Search found 5 matches
- Wed Apr 28, 2021 9:08 pm
- Forum: Arcade Cores
- Topic: Burgertime running slow
- Replies: 13
- Views: 4334
Re: Burgertime running slow
Checking back in after looping all 6 levels with the 4-enemies and 6-enemies settings, and everything looks good to me. I am not a professional BurgerTime player, and I do not have a BurgerTime cabinet within arm’s reach to compare against, but I’m pretty satisfied with the fix. Thanks again, paulbnl!
- Wed Apr 28, 2021 4:46 pm
- Forum: Arcade Cores
- Topic: Burgertime running slow
- Replies: 13
- Views: 4334
Re: Burgertime running slow
Nice! The 0428 core is also resolving the stage 4 slowdown for me as well. I’ll poke around this new version some more later today, but otherwise, this is looking great! Thanks so much paulbnl for jumping in on this and improving this doofy game I love.
Now I’m ready to drill that 5-second song loop into my head even further.
Now I’m ready to drill that 5-second song loop into my head even further.
- Tue Apr 27, 2021 9:02 pm
- Forum: Arcade Cores
- Topic: Burgertime running slow
- Replies: 13
- Views: 4334
- Mon Apr 26, 2021 8:32 pm
- Forum: Arcade Cores
- Topic: Burgertime running slow
- Replies: 13
- Views: 4334
Re: Burgertime running slow
Hmm, watching the video above a bit closer, it looks like when dropping multiple stacks of burgers around 23:39 does result in some similar slowdown, but is quickly resolved after dropping finishes. In comparison, I’m seeing slowdown for the entirety of stage 4 on MiSTer.
- Mon Apr 26, 2021 8:25 pm
- Forum: Arcade Cores
- Topic: Burgertime running slow
- Replies: 13
- Views: 4334
Re: Burgertime running slow
Yes, exactly, thank you! I’ve been trying to solve this myself over a couple MiSTer/core updates with no luck, but now I’m glad to know it’s not just me. It’s as if the high number of enemy/burger sprites overwhelms the system, resulting in massive slowdown. The slowdown doesn’t kick in until most of the enemies make their way on screen. Haven’t en...