Search found 17 matches
- Mon Jul 08, 2024 1:37 am
- Forum: Nintendo 64 (N64)
- Topic: N64 Core
- Replies: 581
- Views: 2220364
Re: N64 Core
I’ve been using emulators since early 2000s,but since 2019 when I bought the Mister ,In 90% of cases, I no longer use emulators because Mister, connected to a CRT and using matching controllers for each core, offers a superior experience, nearly identical to original hardware. That's the whole point of Mister FPGA. However, the N64 core doesn’t co...
- Mon Jul 01, 2024 2:59 am
- Forum: General Discussions
- Topic: Mister update error
- Replies: 5
- Views: 3768
Re: Mister update error
So I resolved this one today! Seems as if I had a rom in my arcade folder the script didn’t like. The update all did a complete update once I took it out.
- Sun Jun 30, 2024 10:33 am
- Forum: General Discussions
- Topic: Mister update error
- Replies: 5
- Views: 3768
Re: Mister update error
You mean run update all again? Yes I have. Same error repeats unfortunately.
- Sun Jun 30, 2024 2:47 am
- Forum: General Discussions
- Topic: Mister update error
- Replies: 5
- Views: 3768
Mister update error
Greetings all, I am suddenly having issues updating my MiSTer. Below is taken from the update all log. Can someone with superior knowledge assist me here? env: { "CURL_SSL": "", "COMMIT": "2bd8794", "LOCATION_STR": "MiSTer", "DEBUG": "false", "KEY_IGNORE_TIME"...
- Thu Sep 14, 2023 11:21 am
- Forum: Arcade Cores
- Topic: Atari System 1 & 2
- Replies: 115
- Views: 75603
- Wed May 17, 2023 4:53 am
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 995
- Views: 689767
Re: Sega Saturn Core in Development
Darius Gaiden still no sound effects for me. Not sure if it’s isolated. Single ram setup.
- Fri Mar 03, 2023 11:55 am
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 995
- Views: 689767
Re: Sega Saturn Core in Development
Good to hear from him, in such horrendous circumstances.
- Fri Mar 03, 2023 11:45 am
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Sega 32X Core
- Replies: 115
- Views: 72372
Re: Sega 32X Core
Stupid Dufus wrote: ↑Sat Feb 25, 2023 12:10 amWith the 23.02.24 update the demo of Amazing Spider-Man doesn't appear to crash anymore. Haven't actually played the game to confirm that it won't crash in-game.
Confirmed fix for me!
- Tue Nov 08, 2022 4:11 am
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 995
- Views: 689767
Re: Sega Saturn Core in Development
Sound should work for single and dual SDRAM configurations, when using the latest core version; sound volume lower than usual, perhaps. At the start of the game there's the OPTION menu, where you can test sounds Just a question guys. Darius Gaiden has no sound effects for me (Single Ram) but I've noticed there was sound on a Youtube video I watche...
- Tue Nov 01, 2022 6:44 am
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 995
- Views: 689767
Re: Sega Saturn Core in Development
Just a question guys. Darius Gaiden has no sound effects for me (Single Ram) but I've noticed there was sound on a Youtube video I watched. Is that due to the single vs dual ram set up?
- Thu Sep 15, 2022 12:17 am
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Sega 32X Core
- Replies: 115
- Views: 72372
Re: Sega 32X Core
Has anyone had any success getting Spiderman to work? I get a CRC error which hangs the screen when I play it.
- Tue May 24, 2022 9:48 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: MSU-1
- Replies: 121
- Views: 137972
Re: MSU-1
Hi All,
Can someone guide me on how to obtain this? I've updated my Mister but can't see any MSU-1 settings in the settings on SNES core?
Can someone guide me on how to obtain this? I've updated my Mister but can't see any MSU-1 settings in the settings on SNES core?
- Tue Apr 26, 2022 3:33 am
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Sega 32X Core
- Replies: 115
- Views: 72372
Re: Sega 32X Core
Pitfall only runs at 30FPS in-game on the 32x unfortunately, shame as it looks much better than the Mega Drive version I think it's an improvement over the SNES version as well. Does anyone else get a crash and debug message in Spiderman? It happens frequently when you fall to your death. Just curious if maybe I have a bad dump. Yep, it happened t...
- Tue Apr 26, 2022 3:29 am
- Forum: Amiga (Minimig)
- Topic: Apocalypse - Issues
- Replies: 7
- Views: 1744
- Thu Apr 14, 2022 11:32 pm
- Forum: Amiga (Minimig)
- Topic: Apocalypse - Issues
- Replies: 7
- Views: 1744
Re: Apocalypse - Issues
akeley wrote: ↑Thu Apr 14, 2022 8:39 am A1200 on minimig is not cycle exact and runs faster than original Amiga 1200. Could be the reason. Also, I've only tried it briefly on my standard A1200 config, maybe some settings change would help.
Anyway, its WHDLoad seems to work fine, why not just use that?
Thanks. I haven’t set up WHDload but I think I might have too.
- Wed Apr 13, 2022 11:51 pm
- Forum: Amiga (Minimig)
- Topic: Apocalypse - Issues
- Replies: 7
- Views: 1744
Re: Apocalypse - Issues
Are you running this in A500 or A1200 mode? EDIT: can confirm it runs ok using A500 512+512 RAM + KS1.3 config. On A1200 I have the same glitches as you. Thanks for your reply! I am using the below settings and changed to 1.3. Mountains in the backround are still missing chunks. Not sure if I'm missing anything! EDIT: Turns out I'm an idiot. I cha...
- Wed Apr 13, 2022 11:01 am
- Forum: Amiga (Minimig)
- Topic: Apocalypse - Issues
- Replies: 7
- Views: 1744
Apocalypse - Issues
I seem too be having issues with the game Apocalypse. The game boots up fine but in game the games mountain assets in the backround are glitched and missing details. I've tried plenty of settings but can't seem to get it running properly. I've tried the same ADF files on an emulator and it works fine so I'm not sure what I'm missing. I've attached ...