Search found 459 matches

by Flandango
Tue Nov 12, 2024 10:45 pm
Forum: Other Console Cores
Topic: Neo Geo Pocket
Replies: 55
Views: 18821

Re: Neo Geo Pocket

Anyone had any luck getting the B&W version going? I just get a white screen - the roms load but they don't run. Have you got any chance with it? I'm stuck at the same stage than you. Also stuck, same thing. Have a bunch of ngc files in NeoGeoPocket directory in /games. I pick one from the OSM and loading completes but stays on a white screen....
by Flandango
Fri Nov 08, 2024 5:45 pm
Forum: Atari ST / STe
Topic: Confirmation of bug - or is it just me?
Replies: 14
Views: 1621

Re: Confirmation of bug - or is it just me?

As a follow up...I started with a new SD Card, used the latest Fusion (v2.9), ran the update script and only pushed over my TOS files and couldn't reproduce the problem.
One last thing to check, is to verify all the switches are in their correct position.

by Flandango
Thu Nov 07, 2024 7:03 pm
Forum: Atari ST / STe
Topic: Confirmation of bug - or is it just me?
Replies: 14
Views: 1621

Re: Confirmation of bug - or is it just me?

When I get the chance, I'll grab a new SD card and do a clean install and test, just in case an old config is...making things work for me.
Also...have you tried it on a different monitor?

by Flandango
Thu Nov 07, 2024 6:23 pm
Forum: Atari ST / STe
Topic: Confirmation of bug - or is it just me?
Replies: 14
Views: 1621

Re: Confirmation of bug - or is it just me?

The only that changed between those two releases is the framework, but you would have also seen similar issues with other cores that have recently been updated.
What version of Main are you running? The version I have, which should be the current release as of this writing, is v240912.

by Flandango
Wed Nov 06, 2024 5:56 pm
Forum: Atari ST / STe
Topic: Confirmation of bug - or is it just me?
Replies: 14
Views: 1621

Re: Confirmation of bug - or is it just me?

Attached is the ini I used for the test. Not the latest version available but if the setting is not there, mister will use whatever the default value is, so use it only for comparison. As for using with the Jammix board...I can't speak to it since I don't have one to test with, but I doubt it will interfere with the core midstream. If anything, pro...
by Flandango
Wed Nov 06, 2024 4:19 pm
Forum: Atari ST / STe
Topic: Confirmation of bug - or is it just me?
Replies: 14
Views: 1621

Re: Confirmation of bug - or is it just me?

I just tested the configuration you posted (4m MegaSTE w/ mono monitor) using TOS 2.06 (US version MD5: c9093f27159e7d13ac0d1501a95e53d4) and didn't have the issue. Here are my other settings, just in case they may differ with yours: Viking: On Aspect: Original Mono 60Hz: Off Video Crop: Full Scale: Normal Scanlines: Off Dongle: None YM-Audio: Ster...
by Flandango
Sat Oct 26, 2024 3:43 pm
Forum: General Discussions
Topic: Upload saves to google drive?
Replies: 5
Views: 1195

Re: Upload saves to google drive?

The "drive" project that the script relies on doesn't seem to be maintained anymore, and others are suggesting to move away from it and to rclone. Which will mean writing a whole new script. Or....fork the "drive" project, attempt to update it for kernel version Mister is using and then modify the upload script to point to forke...
by Flandango
Sat Oct 26, 2024 3:13 pm
Forum: Development for MiSTer
Topic: Quartus synthesis hardware - 2024 edition!
Replies: 12
Views: 2006

Re: Quartus synthesis hardware - 2024 edition!

I currently have an I9-14900k with 64Gigs of DDR5-6400 and just compiled the Minimig core (code from repo as of this posting) and it took me 10min 33 seconds using 16 out of 24 cores. Not sure if this is what you wanted but here is a breakdown of compile times: Compile Design: 10:33 Analysis & Synthesis: 2:32 Fitter: 7:39 Assembler: :14 TimeQue...
by Flandango
Mon Oct 07, 2024 2:27 pm
Forum: General Discussions
Topic: Controller storage
Replies: 5
Views: 1393

Re: Controller storage

I second what Rhester72 said. While I do use twist ties, I tend to break them after repeated uses, so I like to use Velcro/Hook&Loop straps on mine.

by Flandango
Sat Oct 05, 2024 7:24 pm
Forum: Other Console Cores
Topic: CD-I - Willing to Donate One to the Right Developer
Replies: 36
Views: 19454

Re: CD-I - Willing to Donate One to the Right Developer

Megatapirus wrote: Fri Oct 04, 2024 4:42 pm

There's clearly something I've overlooked. Any ideas?

