA Might Be the Best Piece of Hardware I've Ever Owned
Replies: 24
Views: 7060

Re: MiSTer FPGA Might Be the Best Piece of Hardware I've Ever Owned

lroby74 wrote: Fri Jun 28, 2024 11:22 am

I LOVE FPGAs

Now you need an Analogue Pocket...

by virtuali
Sun Apr 21, 2024 11:28 pm
Forum: Other Computer / System Cores
Topic: Apple II Core
Replies: 332
Views: 218319

Re: Apple II Core

Hi,

anybody knows how to make dual Mocking board working in Ultima V ? I can only make it work with a single Mocking board in Slot 4, any other board, in any slots, doesn't work. I'm using core version Apple-II_20231211.rbf

by virtuali
Sat Apr 20, 2024 10:13 pm
Forum: Nintendo 64 (N64)
Topic: Nintendo Style Controllers
Replies: 31
Views: 24121

Re: Nintendo Style Controllers

In order to get an official N64 Switch controller, you have to own a switch which I don''t Not necessarily, the only requirement to order the N64 controller is having an active NSO subscription with the "Expansion pack", but you can create a Nintendo account from a PC and subscribe to it, the only need for a Switch console, is you need t...
by virtuali
Sat Apr 20, 2024 2:43 pm
Forum: Newcomers Forum
Topic: What Are the Reasons to Own a MiSTer Without a CRT?
Replies: 39
Views: 16767

Re: What Are the Reasons to Own a MiSTer Without a CRT?

Emulation on PC is clearly more versatile and, allows you to do things not even possible with the original hardware, like upscaling, using network play, using replacement hi-res texture set, etc. And of course, you can emulate more modern systems, like PS2, PS3, Dreamcast, Gamecube, Naomi, etc. However, even if you setup a dedicated PC or a Mini-PC...
by virtuali
Mon Apr 08, 2024 2:58 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 581
Views: 2220274

Re: N64 Core

That's not the case even less on the MiSTer were a Linux is running in parallel to the FPGA core handling all the USB input/video and audio output stuff. That is precisely why I said the OS is less in the way in Mister, which surely is, compared to a normal software emulation where the OS is more in the way. On a modern OS the emulator can put tas...
by virtuali
Mon Apr 08, 2024 1:58 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 581
Views: 2220274

Re: N64 Core

Audio stutter in emulation is in almost all cases a problem with to weak hardware running the emulator. If you want to tell me you don't think that a software emulator can reach the accuracy of an FPGA implementation we can stop the discussion here, because this is simply false. "Weak hardware" is a poor excuse for not understanding how ...
by virtuali
Mon Apr 08, 2024 10:01 am
Forum: General Discussions
Topic: Wishlist of Cores You Would Like to See in the Future
Replies: 338
Views: 495511

Re: Wishlist of Cores You Would Like to See in the Future

I would like to have some improvements to AO486 core, if this is even possible. I understand it's a very complex issue, but it would be nice to get improvements, since it's clearly the largest software library of all.

by virtuali
Mon Apr 08, 2024 9:54 am
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 581
Views: 2220274

Re: N64 Core

But this even more proofs the point. In general these games are running in one version or the other on Ares (and at least Tetris (JP) is working fine on Mupen64Plus no idead about Hybid Heaven (JP) ). It's more proof to my point: if Ares really was "accurate" than Mister, there shouldn't be those differences on games not working "ju...
by virtuali
Sun Apr 07, 2024 10:22 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 581
Views: 2220274

Re: N64 Core

Strange, I didn't tweak any settings. I am using Winn11 but this shouldn't make the difference: I said Tetris JP doesn't work on Ares, you are showing me "The New Tetris (USA)", which is a completely different game made by a different developer (Blue Planet), the JP version is made by Seta and it's really a different (way worse...) game....
by virtuali
Sun Apr 07, 2024 10:09 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 581
Views: 2220274

Re: N64 Core

Tetris worked fine for me, played for 10 minutes of so. Hybrid Heaven worked for me played for a couple of minutes. Gauntlet Legends finished the first level. As I''ve said, they all crashed in the way I said they did. I was running Ares with all default settings, maybe it might be possible to make them run with some tweaks, who knows. Have you tr...
by virtuali
Sun Apr 07, 2024 9:56 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 581
Views: 2220274

Re: N64 Core

From the games on your list only Daikatana (JP) and Rugrats in Paris don't work in the latest nightly build of Ares, the other bugs are already fixed. Tested Ares nightly build right now: Tetris N64 still crashes on start, works on Mister Hybrid Heaven JP still crashes on start, works on Mister Gauntlet Legends still crashes when entering a level,...
by virtuali
Sun Apr 07, 2024 9:30 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 581
Views: 2220274

Re: N64 Core

Is it me, or Cruisin' USA runs too smooth on the N64 core? I played the game on a real console a few years ago and I remember framerate being a bit lower. Tried it right now, side by side Mister and real N64, they are identical. There are other games in which timings are off on Mister, like Knife Edge and WCW Nitro, and they show exactly the same ...
by virtuali
Sun Apr 07, 2024 9:24 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 581
Views: 2220274

