If you don't need support/fixes for specific controllers, controller adapters, Wheels, force feedback etc...then it's probably fine.
Search found 279 matches
- Thu Nov 21, 2024 1:09 am
- Forum: Linux
- Topic: Is it important to keep Linux up to date on MiSTer?
- Replies: 11
- Views: 841
- Thu Nov 21, 2024 12:35 am
- Forum: Linux
- Topic: Is it important to keep Linux up to date on MiSTer?
- Replies: 11
- Views: 841
Re: Is it important to keep Linux up to date on MiSTer?
Check the commits and you see what you are missing when you never update the kernal.
- Thu Nov 21, 2024 12:31 am
- Forum: Linux
- Topic: Is it important to keep Linux up to date on MiSTer?
- Replies: 11
- Views: 841
Re: Is it important to keep Linux up to date on MiSTer?
You get the Linux update automatically via update_all.script.
- Mon Nov 11, 2024 3:10 am
- Forum: Arcade Cores
- Topic: Update all is hanging while downloading mame roms 11/9/24
- Replies: 8
- Views: 1386
Re: Update all is hanging while downloading mame roms 11/9/24
Copy bbmanw.zip manually and the update_all.script works fine. At least on my MiSTer.
- Sun Nov 10, 2024 7:07 pm
- Forum: Arcade Cores
- Topic: Toaplan
- Replies: 29
- Views: 14177
Re: Toaplan
Same here. Seems broken atm.
- Sun Nov 03, 2024 11:43 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: DK Country 1 & 3 Not Working
- Replies: 6
- Views: 1250
Re: DK Country 1 & 3 Not Working
Try roms from a No-Intro set. Both games are working just fine with the current core.
- Tue Oct 29, 2024 5:12 pm
- Forum: Genesis / Mega Drive, Sega CD, 32X
- Topic: MiSTer Nuked-MD Mega Drive Core
- Replies: 153
- Views: 84752
Re: MiSTer Nuked-MD Mega Drive Core
With VRR capable displays tearing and stutter shouldn't happen anymore in most emulators (if they have VRR support of course).
- Tue Oct 29, 2024 4:54 pm
- Forum: Sony PlayStation (PSX)
- Topic: Any games use both sticks?
- Replies: 8
- Views: 1841
Re: Any games use both sticks?
Apocalypse. The right stick is for shooting iirc.
- Sat Oct 26, 2024 6:32 pm
- Forum: Display Devices
- Topic: Dell P1914S 1280x1024 LCD. Can any owners share their ini file? I want 4x integer for Amiga and C64 but so far no luck
- Replies: 17
- Views: 1917
Re: Dell P1914S 1280x1024 LCD. Can any owners share their ini file? I want 4x integer for Amiga and C64 but so far no lu
- Sat Oct 26, 2024 5:52 pm
- Forum: Arcade Cores
- Topic: New Salamander Core ROMs
- Replies: 2
- Views: 1447
Re: New Salamander Core ROMs
Just manually copy the roms from a somewhat current Mame set and it works fine.
- Sat Oct 26, 2024 5:08 pm
- Forum: Display Devices
- Topic: Dell P1914S 1280x1024 LCD. Can any owners share their ini file? I want 4x integer for Amiga and C64 but so far no luck
- Replies: 17
- Views: 1917
Re: Dell P1914S 1280x1024 LCD. Can any owners share their ini file? I want 4x integer for Amiga and C64 but so far no lu
- Sat Oct 26, 2024 4:18 am
- Forum: Display Devices
- Topic: Dell P1914S 1280x1024 LCD. Can any owners share their ini file? I want 4x integer for Amiga and C64 but so far no luck
- Replies: 17
- Views: 1917
Re: Dell P1914S 1280x1024 LCD. Can any owners share their ini file? I want 4x integer for Amiga and C64 but so far no lu
Have you tried vscale_mode=5? The Settlers uses a viewable 352x272 resolution, which is close enough to 5:4. But: A higher native screen resolution gives you of course a better chance to hit a perfect integer while filling the whole screen.
- Sat Oct 26, 2024 3:45 am
- Forum: Display Devices
- Topic: Dell P1914S 1280x1024 LCD. Can any owners share their ini file? I want 4x integer for Amiga and C64 but so far no luck
- Replies: 17
- Views: 1917
Re: Dell P1914S 1280x1024 LCD. Can any owners share their ini file? I want 4x integer for Amiga and C64 but so far no lu
The Amiga never had fixed resolutions. The entire screen is fully programmable, and a lot of games uses a non-standard viewable image size. You never get a real full screen or a decent integer you want for all the games. It works best for PAL overscan games like the The Settlers or some from Team 17.
- Fri Oct 25, 2024 7:36 pm
- Forum: Newcomers Forum
- Topic: OS needs to be updated
- Replies: 5
- Views: 1361
Re: OS needs to be updated
The Linux OS update is usually fully automated via update_all script.
- Tue Oct 22, 2024 7:10 pm
- Forum: Other Console Cores
- Topic: FM Towns and GameCube Core Possible?
