I don't think MGL files support arcade games. MiSTer already has MRA files for that, which serve the same function but have way more metadata about how to load the ROM.
I haven't tried loading GB or GBC games yet but I'll give it a shot tomorrow and report back.
Search found 6 matches
- Tue Mar 08, 2022 1:31 am
- Forum: Linux
- Topic: Can't get MGL files to work
- Replies: 29
- Views: 8853
- Sat Mar 05, 2022 1:32 am
- Forum: General Discussions
- Topic: MGL files what do they do and what interesting use cases do they provide?
- Replies: 6
- Views: 2437
Re: MGL files what do they do and what interesting use cases do they provide?
@RegalCutlass All true, but on the flip side (at least for consoles), you'd have the PITA of having to sync MGLs with each user's ROM structure (compressed and uncompressed), which would likely be a bigger pain than the way it's done today and far more trouble than it's worth. That's a much easier problem to solve, plus it only needs to be solved ...
- Sat Mar 05, 2022 1:10 am
- Forum: Linux
- Topic: MiSTer Super Attract Mode (SAM) is now available - the first game screensaver for your MiSTer!
- Replies: 668
- Views: 258982
Re: MiSTer Super Attract Mode (SAM) is now available - the first game screensaver for your MiSTer!
Looking at the github page it looks like mrchrisster and others are looking into MGL file support in SAM, I might just take a look myself and see if I can make my own variation of it. Yup, I'm currently looking into this. I spent dozens of hours adding whitelist support and improving how SAM handles zip files. I was just about to add zip support t...
- Fri Mar 04, 2022 10:59 pm
- Forum: General Discussions
- Topic: MGL files what do they do and what interesting use cases do they provide?
- Replies: 6
- Views: 2437
Re: MGL files what do they do and what interesting use cases do they provide?
They allow launching a game directly from the Core menu (without loading its respective core first and then selecting the ROM), and also allow easily loading games from the command line. One use case is having a list of favorite games you can access quickly. Another is Super Attract Mode, which currently has to go to a great deal of trouble in orde...
- Tue May 11, 2021 11:00 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Composite Blend on Genesis core on all console cores?
- Replies: 55
- Views: 66192
Re: Composite Blend on Genesis core on all console cores?
How so? In my experience it generally leaves any areas without checkerboarding alone. I tried turning on the adaptive blend in the Genesis core but it didn't seem to make a difference, even in games like 3D Blast where the SG's dither blending would be obvious. If nothing else I'd love to understand what I'm doing wrong. Does it require some config...
- Tue May 11, 2021 2:08 am
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Composite Blend on Genesis core on all console cores?
- Replies: 55
- Views: 66192
Re: Composite Blend on Genesis core on all console cores?
Rather than making the whole image blurry with a composite filter, I'd love selective dither blending like the Mega SG. It blends parts of the image that have a checkerboard pattern in a very similar way as the Genesis core's composite blending while leaving the rest of the image sharp. Sonic 3D Blast is my favorite use case, since it uses ditherin...