Good idea! Done!
Search found 11 matches
- Tue Jul 23, 2024 3:29 pm
- Forum: Other Console Cores
- Topic: ColecoVision Different Bankswitching Scheme
- Replies: 3
- Views: 3030
- Fri Jul 12, 2024 2:56 pm
- Forum: Other Console Cores
- Topic: ColecoVision Different Bankswitching Scheme
- Replies: 3
- Views: 3030
Re: ColecoVision Different Bankswitching Scheme
I just found that in FinalBurn Neo the mapper is implemented. They call it "OCM"
Here: https://github.com/finalburnneo/FBNeo/c ... 20bcd9b847
Pitou!
- Thu Jul 04, 2024 10:13 pm
- Forum: Other Console Cores
- Topic: ColecoVision Different Bankswitching Scheme
- Replies: 3
- Views: 3030
ColecoVision Different Bankswitching Scheme
Hello, I did dump my Penguin Adventure cartridge and it uses a different scheme. The way it seems to work is that it writes the bank number to $FFFD and then do a read on $C000 or $A000 (strobe chip select probably). I did read from the connector and from the chip directly and files are the same If anyone is interested, I can help. I did play quick...
- Fri Apr 12, 2024 9:08 pm
- Forum: Other Console Cores
- Topic: Colecovision screen vert stretch
- Replies: 6
- Views: 4422
Re: Colecovision screen vert stretch
@Flandango, that was it!
Yes, it has to be a blank screen and now it works fine.
Thanks very much!
Pitou!
- Fri Apr 12, 2024 8:39 pm
- Forum: Other Console Cores
- Topic: Colecovision screen vert stretch
- Replies: 6
- Views: 4422
Re: Colecovision screen vert stretch
No problem, thanks for helping.
Here are 2 screenshots that show the issue.
- Fri Apr 12, 2024 2:20 pm
- Forum: Other Console Cores
- Topic: Colecovision screen vert stretch
- Replies: 6
- Views: 4422
Re: Colecovision screen vert stretch
; Set to 1 for automatic HDMI VSync rate adjust to match original VSync. ; Set to 2 for low latency mode (single buffer). ; This option makes video butter smooth like on original emulated system. ; Adjusting is done by changing pixel clock. Not every display supports variable pixel clock. ; For proper adjusting and to reduce possible out of range ...
- Thu Apr 11, 2024 10:00 pm
- Forum: Other Console Cores
- Topic: Colecovision screen vert stretch
- Replies: 6
- Views: 4422
Colecovision screen vert stretch
Hello,
I just noticed that when there is a screen change in a game the screen stretch vertically for a second then goes back to normal.
It's very noticeable in The Heist game.
I'm using the hdmi output.
Any idea?
Thanks!
Pitou!
- Sun Sep 11, 2022 3:39 pm
- Forum: Linux
- Topic: Backup of SD Card + USB Disk to NAS
- Replies: 8
- Views: 3311
Re: Backup of SD Card + USB Disk to NAS
Basically, you just need to backup the /media/fat directory If your SD fails, you can re-install from start and then copy back the fat dir. I'm doing the setup on mine and doing backups on my NAS as I progress. At the end it's only a matter of a couple of files to update (like the arcade cores) All of this is a manual process, as you mentioned the ...
- Sun Aug 14, 2022 8:39 pm
- Forum: Linux
- Topic: Stuck in the "Mr Fusion is installing MiSTer" Screen
- Replies: 5
- Views: 1709
Re: Stuck in the "Mr Fusion is installing MiSTer" Screen
As stated in the FAQ if it doesn't reboot, just power off and power on
You could also rewrite your sd card
Pitou
You could also rewrite your sd card
Pitou
- Sun Aug 14, 2022 8:17 pm
- Forum: Arcade Cores
- Topic: Current Method for ROM Hacks
- Replies: 5
- Views: 1753
Re: Current Method for ROM Hacks
Yes you're right, I agree. I forget to mention *if* the hardware is identical and the rom knows how to talk to that hardware.
Thanks for pointing out
Pitou!
Thanks for pointing out
Pitou!
- Sat Aug 13, 2022 2:52 pm
- Forum: Arcade Cores
- Topic: Current Method for ROM Hacks
- Replies: 5
- Views: 1753
Re: Current Method for ROM Hacks
Hello, Basically if you did execute the update script, all the files structure is in place. All you have to do is put your roms in the /media/fat/games/<machine> directory. So if you have hacked roms, just put them there as well. You can do it via sftp or just put your microSD card in your PC and copy the rom files. Of course, you have to find the ...