- Replies: 21
- Views: 3209
Re: FM Towns and GameCube Core Possible?
Very early though. Not really usable yet.
- Wed Oct 09, 2024 7:13 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: SNES Save State Test core
- Replies: 62
- Views: 18673
Re: SNES Save State Test core
As he said. Only once. Not per session or game. Load "savestates.bin" file once and you can save & load the states for all games.
- Tue Oct 08, 2024 12:57 am
- Forum: General Discussions
- Topic: Turbo cores
- Replies: 5
- Views: 1169
Re: Turbo cores
- Sun Oct 06, 2024 6:26 pm
- Forum: General Discussions
- Topic: Turbo cores
- Replies: 5
- Views: 1169
Re: Turbo cores
There are a lot of Arcade cores with a turbo option. Don't think there is a list though.
- Wed Oct 02, 2024 10:10 pm
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 995
- Views: 689720
Re: Sega Saturn Core in Development
Ok, i take it back. The single Ram "Saturn_unstable_20240929_15da53.rbf" core has CD audio too for Battle Garegga. Make sure you get a proper multi bin/cue redump image. Got a single bin/cue before and that one was borked.
- Wed Oct 02, 2024 9:18 pm
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 995
- Views: 689720
Re: Sega Saturn Core in Development
Saturn_unstable_20240929_15da53.rbf
I tested this single Ram version, and it's just like i said. So, only the Dual Ram build seems to work fine here for now.
- Wed Oct 02, 2024 8:06 pm
- Forum: Sega Saturn
- Topic: Sega Saturn Core in Development
- Replies: 995
- Views: 689720
Re: Sega Saturn Core in Development
Not really. There is crackle at the "Raizing" logo and that's it.
- Tue Oct 01, 2024 1:13 am
- Forum: Nintendo 64 (N64)
- Topic: N64 game patches to increase N64 Core compatibility
- Replies: 50
- Views: 20550
Re: N64 game patches to increase N64 Core compatibility
No, the patches are directly included inside the "N64-database.txt" file.
- Thu Sep 26, 2024 10:00 pm
- Forum: Amiga (Minimig)
- Topic: CHD handling bug?
- Replies: 8
- Views: 2266
Re: CHD handling bug?
Probably an issue with the included FMV intro in MPEG-1 format. I doubt that the CD32 MPEG addon module is implemented yet. Forgot about it that Cannon Fodder CD32 uses it, should be the only game though (besides the support for Video-CD movies).
- Wed Sep 25, 2024 4:40 pm
- Forum: Nintendo 64 (N64)
- Topic: Goldeneye & Perfect Dark - improve framerate?
- Replies: 10
- Views: 2642
Re: Goldeneye & Perfect Dark - improve framerate?
Extreme accuracy on all levels isn' t important for 3D Konsoles like the N64. It's quite a bit different to older 8bit/16bit systems which really need cycle exact timings.
- Tue Sep 24, 2024 4:23 pm
- Forum: Arcade Cores
- Topic: Pro Tennis and Pro Baseball
- Replies: 2
- Views: 1283
Re: Pro Tennis and Pro Baseball
Make sure you have the latest Jotego updates via update_all.script. Then go to Dip Switch -> Service Mode = on. There you can set the flip screen = on option. Don't forget to use "Reset to apply" to save the settings.
- Mon Sep 23, 2024 9:46 pm
- Forum: Nintendo 64 (N64)
- Topic: Goldeneye & Perfect Dark - improve framerate?
- Replies: 10
- Views: 2642
- Mon Sep 23, 2024 7:50 pm
- Forum: Nintendo 64 (N64)
- Topic: Goldeneye & Perfect Dark - improve framerate?
- Replies: 10
- Views: 2642
Re: Goldeneye & Perfect Dark - improve framerate?
Yes, the turbo core gives you a very noticeable framerate boost. You don't need special settings. Load the games and have fun.
- Mon Sep 23, 2024 7:04 pm
- Forum: Sega Saturn
- Topic: Has anyone actually gotten the mouse to work?
- Replies: 10
- Views: 2610
Re: Has anyone actually gotten the mouse to work?
https://segaretro.org/Shuttle_Mouse#Lis ... rted_games
Some nice games are supported.
- Mon Sep 23, 2024 4:34 pm
- Forum: Sega Saturn
- Topic: Has anyone actually gotten the mouse to work?
- Replies: 10
- Views: 2610
Re: Has anyone actually gotten the mouse to work?
Yes, you need the latest (18.09.2024) Saturn unstable.
- Mon Sep 23, 2024 4:13 pm
- Forum: Sega Saturn
- Topic: Has anyone actually gotten the mouse to work?
- Replies: 10
- Views: 2610
Re: Has anyone actually gotten the mouse to work?
Mouse works fine for me. Tested Virtua Cop 2. Make sure mouse it set as Pad 1 and ingame you have press the third/middle mouse button as start. The (also plugged) Joypad mapped "start" button also works.