I’ve left the Chrono Trigger intro run for over 6 hours now and it hasn’t crashed. After how long does it happen to you?
Search found 172 matches
- Thu Aug 15, 2024 12:07 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: SNES core hangs/freezes after leaving intro running for a couple hours
- Replies: 21
- Views: 16951
- Wed Jun 05, 2024 8:09 pm
- Forum: General Discussions
- Topic: MiSTer is 7 Years Old!! Happy Birthday !!!
- Replies: 22
- Views: 7209
Re: MiSTer is 7 Years Old!! Happy Birthday !!!
Happy birthday!! The best thing to have ever happened to retro gaming! So incredibly thankful for all the insanely talented folks that contributed to it over the years!
- Fri Mar 15, 2024 12:36 pm
- Forum: Nintendo 64 (N64)
- Topic: N64 Core Development Ends
- Replies: 43
- Views: 29132
Re: N64 Core Development Ends
- Sun Oct 15, 2023 5:58 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Joystick registering as D-Pad? How to to turn off?
- Replies: 0
- Views: 13846
Joystick registering as D-Pad? How to to turn off?
For some reason the left joystick on my 8bit do SN 30 is also registering as the D-Pad (along with the actual D-Pad) on the NES core, which is annoying because they’re close so I sometimes cause intended input by slightly touching the joystick.
Is there a way to turn this off? I don’t have this issue in other cores (SNES, etc.)
- Thu Oct 05, 2023 6:31 pm
- Forum: Input Devices
- Topic: OK and Back Conflict When Using 2 Different Controllers
- Replies: 6
- Views: 2959
Re: OK and Back Conflict When Using 2 Different Controllers
Well... there's no ideal solution then?
- Thu Oct 05, 2023 12:43 pm
- Forum: Input Devices
- Topic: OK and Back Conflict When Using 2 Different Controllers
- Replies: 6
- Views: 2959
Re: OK and Back Conflict When Using 2 Different Controllers
Okay yeah that is definitely what is happening: They're showing up as the same VID/PID.
I can switch the Saffun over to D-Input, but when I do so vibration no longer works. Any ideas why?
- Wed Oct 04, 2023 5:28 pm
- Forum: Input Devices
- Topic: OK and Back Conflict When Using 2 Different Controllers
- Replies: 6
- Views: 2959
OK and Back Conflict When Using 2 Different Controllers
- Wed Sep 20, 2023 7:40 pm
- Forum: Arcade Cores
- Topic: Odd Input Behaviour When Assigning Multiple Inputs to a Single Button
- Replies: 20
- Views: 7781
Re: Odd Input Behaviour When Assigning Multiple Inputs to a Single Button
- Wed Sep 20, 2023 5:32 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Broken Cheats?
- Replies: 6
- Views: 8598
Re: Broken Cheats?
- Sat Sep 16, 2023 5:15 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Broken Cheats?
- Replies: 6
- Views: 8598
Broken Cheats?
Hey!
I tried the “Infinite Lives (Player 1) [raw]” and “Infinite Lives [genie]” cheats in Contra Hard Corps and both have the game kicking me to the Game Over screen whenever level 1 is about to start.
Is this known? Could it be due to the new MegaDrive core? I have no idea whether this was present before.
Thanks!
- Thu Aug 31, 2023 3:15 pm
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 581
- Views: 2220304
Re: N64 Core
- Mon May 29, 2023 2:16 pm
- Forum: Nintendo 64 (N64)
- Topic: Well Nobody Saw This Coming! Nintendo 64 Core Announced
- Replies: 79
- Views: 39460
Re: Well Nobody Saw This Coming! Nintendo 64 Core Announced
- Thu May 04, 2023 1:33 pm
- Forum: Arcade Cores
- Topic: The Screen Blurs Using CPS2 After Playing NeoGeo Core
- Replies: 8
- Views: 1648
Re: The Screen Blurs Using CPS2 After Playing NeoGeo Core
It's a known issue that things linger in memory and aren't cleared properly when switching cores, leading to corrupted graphics occasionnally. So make sure to always reboot when you switch cores.
- Mon Apr 24, 2023 6:24 pm
- Forum: General Discussions
- Topic: N64 Core Possibility? (Update! Robert Is Working On This Core!)
- Replies: 114
- Views: 70022
Re: N64 Core Possibility? (Update! Robert Is Working On This Core!)
- Wed Apr 19, 2023 7:39 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: Is Support for HD Textures Packs Possible?
- Replies: 8
- Views: 10347
Re: Is Support for HD Textures Packs Possible?