Make sure the MiSTer_CDi file is in /media/fat.

by Flandango
Wed Sep 18, 2024 9:27 pm
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 565
Views: 685486

Re: Atari 7800 / 2600

The code for Superchip detection was working fine, it was just not using it (i.e. there was EF banking support just not EFSC). I sent up a pull request.

by Flandango
Wed Sep 18, 2024 4:35 pm
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 565
Views: 685486

Re: Atari 7800 / 2600

It looks like the Superchip auto detection isn't working right (at least for this particular rom/game). I did a quick test by making a test core with a toggle switch to force the detection on and the game works fine. When I get back home and have some time, I'll double check the detection method and see what is going on and if possible propose a fi...
by Flandango
Sun Sep 15, 2024 1:45 pm
Forum: General Discussions
Topic: Unable to play in 4:3 on my QLED
Replies: 6
Views: 1709

Re: Unable to play in 4:3 on my QLED

rhester72 wrote: Sun Sep 15, 2024 1:40 pm

Erm...what on earth is that UI?

That's Wizzo's Remote.

by Flandango
Mon Sep 09, 2024 11:09 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: C16 Giana Sisters
Replies: 11
Views: 2986

Re: C16 Giana Sisters

Yup. Looks like it relies on the loader...which isn't working :(

by Flandango
Mon Sep 09, 2024 12:33 pm
Forum: Commodore 16, 64, 128, VIC-20, PET
Topic: C16 Giana Sisters
Replies: 11
Views: 2986

Re: C16 Giana Sisters

The loader for the game tries to identify what emulator you are using and seems to hang. I am not sure how it runs on a real machine for comparison but if you want to at least get into the game, don't load the first program, load MI instead:

Code: Select all

LOAD "MI",8,1

It will take a while...you should see the led on mister stay on for a while.

by Flandango
Wed Sep 04, 2024 2:58 pm
Forum: Other Computer / System Cores
Topic: TI-994a How-To
Replies: 377
Views: 248357

Re: TI-994a How-To

Hey @flandango just wondering if you have made any updates to the F18 and TIPI cores recently? I am keen to get back into using these and any other cores you may be working on....:) Seriously if you need someone to do some detailed testing I am happy to help. 👍 Sorry Mnielsenau, I haven't had much free time to work on any of the cores. Thanks for ...
by Flandango
Wed Aug 28, 2024 1:28 pm
Forum: Linux
Topic: Move Single SDRAM to GPIO 1
Replies: 10
Views: 2452

Re: Move Single SDRAM to GPIO 1

For a core, that uses SDRAM, to use the other GPIO, you'll need to first make a modified Mister Framework which will use the different pins for the sdram, and of course not use them for their current I/O functions. Once you make that modification, you can recompile each core you want to use with that framework and, if done right it would work...but...
by Flandango
Tue Jul 30, 2024 11:20 am
Forum: Arcade Cores
Topic: Jaleco Psychic 5 Has Been Released!
Replies: 32
Views: 16691

Re: Jaleco Psychic 5 Has Been Released!

Then use a utility that calculates crc32 checksums and you should get the 50060ecd value. Mister doesn't have the crc32 command pre-installed so you'll have to find another method. Zipping is the method I always resort to in absence of a crc32 command, as zip/unzip are usually available everywhere: zip p5a.zip p5a unzip -v p5a.zip Great Tip! It ne...
by Flandango
Mon Jul 29, 2024 3:35 pm
Forum: Arcade Cores
Topic: Jaleco Psychic 5 Has Been Released!
Replies: 32
Views: 16691

Re: Jaleco Psychic 5 Has Been Released!

Update All for me grabbed the MRA's and the Psychic5 world rom. It didn't grab the .rbf nor the Japan ROM. The Japanese MRA still seems to start, after I grabbed the .rbf file from Github but it is missing a file. The MRA for the Japanese version has an outdated checksum or reference to a file that is now part of a...larger file. The p5a file it's...
by Flandango
Wed Jul 17, 2024 8:48 pm
Forum: Display Devices
Topic: Menu rotation based on video output used?
Replies: 6
Views: 2866

Re: Menu rotation based on video output used?

