One last question...
Can i specify one resolution for HDMI, and another for I/O Board's VGA output ?
Like 1920x1080 for HDMI, and 1280x1024 for the TFT I have on the VGA Port ?
Thanks
Search found 12 matches
- Fri Apr 29, 2022 6:27 pm
- Forum: Official Project Addon Boards
- Topic: MiSTer with I/O Board VGA Output
- Replies: 10
- Views: 4504
- Tue Apr 26, 2022 12:20 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: GameSave MD/Gen. : Wonderboy in Monsterworld
- Replies: 6
- Views: 4986
Re: GameSave MD/Gen. : Wonderboy in Monsterworld
For those who might be interested, I deducted the way cheats engine recognizes the games, and the way to enable cheats for the patched rom.
- Tue Apr 26, 2022 12:18 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: Wonder Boy in Monster World
- Replies: 13
- Views: 15437
Re: Wonder Boy in Monster World
in fact, the Cheats engine recognises the game based on its CRC-32 value. For "Wonderboy in Monsterworld UE" unpatched the archive name is : Wonder Boy in Monster World (USA, Europe) [ 1592F5B0 ].zip All you have to do is to copy the cheats archive, and change its name to have the CRC-32 of the patched rom. I have tested the value calcula...
- Tue Apr 26, 2022 11:15 am
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: GameSave MD/Gen. : Wonderboy in Monsterworld
- Replies: 6
- Views: 4986
Re: GameSave MD/Gen. : Wonderboy in Monsterworld
@Lisko : Thanks for the information. Indeed, I've found said patch.
Now, I'll have to figure how to apply it... Google is my friend
Now, I'll have to figure how to apply it... Google is my friend
- Mon Apr 25, 2022 9:19 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: GameSave MD/Gen. : Wonderboy in Monsterworld
- Replies: 6
- Views: 4986
GameSave MD/Gen. : Wonderboy in Monsterworld
Hello, I'm having an issue with "Wonderboy in Monsterworld", the game does not save progression when it is supposed to. :cry: From what I've read it's because there's no SRAM support, at least at the moment. I understand this support being consider optional for Sports Games to store high scores ... but for RPGs, it's a major flaw not to s...
- Sun Apr 24, 2022 6:09 pm
- Forum: General Discussions
- Topic: Best SHMUPs for the MiSTer
- Replies: 56
- Views: 42256
Re: Best SHMUPs for the MiSTer
My 30cts contribution to this thread.
MD/ Genesis
- ThunderForce III (does not suffer the slowdowns of 4th game)
- Gynoug
PCEngine/TG16
- Super Star Soldier
MD/ Genesis
- ThunderForce III (does not suffer the slowdowns of 4th game)
- Gynoug
PCEngine/TG16
- Super Star Soldier
- Sat Apr 23, 2022 7:27 pm
- Forum: Official Project Addon Boards
- Topic: MiSTer with I/O Board VGA Output
- Replies: 10
- Views: 4504
Re: MiSTer with I/O Board VGA Output
@FoxbatStargazer : it worked. I stated the option for refresh_min/max to 60Hz ... Et Voilà ...
Display is always set up to 60Hz whatever the Console/Rom region I start.
And I've not noticed any strange display behaviour.
I think this topic has come to its end regarding the original subject.
Thanks a lot for your help.
Nickola
Display is always set up to 60Hz whatever the Console/Rom region I start.
And I've not noticed any strange display behaviour.
I think this topic has come to its end regarding the original subject.
Thanks a lot for your help.
Nickola
- Sat Apr 23, 2022 10:29 am
- Forum: Official Project Addon Boards
- Topic: MiSTer with I/O Board VGA Output
- Replies: 10
- Views: 4504
Re: MiSTer with I/O Board VGA Output
[...]Use the refresh_min variable in Mister.ini. If the core tries to output something below the refresh, it will instead use your video_mode timings as if it was vsync_adjust=0, which is probably 60 hz. Note this means that 50 hz content will have to be interpolated to 60 hz before it is output. This means smooth scrolling on Amiga or C64 will be...
- Fri Apr 22, 2022 8:06 pm
- Forum: Official Project Addon Boards
- Topic: MiSTer with I/O Board VGA Output
- Replies: 10
- Views: 4504
Re: MiSTer with I/O Board VGA Output
Hi, Now that the MiSTer is able to display a proper résolution on the VGA Screen, I have a new question : Is there a way to prevent the use of multiple "video profiles" between the Cores ? I mean (maybe I'm not using the right words) : - If I start the Genesis Core, with an US/JP Game, the output will be in "NTSC" 60Hz, and disp...
- Thu Apr 21, 2022 6:29 pm
- Forum: Official Project Addon Boards
- Topic: MiSTer with I/O Board VGA Output
- Replies: 10
- Views: 4504
Re: MiSTer with I/O Board VGA Output
Thanks , I'll try this.
By the way, this Flatscreen is that old that it does not have a DVI.
[Edit]
@FoxbatStargazer : It's definitely better with the options you stated.
[/Edit]
By the way, this Flatscreen is that old that it does not have a DVI.
[Edit]
@FoxbatStargazer : It's definitely better with the options you stated.
[/Edit]
- Thu Apr 21, 2022 1:51 pm
- Forum: Official Project Addon Boards
- Topic: MiSTer with I/O Board VGA Output
- Replies: 10
- Views: 4504
Re: MiSTer with I/O Board VGA Output
Hello again,
After some more reading, and further investigating, I had not activated the "Forced_ScanDoubler=1", so I now have a correct display on my VGA LCD Screen.
What's now keeping me from being completely happy with my setup is the actual resolution displayed...
After some more reading, and further investigating, I had not activated the "Forced_ScanDoubler=1", so I now have a correct display on my VGA LCD Screen.
What's now keeping me from being completely happy with my setup is the actual resolution displayed...
- Thu Apr 21, 2022 10:47 am
- Forum: Official Project Addon Boards
- Topic: MiSTer with I/O Board VGA Output
- Replies: 10
- Views: 4504
MiSTer with I/O Board VGA Output
Hello, I have this setup : - DE10-Nano - 128Mb SDRam Module - I/O Board v6.1 I've put a 128GB Samsung SD Card set up as detailed in the tutorial, connected to my TV through HDMI. I proceeded with Downloader / Updater scripts. I've not yet put games. So far, the mister is running well. I tried the "input test" with no issue. Now, from the ...