He posted some great Docs as well.
Search found 163 matches
- Fri Apr 28, 2023 3:18 am
- Forum: Other Console Cores
- Topic: Tamagotchi Core by agg23
- Replies: 9
- Views: 8743
- Thu Apr 27, 2023 8:31 am
- Forum: Amiga (Minimig)
- Topic: AmigaVision/MegaAGS 2023.04.05 Released!
- Replies: 138
- Views: 74725
Re: AmigaVision/MegaAGS 2023.04.05 Released!
Great release, but I noticed the Batman Rises Demo hasn't been added yet, hopefully something AmigaVision team will add in the next update.
Not a big deal as I can just run the floppy image for now.
- Sun Apr 16, 2023 7:06 pm
- Forum: IBM PC, PCXT, Tandy 1000
- Topic: MiSTer PCXT
- Replies: 1406
- Views: 658514
Re: MiSTer PCXT
spark2k06 wrote: ↑Sun Apr 16, 2023 6:46 amSegaSnatcher wrote: ↑Sun Apr 16, 2023 4:29 amWhat is the Tandy 1000 bios name? Whatever I downloaded doesn't show up when I try to set a bios in the menu.
Please refer to the README:
Yeah, someone on Discord told me I had to build the rom. Anyways, I got some help getting this core working, thanks.
- Sun Apr 16, 2023 4:29 am
- Forum: IBM PC, PCXT, Tandy 1000
- Topic: MiSTer PCXT
- Replies: 1406
- Views: 658514
Re: MiSTer PCXT
What is the Tandy 1000 bios name? Whatever I downloaded doesn't show up when I try to set a bios in the menu.
- Mon Jul 25, 2022 3:23 am
- Forum: Arcade Cores
- Topic: Toaplan System 2 Board
- Replies: 75
- Views: 26511
Re: Toaplan System 2 Board
All MRAs for Garegga core show "No RBF found", but I have the RBF in the Arcade core section.
Nevermind, figured it out. Gotta remember to grab MRA from the raw file and not the link.
Nevermind, figured it out. Gotta remember to grab MRA from the raw file and not the link.
- Tue Jun 28, 2022 6:40 am
- Forum: General Discussions
- Topic: Variable Refresh Rate support added thanks to zakk4223
- Replies: 33
- Views: 12853
Re: Variable Refresh Rate support added thanks to zakk4223
Works well on my LG C1. Arcade cores with weird off spec refresh rates which use to stutter while scrolling are now smooth. It didn't fix issues with Atari 2600/7800 core while playing 2600 games unfortunately. I still hope the 7800 core gets an optional buffer for finicky 2600 games that change lines on the fly. Nevermind, it seems the best option...
- Wed Jun 22, 2022 4:26 am
- Forum: Sony PlayStation (PSX)
- Topic: PlayStation, Whats Your Favorite Game?
- Replies: 44
- Views: 24964
Re: PlayStation, Whats Your Favorite Game?
MGS is my favorite game of all time, so that is obviously #1.
English Translation of Policenauts is highly recommended.
All the Resident Evil Games are classics.
Wipeout XL and Wipeout 3 SE are great racing games to check out if you want something a bit different than Gran Turismo and Ridge Racer games.
English Translation of Policenauts is highly recommended.
All the Resident Evil Games are classics.
Wipeout XL and Wipeout 3 SE are great racing games to check out if you want something a bit different than Gran Turismo and Ridge Racer games.
- Sun May 29, 2022 5:29 pm
- Forum: Other Console Cores
- Topic: Can Someone Try and Replicate This Issue on Coleco Core?
- Replies: 2
- Views: 1210
Re: Can Someone Try and Replicate This Issue on Coleco Core?
Have had this issue up for over a year and was hoping someone else could replicate it to confirm its not just an issue on my end. Basically some games lose sync during screen transitions when border is disabled. I'm using 1080p, vscale=0 and vsync_adjust=2. https://github.com/MiSTer-devel/ColecoVision_MiSTer/issues/9 I have the same issue with Mon...
- Sun May 29, 2022 4:19 am
- Forum: Other Console Cores
- Topic: Can Someone Try and Replicate This Issue on Coleco Core?
- Replies: 2
- Views: 1210
Can Someone Try and Replicate This Issue on Coleco Core?
Have had this issue up for over a year and was hoping someone else could replicate it to confirm its not just an issue on my end.
Basically some games lose sync during screen transitions when border is disabled. I'm using 1080p, vscale=0 and vsync_adjust=2.
https://github.com/MiSTer-devel/ColecoV ... r/issues/9
Basically some games lose sync during screen transitions when border is disabled. I'm using 1080p, vscale=0 and vsync_adjust=2.
https://github.com/MiSTer-devel/ColecoV ... r/issues/9
- Tue May 24, 2022 5:45 pm
- Forum: Game Boy, Game Boy Color
- Topic: Super Game Boy SNES core with MSU
- Replies: 54
- Views: 43007
Re: Super Game Boy SNES core with MSU
Absolutely fantastic work Paul!