- Thu Apr 13, 2023 6:28 pm
- Forum: Nintendo 64 (N64)
- Topic: Well Nobody Saw This Coming! Nintendo 64 Core Announced
- Replies: 79
- Views: 39460
Re: Well Nobody Saw This Coming! Nintendo 64 Core Announced
So does that mean that Killer Instinct Arcade also has a chance?
- Thu Apr 13, 2023 1:37 pm
- Forum: Nintendo 64 (N64)
- Topic: Well Nobody Saw This Coming! Nintendo 64 Core Announced
- Replies: 79
- Views: 39460
- Tue Apr 11, 2023 1:27 pm
- Forum: Arcade Cores
- Topic: Battletoads
- Replies: 37
- Views: 13351
Re: Battletoads
Oh fuck yeah!! Go srg320!!
- Thu Jan 12, 2023 1:39 pm
- Forum: Arcade Cores
- Topic: IREM's In the Hunt Coming to MiSTer
- Replies: 7
- Views: 3023
Re: IREM's In the Hunt Coming to MiSTer
I mean it was already technically available... on the PSX core.
- Mon Dec 19, 2022 1:50 am
- Forum: NES (Nintendo Entertainment System)
- Topic: SMB3: Jumping Camera in World 4-5 When Exiting Secret Room
- Replies: 1
- Views: 4907
SMB3: Jumping Camera in World 4-5 When Exiting Secret Room
- Thu Nov 17, 2022 1:46 am
- Forum: Linux
- Topic: New Folders Created During Update Odd?
- Replies: 13
- Views: 2480
Re: New Folders Created During Update Odd?
How do I fix this and make these date-less entries disappear?
Thanks!
- Sun Sep 04, 2022 4:19 am
- Forum: General Discussions
- Topic: Best 4-player simultaneous games available on MiSTer?
- Replies: 2
- Views: 971
- Sun Sep 04, 2022 3:23 am
- Forum: General Discussions
- Topic: Best 4-player simultaneous games available on MiSTer?
- Replies: 2
- Views: 971
Best 4-player simultaneous games available on MiSTer?
I’m already mostly familiar with what’s available on SNES, but not really the other systems nor Arcade. What have you got to propose?
- Tue Aug 16, 2022 12:31 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Stunt Race FX Issues
- Replies: 21
- Views: 16098
Re: Stunt Race FX Issues
https://github.com/MiSTer-devel/SNES_Mi ... 642bc4c516
- Mon Aug 08, 2022 7:08 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Screen tearing/stutter after running core for a few hours with vsync_adjust=1
- Replies: 0
- Views: 7533
Screen tearing/stutter after running core for a few hours with vsync_adjust=1
- Wed Aug 03, 2022 3:35 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: SNES Core Updated Can’t Play Any Game
- Replies: 3
- Views: 8041
Re: SNES Core Updated Can’t Play Any Game
- Tue Jul 19, 2022 10:16 pm
- Forum: General Discussions
- Topic: N64 Core Possibility? (Update! Robert Is Working On This Core!)
- Replies: 114
- Views: 70022
Re: N64 Core Possibility? (Update! Robert Is Working On This Core!)
- Tue Jul 12, 2022 10:45 pm
- Forum: General Discussions
- Topic: Variable Refresh Rate support added thanks to zakk4223
- Replies: 33
- Views: 12853
Re: Variable Refresh Rate support added thanks to zakk4223
Quoting myself because no one has answered this:AtomicShroom wrote: ↑Mon Jun 27, 2022 12:43 pm How does this impact the current video options? Do I have to turn off specific video mode for PAL? Do I need to set the old refresh_min and refresh_max values to 0 or does it supersede them? Etc.
Do the VRR settings override refresh_min and refresh_max or not?
Thanks!
- Mon Jun 27, 2022 12:43 pm
- Forum: General Discussions
- Topic: Variable Refresh Rate support added thanks to zakk4223
- Replies: 33
- Views: 12853
Re: Variable Refresh Rate support added thanks to zakk4223
- Tue Jun 21, 2022 5:46 pm
- Forum: Hardware Setups
- Topic: MiSTer Often Getting a Static Shock When Touching It
- Replies: 8
- Views: 2030
Re: MiSTer Often Getting a Static Shock When Touching It
I guess my bigger question is: Why is a shock on the case reaching the innards of the MiSTer? Shouldn't this be shielded in some form? I've gotten many static shocks from touching PC cases before but I've never seen it have an impact on what's inside.