Search found 4 matches

by manta
Mon Aug 12, 2024 6:39 am
Forum: Amiga (Minimig)
Topic: AmigaVision 2024.06.06 Released with Sensible World of Soccer Fixes, Castlevania & Turrican Updates
Replies: 35
Views: 10606

Re: AmigaVision 2024.06.06 Released with Sensible World of Soccer Fixes, Castlevania & Turrican Updates

It’s hard for me to say, since we don’t make the pre-made images that you find on Archive. But with some games moving from ADF to WHDL, various compression levels (I have seen the exact same archives show with very different file sizes depending on how the uploader has packed it), etc., it’s not the case that the newer version will always be a lar...
by manta
Sun Aug 11, 2024 3:06 am
Forum: Amiga (Minimig)
Topic: AmigaVision 2024.06.06 Released with Sensible World of Soccer Fixes, Castlevania & Turrican Updates
Replies: 35
Views: 10606

Re: AmigaVision 2024.06.06 Released with Sensible World of Soccer Fixes, Castlevania & Turrican Updates

You just replace the MegaAGS.hdf file. Your saves are stored in the other HDF. If you are upgrading from a 2023 version or earlier, you might want to double check that the MiSTer.ini file has the correct settings according to the documentation too. Ah, okay, thanks. I wasn't worried about losing saves - it's just that the newer hdd file is smaller...
by manta
Sat Aug 10, 2024 7:22 am
Forum: Amiga (Minimig)
Topic: AmigaVision 2024.06.06 Released with Sensible World of Soccer Fixes, Castlevania & Turrican Updates
Replies: 35
Views: 10606

Re: AmigaVision 2024.06.06 Released with Sensible World of Soccer Fixes, Castlevania & Turrican Updates

Sorry if this has been mentioned but I noticed the newer versions of AmigaVision are much smaller than the original one I have. How do I install? I assume they are just updates and I don't want to overwrite my original VHD.

by manta
Mon Mar 08, 2021 5:54 am
Forum: Other Console Cores
Topic: Acetronic MPU 1000 + Compatibles
Replies: 8
Views: 13137

Re: Acetronic MPU 1000 + Compatibles

Simple games work fairly well, more advanced ones which depend on exact timing of interrupts, or object collisions don't work as well. I'd like to connect the SGS2636 video controller to the FPGA with level shifters to properly characterise that chip. (Datasheet is 4 pages long and emulators don't work well and cannot really be used as references)...