How can I create a script to automatically detect whether the output is analog or direct video and adjust the main menu rotation accordingly? You can't really. Outside of modifying Mister's Main to possibly detect if an HDMI connection is present and then maybe selecting a particular INI, which isn't something feasible, there is also no way (at le...
by Flandango
Fri Jul 12, 2024 10:27 pm
Forum: Hardware Setups
Topic: Pi-MMS Troubleshooting
Replies: 6
Views: 3625

Re: Pi-MMS Troubleshooting

Since you are getting the 3.3/5v on the RPI, then it's getting the necessary power. Double check to see if the SD card is still good (it can get corrupt if it's powered on and off repeatedly) and post the configuration file. Only other thing I can possibly think of, to see if the RPI is good or not, is to use a mini(micro?) hdmi cable to hook it up...
by Flandango
Fri Jul 12, 2024 5:09 pm
Forum: Hardware Setups
Topic: Pi-MMS Troubleshooting
Replies: 6
Views: 3625

Re: Pi-MMS Troubleshooting

If you have a multimeter, I suggest you carefully check to see if the raspberry pi is getting power (at it's gpio ports) while it's plugged in to the MMS and powered up. Now, I do see you mentioned that you powered it directly at one point....hopefully it wasn't plugged into the MMS at the time....I am not sure if the Pi-MMS board has any protectio...
by Flandango
Fri Jul 12, 2024 1:12 pm
Forum: Hardware Setups
Topic: Pi-MMS Troubleshooting
Replies: 6
Views: 3625

Re: Pi-MMS Troubleshooting

When first powering on the unit...do you see any lights on the Raspberry Pi?
If so, at least you got power to the RPI. Next is check your MT32 configuration. It's been a while since I built my (standalone) Mt32Pi so I can't be 100% sure, but I don't think it worked with my oled and Mister without modifying the configuration file.

by Flandango
Fri Jul 12, 2024 2:37 am
Forum: Newcomers Forum
Topic: Script update_all Error [Solved]
Replies: 9
Views: 3600

Re: Script update_all Error [Solved]

While you are at it, might as well post what is in Scripts/.config/downloader/downloader.log

by Flandango
Thu Jul 04, 2024 3:24 pm
Forum: Other Computer / System Cores
Topic: [Apple II/e] Most .po disk images fail to boot
Replies: 18
Views: 3842

Re: [Apple II/e] Most .po disk images fail to boot

Sorry, I didn't try anything past loading the game and going just past the intro. Do you mean just loading disk 1 and seeing the initial "choose input" screen? ("Enter the letter of pointing device [...]") To load the actual game you need to use 3 disks. Sorry, just want to make sure we're on the same page and curious why this ...
by Flandango
Thu Jul 04, 2024 5:06 am
Forum: Other Computer / System Cores
Topic: [Apple II/e] Most .po disk images fail to boot
Replies: 18
Views: 3842

Re: [Apple II/e] Most .po disk images fail to boot

Sorry, I didn't try anything past loading the game and going just past the intro.

by Flandango
Thu Jul 04, 2024 3:48 am
Forum: Other Computer / System Cores
Topic: [Apple II/e] Most .po disk images fail to boot
Replies: 18
Views: 3842

Re: [Apple II/e] Most .po disk images fail to boot

I tested both the Ultima image and the Zork Zero (the one you linked above), renamed both to DO files and they work each time I booted it up. I tested the following scenarios....1- Initial Load of core, 2- Reload the core (by going to OSD->Core and re-selecting the Apple II core) and 3- by doing a Cold Reset via the menu. I did it over and over and...
by Flandango
Wed Jul 03, 2024 4:29 pm
Forum: Other Computer / System Cores
Topic: [Apple II/e] Most .po disk images fail to boot
Replies: 18
Views: 3842

Re: [Apple II/e] Most .po disk images fail to boot

vanfanel wrote: Wed Jul 03, 2024 1:54 pm

... it only loads sometimes... even if renamed. Doesn't it happen there?

I did not do intensive testing on it but once I named it as DO, I booted it up about 8-10 times and it worked every time.

by Flandango
Wed Jul 03, 2024 12:41 pm
Forum: Other Computer / System Cores
Topic: [Apple II/e] Most .po disk images fail to boot
Replies: 18
Views: 3842

Re: [Apple II/e] Most .po disk images fail to boot

@Newsdee: you have to rename https://archive.org/download/apple-ii-play-it-by-year-collection-v-0.1/Apple%20II%20PIBY%20v1.0%20-%20Games%20A-Z.zip/Ultima%20I%20%281981%29%2FUltima%20I%20%281981%29%28Origin%29%5BSingle%20Sided%5D.po to .DSK, and then it loads half of the times you try. As a .PO file, it never loads. That particular image is not act...
by Flandango
Mon Jul 01, 2024 1:08 pm
Forum: Other Computer / System Cores
Topic: [Apple II/e] Using 2 floppy drives at the same time?
Replies: 3
Views: 1964

Re: [Apple II/e] Using 2 floppy drives at the same time?

There does seem to be an issue with the core when booting with two floppies mounted. The 1-disk version of the game is 800k image (3.5" floppy), which the core doesn't support. However, you can convert it to an HDV image and it should boot. Not sure if the game attempts to save or not so I don't know how it will behave down the line. Here is t...