Search found 17 matches

by Grechy34
Mon Jul 08, 2024 1:37 am
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 581
Views: 2220364

Re: N64 Core

I’ve been using emulators since early 2000s,but since 2019 when I bought the Mister ,In 90% of cases, I no longer use emulators because Mister, connected to a CRT and using matching controllers for each core, offers a superior experience, nearly identical to original hardware. That's the whole point of Mister FPGA. However, the N64 core doesn’t co...
by Grechy34
Mon Jul 01, 2024 2:59 am
Forum: General Discussions
Topic: Mister update error
Replies: 5
Views: 3768

Re: Mister update error

So I resolved this one today! Seems as if I had a rom in my arcade folder the script didn’t like. The update all did a complete update once I took it out.

by Grechy34
Sun Jun 30, 2024 10:33 am
Forum: General Discussions
Topic: Mister update error
Replies: 5
Views: 3768

Re: Mister update error

dickhardpill wrote: Sun Jun 30, 2024 5:25 am

Did you try running the script again?

You mean run update all again? Yes I have. Same error repeats unfortunately.

by Grechy34
Sun Jun 30, 2024 2:47 am
Forum: General Discussions
Topic: Mister update error
Replies: 5
Views: 3768

Mister update error

Greetings all, I am suddenly having issues updating my MiSTer. Below is taken from the update all log. Can someone with superior knowledge assist me here? env: { "CURL_SSL": "", "COMMIT": "2bd8794", "LOCATION_STR": "MiSTer", "DEBUG": "false", "KEY_IGNORE_TIME"...
by Grechy34
Thu Sep 14, 2023 11:21 am
Forum: Arcade Cores
Topic: Atari System 1 & 2
Replies: 115
Views: 75603

Re: Atari System 1 & 2

Sparkoids wrote: Mon Sep 11, 2023 4:23 am

I also get graphical glitches with Roadrunner with the main character disappearing from time to time...

Yep same here.

by Grechy34
Wed May 17, 2023 4:53 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 995
Views: 689767

Re: Sega Saturn Core in Development

Darius Gaiden still no sound effects for me. Not sure if it’s isolated. Single ram setup.

by Grechy34
Fri Mar 03, 2023 11:55 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 995
Views: 689767

Re: Sega Saturn Core in Development

Good to hear from him, in such horrendous circumstances.

by Grechy34
Fri Mar 03, 2023 11:45 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Sega 32X Core
Replies: 115
Views: 72372

Re: Sega 32X Core

Stupid Dufus wrote: Sat Feb 25, 2023 12:10 am

With the 23.02.24 update the demo of Amazing Spider-Man doesn't appear to crash anymore. Haven't actually played the game to confirm that it won't crash in-game.

Confirmed fix for me!

by Grechy34
Tue Nov 08, 2022 4:11 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 995
Views: 689767

Re: Sega Saturn Core in Development

Sound should work for single and dual SDRAM configurations, when using the latest core version; sound volume lower than usual, perhaps. At the start of the game there's the OPTION menu, where you can test sounds Just a question guys. Darius Gaiden has no sound effects for me (Single Ram) but I've noticed there was sound on a Youtube video I watche...
by Grechy34
Tue Nov 01, 2022 6:44 am
Forum: Sega Saturn
Topic: Sega Saturn Core in Development
Replies: 995
Views: 689767

Re: Sega Saturn Core in Development

Just a question guys. Darius Gaiden has no sound effects for me (Single Ram) but I've noticed there was sound on a Youtube video I watched. Is that due to the single vs dual ram set up?
by Grechy34
Thu Sep 15, 2022 12:17 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Sega 32X Core
Replies: 115
Views: 72372

Re: Sega 32X Core

Has anyone had any success getting Spiderman to work? I get a CRC error which hangs the screen when I play it.
by Grechy34
Tue May 24, 2022 9:48 am
Forum: SNES (Super Nintendo Entertainment System)
Topic: MSU-1
Replies: 121
Views: 137972

Re: MSU-1

Hi All,

Can someone guide me on how to obtain this? I've updated my Mister but can't see any MSU-1 settings in the settings on SNES core?
by Grechy34
Tue Apr 26, 2022 3:33 am
Forum: Genesis / Mega Drive, Sega CD, 32X
Topic: Sega 32X Core
Replies: 115
Views: 72372

Re: Sega 32X Core

Pitfall only runs at 30FPS in-game on the 32x unfortunately, shame as it looks much better than the Mega Drive version I think it's an improvement over the SNES version as well. Does anyone else get a crash and debug message in Spiderman? It happens frequently when you fall to your death. Just curious if maybe I have a bad dump. Yep, it happened t...
by Grechy34
Tue Apr 26, 2022 3:29 am
Forum: Amiga (Minimig)
Topic: Apocalypse - Issues
Replies: 7
Views: 1744

Re: Apocalypse - Issues

akeley wrote: Fri Apr 15, 2022 7:28 am Look for "MegaAGS" on archive.org, it's a ready made hdd image.
Thank you!
by Grechy34
Thu Apr 14, 2022 11:32 pm
Forum: Amiga (Minimig)
Topic: Apocalypse - Issues
Replies: 7
Views: 1744

Re: Apocalypse - Issues

akeley wrote: Thu Apr 14, 2022 8:39 am A1200 on minimig is not cycle exact and runs faster than original Amiga 1200. Could be the reason. Also, I've only tried it briefly on my standard A1200 config, maybe some settings change would help.

Anyway, its WHDLoad seems to work fine, why not just use that?


Thanks. I haven’t set up WHDload but I think I might have too.
by Grechy34
Wed Apr 13, 2022 11:51 pm
Forum: Amiga (Minimig)
Topic: Apocalypse - Issues
Replies: 7
Views: 1744

Re: Apocalypse - Issues

Are you running this in A500 or A1200 mode? EDIT: can confirm it runs ok using A500 512+512 RAM + KS1.3 config. On A1200 I have the same glitches as you. Thanks for your reply! I am using the below settings and changed to 1.3. Mountains in the backround are still missing chunks. Not sure if I'm missing anything! EDIT: Turns out I'm an idiot. I cha...
by Grechy34
Wed Apr 13, 2022 11:01 am
Forum: Amiga (Minimig)
Topic: Apocalypse - Issues
Replies: 7
Views: 1744

Apocalypse - Issues

I seem too be having issues with the game Apocalypse. The game boots up fine but in game the games mountain assets in the backround are glitched and missing details. I've tried plenty of settings but can't seem to get it running properly. I've tried the same ADF files on an emulator and it works fine so I'm not sure what I'm missing. I've attached ...