- Sun May 15, 2022 2:57 pm
- Forum: Sony PlayStation (PSX)
- Topic: What Do Some of Those PSX Core Options Do?
- Replies: 15
- Views: 6579
Re: What Do Some of Those PSX Core Options Do?
Thanks Paul. What about if using vsync_adjust=0? Are those hblank/vblank settings still necessary? I know you asked Paul, but you still want to keep hblank turned on since it pretty much corrects aspect ratio for games. Vblank might still come in handy even when using vsync_adjust=0, especially if you want to fill the image better vertically for s...
- Mon May 09, 2022 3:36 pm
- Forum: Amiga (Minimig)
- Topic: MegaAGS 2022.03.03
- Replies: 36
- Views: 13041
Re: MegaAGS 2022.03.03
Is there a place to post issues for MegaAGS builds? Another World always gives audio problems during the intro, specifically when he presses the keypad. If I just run the game with a standard A500 setup with kickstart 1.3 and manually load the floppy image it plays just fine. Such issues are most likely due to problems with WHDLoad or the Minimig ...
- Sun May 08, 2022 6:15 pm
- Forum: Amiga (Minimig)
- Topic: MegaAGS 2022.03.03
- Replies: 36
- Views: 13041
Re: MegaAGS 2022.03.03
Is there a place to post issues for MegaAGS builds? Another World always gives audio problems during the intro, specifically when he presses the keypad. If I just run the game with a standard A500 setup with kickstart 1.3 and manually load the floppy image it plays just fine.
- Wed May 04, 2022 12:21 am
- Forum: Display Devices
- Topic: 2560x1440p Resolution Possible on MiSTer?
- Replies: 17
- Views: 8382
Re: 2560x1440p Resolution Possible on MiSTer?
It's actually 1280x1440p and then you pixel repeat to achieve 2560x1440p.FoxbatStargazer wrote: ↑Sat Apr 23, 2022 11:58 pm Is this "pixel doubling" method more like 2560x720p and they just repeat every line a second time as they go? Sort of like a scandoubler applied after scaling.
- Tue May 03, 2022 10:36 pm
- Forum: Hardware Setups
- Topic: MiSTer Multisystem Handheld Prototype 'Handy'
- Replies: 43
- Views: 15205
Re: MiSTer Multisystem Handheld Prototype 'Handy'
The one thing that handheld could really benefit from would be for a way to make the OSD Menu bigger since the screen is only 5".
I also believe this thing really needs to be a hybrid solution considering the price point I assume you'd have to sell this at.
I also believe this thing really needs to be a hybrid solution considering the price point I assume you'd have to sell this at.
- Sat Apr 23, 2022 5:34 pm
- Forum: Display Devices
- Topic: 2560x1440p Resolution Possible on MiSTer?
- Replies: 17
- Views: 8382
Re: 2560x1440p Resolution Possible on MiSTer?
Looks like WickerWaka has found some success getting this to work. Obviously more testing needs to be done. Glad to see someone looking into this. PixelRepitition.JPG I wish this is possible any time soon, a 2560x1440 monitor I use my mister on doesn't like the 1920x1440 resolution. I hope it does too, but there will be work getting filters update...
- Sat Apr 23, 2022 12:46 am
- Forum: Display Devices
- Topic: 2560x1440p Resolution Possible on MiSTer?
- Replies: 17
- Views: 8382
Re: 2560x1440p Resolution Possible on MiSTer?
Looks like WickerWaka has found some success getting this to work. Obviously more testing needs to be done. Glad to see someone looking into this.
- Thu Apr 21, 2022 9:05 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Sega 32X Core
- Replies: 115
- Views: 72307
Re: Sega 32X Core
Yep, enjoying the heck out of Virtua Racing and Virtua Fighter. Both ports are really well done considering the hardware limitations of 32x. Virtua Racing Deluxe is definitelty a huge upgrade over the Genesis release that uses the SVP chip. BirdyBro also said the rewritten VDP on 32x core might benefit the Genesis core, so hopefully someone ports t...
- Wed Apr 20, 2022 12:56 am
- Forum: Other Console Cores
- Topic: SG-1000 Support in Both Colecovision and Master System Cores Redundant?
- Replies: 3
- Views: 2239
Re: SG-1000 Support in Both Colecovision and Master System Cores Redundant?
I believe that Sega Mark III's backwards compatibility with SG-1000 software is not perfect on real hardware. Due to ColecoVision and SG-1000 being almost sibling systems with just slightly different specs, it would make sense for Coleco core eventually becoming closer to a real SG-1000 console than going through Master System's backwards compatib...
- Tue Apr 19, 2022 10:30 pm
- Forum: Other Console Cores
- Topic: SG-1000 Support in Both Colecovision and Master System Cores Redundant?
- Replies: 3
- Views: 2239
SG-1000 Support in Both Colecovision and Master System Cores Redundant?
Just my opinion, but it seems redundant that SG-1000 is featured in both Colecovision and Master System cores. Also, more interesting is that SG-1000 performs better on Coleco core than SMS core (i.e. less games with graphical glitches). I think ideally Sega systems should be combined and Coleco should be its own thing. There was no SG-1000 adapter...
