Search found 5 matches

by Messemet
Wed Apr 28, 2021 9:08 pm
Forum: Arcade Cores
Topic: Burgertime running slow
Replies: 13
Views: 4334

Re: Burgertime running slow

Checking back in after looping all 6 levels with the 4-enemies and 6-enemies settings, and everything looks good to me. I am not a professional BurgerTime player, and I do not have a BurgerTime cabinet within arm’s reach to compare against, but I’m pretty satisfied with the fix. Thanks again, paulbnl!
by Messemet
Wed Apr 28, 2021 4:46 pm
Forum: Arcade Cores
Topic: Burgertime running slow
Replies: 13
Views: 4334

Re: Burgertime running slow

Nice! The 0428 core is also resolving the stage 4 slowdown for me as well. I’ll poke around this new version some more later today, but otherwise, this is looking great! Thanks so much paulbnl for jumping in on this and improving this doofy game I love.

Now I’m ready to drill that 5-second song loop into my head even further.
by Messemet
Tue Apr 27, 2021 9:02 pm
Forum: Arcade Cores
Topic: Burgertime running slow
Replies: 13
Views: 4334

Re: Burgertime running slow

paulbnl wrote: Tue Apr 27, 2021 8:16 pm That's too bad. Comments in the code indicated that there should be 272 instead of 261 lines per frame so I changed that but apparently it doesn't help.
Confirmed on my side as well, new core still hits slowdown on stage 4. Thanks for giving it a shot!
by Messemet
Mon Apr 26, 2021 8:32 pm
Forum: Arcade Cores
Topic: Burgertime running slow
Replies: 13
Views: 4334

Re: Burgertime running slow

Hmm, watching the video above a bit closer, it looks like when dropping multiple stacks of burgers around 23:39 does result in some similar slowdown, but is quickly resolved after dropping finishes. In comparison, I’m seeing slowdown for the entirety of stage 4 on MiSTer.
by Messemet
Mon Apr 26, 2021 8:25 pm
Forum: Arcade Cores
Topic: Burgertime running slow
Replies: 13
Views: 4334

Re: Burgertime running slow

Yes, exactly, thank you! I’ve been trying to solve this myself over a couple MiSTer/core updates with no luck, but now I’m glad to know it’s not just me. It’s as if the high number of enemy/burger sprites overwhelms the system, resulting in massive slowdown. The slowdown doesn’t kick in until most of the enemies make their way on screen. Haven’t en...