Re: N64 Core

The compability list on the Ares website is outdated. I tried some of the games you listed on the latest nightly build. I didn't try WCW and Knife Edge as I don't know if I can tell the correct speed, I never played these 2 games. From the games on your list only Daikatana (JP) and Rugrats in Paris don't work in the latest nightly build of Ares, t...
by virtuali
Sun Apr 07, 2024 12:46 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 581
Views: 2220274

Re: N64 Core

Note that Donkey Kong grabs 3 vines swinging through the stage. It also looks like this on the Ares emulator. Now compare this to how the attract mode looks on the MiSTer core. On the other hand, using the lates Ares 1.37: Tetris N64, crashes at start on Ares, works on Mister N64 core Hybrid Heaven (JP), crashes at start on Ares, works on Mister N...
by virtuali
Sat Apr 06, 2024 2:23 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 581
Views: 2220274

Re: N64 Core

As far as I know, the issues with some games are because of Mister's hardware limitations, so I doubt a patch can fix them. One of the key titles and best games on the system, Conker’s Bad Fur Day, isn’t working properly. That alone is a deal-breaker for me when comparing FPGA to software emulation. I don’t see the point in using FPGA if it’s not ...
by virtuali
Wed Apr 03, 2024 3:13 pm
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 448
Views: 154695

Re: 0MHz DOS Collection 2024.03.20 Released

Any idea about a special .vhd to store saves? We already discussed earlier. It can be done, sure, but it would require custom scripting for each game, since most of them won't allow you to officially select a different drive for saves, so you would need to backup/restore all files involved in saving in the game .BAT launcher. Doable, it's just a l...
by virtuali
Tue Apr 02, 2024 11:17 am
Forum: PC 486SX (ao486)
Topic: Recommended Setting for mt32-pi
Replies: 5
Views: 3255

Re: Recommended Setting for mt32-pi

A clarification from somebody who used to work for Roland in the early 90's: MT32-pi as a software basically emulates two very different kind of hardware: The original MT32, which is a MIDI synthesizer based on LA synthesis (very short PCM samples combined with digital emulation of analog filters with 4 "oscillators" per voice which Rolan...
by virtuali
Tue Apr 02, 2024 10:54 am
Forum: General Discussions
Topic: Store All My Original Hardware and Use Only MiSTer
Replies: 43
Views: 11288

Re: Store All My Original Hardware and Use Only MiSTer

Getting a new Raspberry has become more of a tradition for me: I got all models since it first came out, from 1 to 5 not counting the one I use as an mt32-pi. So, when my new RPi5 8GB arrived (lots of power, according to all reviews), I downloaded a 500GB Retropie image full of stuff with a super cool interface with covers, animations, everything. ...
by virtuali
Thu Mar 28, 2024 12:02 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 581
Views: 2220274

Re: N64 Core

When I launch Super Mario 64, it is using the save games from the MiSTer, not from the memory card Even on a real N64, Super Mario 64 doesn't use memory cards from the controller pack, it saves directly on the cartridge. N64 saves were fairly complex with different methods to save on cartridge and then the controller pack, see here for a list of g...
by virtuali
Thu Mar 28, 2024 2:34 am
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 448
Views: 154695

Re: 0MHz DOS Collection 2024.03.20 Released

The main problem is Dos is quite limited and there were no standards: almost every game saved its data in its own way. Sure, something can be done, it's a lot of work, because each game must dealt with some custom treatment but, for example, it might be possible to do something like this, see two possible approaches: 1) A separate .VHD used for sav...
by virtuali
Wed Mar 27, 2024 5:39 pm
Forum: General Discussions
Topic: FPGA-based real GPU
Replies: 3
Views: 6380

Re: FPGA-based real GPU

This should work on Mister instead:

https://www.youtube.com/watch?v=C2qZ2VDK-1c

by virtuali
Tue Mar 26, 2024 2:30 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core Development Ends
Replies: 43
Views: 29127

Re: N64 Core Development Ends

In addition to that, since the N64 Core is released under the GPL license, even assuming Analog will use it (which doesn't seem the case, and that's another good reason why it's best to get facts first before assuming anything), they would be completely in the clear using it, as long they'll comply with the GPL license, which means open sourcing an...
by virtuali
Tue Mar 26, 2024 2:20 pm
Forum: PC 486SX (ao486)
Topic: 0MHz DOS Collection 2024.03.20 Released
Replies: 448
Views: 154695

Re: 0MHz DOS Collection 2024.03.20 Released

The project is using a straight foward basic DOS setup that is applied to all games, with some smaller changes for some particular titles. Sorry, but isn't this kind of contradicting the main point of this collection that each game can have a completely different Dos configuration without affecting the other games? That's the main attraction of pa...
by virtuali
Sun Mar 24, 2024 4:49 pm
Forum: PC 486SX (ao486)
Topic: DOSContainer Alpha Release
Replies: 65
Views: 29969

Re: DOSContainer Alpha Release

Nice so, you are creating .VHDs programmatically, right?

Have you considered some kind of variable parameter to tell, game by game, how much extra free space each game might need when running? I found a couple of cases where the .VHD was made so tight, so the game started, but didn't have enough space for the Saved games.