- Mon Feb 07, 2022 12:16 am
- Forum: Display Devices
- Topic: 2560x1440p Resolution Possible on MiSTer?
- Replies: 17
- Views: 8382
Re: 2560x1440p Resolution Possible on MiSTer?
Even with the pixel repetition method?Insert Disk Two wrote: ↑Sun Feb 06, 2022 9:30 am It looks like the DE-10 Nano which seems to be an HDMI 1.2a, supports theoretical max of 4.95Gbps.
2560x1440@60hz requires 5.31Gbps....
- Sat Feb 05, 2022 7:26 am
- Forum: Display Devices
- Topic: 2560x1440p Resolution Possible on MiSTer?
- Replies: 17
- Views: 8382
Re: 2560x1440p Resolution Possible on MiSTer?
You could actually try 2160x1440 (with reduced blanking) as a resolution, the pixel clock would be similar to the currently supported 2048x1536 mode. Although, you might be up against the default resolution limit here, but there is an ultrawide 2p GBA fork that greatly expands that. Pixel doubling also isn't ideal because you are looking at a 9x s...
- Sat Feb 05, 2022 5:01 am
- Forum: Display Devices
- Topic: 2560x1440p Resolution Possible on MiSTer?
- Replies: 17
- Views: 8382
Re: 2560x1440p Resolution Possible on MiSTer?
Update: I recently talked to Grabulosaure and he is going to look into the pixel repetition method on the HDMI chip. He said if he can get it to work and resources are low it might be worth adding.Sigismond0 wrote: ↑Sat Feb 05, 2022 4:36 am 2560 is off the table according to Sorg. 1920x1440 is already too high of a pixel clock or something like that.
- Sat Feb 05, 2022 2:31 am
- Forum: Display Devices
- Topic: 2560x1440p Resolution Possible on MiSTer?
- Replies: 17
- Views: 8382
Re: 2560x1440p Resolution Possible on MiSTer?
Don't we have 1440p already ? Mode 13 is 1536p which is actually higher at a 4/3 ratio. Edit: oh wait I get what you mean, the 1440p that we have is only 1920 by 1440p. I guess more choices the better! :mrgreen: Exactly, unfortunately if you try to scale GBA to hit a full 1440p in the 1920x1440p mode there is not enough horizontal resolution for i...
- Sat Feb 05, 2022 2:06 am
- Forum: Display Devices
- Topic: 2560x1440p Resolution Possible on MiSTer?
- Replies: 17
- Views: 8382
2560x1440p Resolution Possible on MiSTer?
Mike Chi recently has been playing around with a 2560x1440p resolution mode in some experimental firmware builds for the Retrotink 5x Pro and he was thinking that the MiSTer might be able to do it using pixel repetition on the HDMI chip to hit that resolution. This resolution would work great for the GBA core with its 3:2 aspect ratio resolution of...
- Fri Feb 04, 2022 11:07 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Issues with M30 (Genesis 2.4ghz using SNAC) playing Xenocrisis
- Replies: 12
- Views: 15181
Re: Issues with M30 (Genesis 2.4ghz using SNAC) playing Xenocrisis
I know this might not be the answer you are looking for, but honestly this game is best played using Dual Analog Sticks. If you have a DS3/DS4 or DualSense just use that and you'll have a great experience. They are also super low latency when hooked up via a cable.
- Fri Feb 04, 2022 7:22 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Model 1/2 audio filter settings tested against MDFourier?
- Replies: 0
- Views: 2000
Model 1/2 audio filter settings tested against MDFourier?
I remember talking to Soltan at least two yrs ago about the current implementation of these filters and I remember he said they needed to be updated because of some audio changes within MiSTer itself, but it appears he hasn't touched them since and just was curious how they compare to MDFourier at this point. With MDFourier being such a helpful too...
- Tue Jan 25, 2022 2:54 pm
- Forum: Sega Master System / Game Gear
- Topic: No dev is credited in the readme for SMS core
- Replies: 3
- Views: 14933
Re: No dev is credited in the readme for SMS core
Thanks for the reply, yeah wark91 was nice enough to make a PR with that new information after we confirmed the source of SMS core.
https://github.com/MiSTer-devel/SMS_MiS ... 017c263a95
https://github.com/MiSTer-devel/SMS_MiS ... 017c263a95
- Fri Jan 21, 2022 3:14 pm
- Forum: General Discussions
- Topic: Access Discord Server Without Providing Phone Number?
- Replies: 11
- Views: 5860
Re: Access Discord Server Without Providing Phone Number?
I think requiring a phone number just to join a gaming server is a bit over the top. The Classic Gaming server also tried that, but then later realized it was too extreme and really not necessary so they went back to normal security. I highly doubt the MiSTer server has more issues with bad bots than any other server. They have like 5 moderators in...
- Wed Jan 19, 2022 6:19 pm
- Forum: Sony PlayStation (PSX)
- Topic: Sound Working For Some Games on MiSTer FPGA PSX Core
- Replies: 22
- Views: 16939