Search found 52 matches

by dcubed
Wed Oct 16, 2024 6:43 pm
Forum: General Discussions
Topic: Analogue 3D is available to preorder
Replies: 17
Views: 2806

Re: Analogue 3D is available to preorder

That price is incredible for the hardware this thing is packing!

How on earth are they managing to sell a device for $250 that is packing a 220k LE Intel Cyclone 10GX!? That’s almost double the size of the Cyclone V in the DE-10 Nano! :o

by dcubed
Thu Jul 04, 2024 3:52 pm
Forum: Input Devices
Topic: Sinden Lightgun MiSTer Support Published
Replies: 21
Views: 7116

Re: Sinden Lightgun MiSTer Support Published

Phenomenal work! Congrats on finally making it happen!

Will defo be buying some of your guns at some point :D

Hopefully we'll get Saturn support too once the core itself starts supporting the Virtua Gun.

Also, props for using a MiSTer Multisystem in that video, they're great pieces of kit.

by dcubed
Tue May 21, 2024 6:02 pm
Forum: General Discussions
Topic: MARS is now...MPRS?
Replies: 16
Views: 8020

Re: MARS is now...MPRS?

The way i see it their solution seems promising. They say they will stay open source and it's the most important to me. I don't understand why people buy garbage from analogue. Because despite their generally awful communication and endless delays/poor product availablitiy, the products that they do eventually produce are pure quality. I've owned ...
by dcubed
Mon Apr 22, 2024 4:21 pm
Forum: NES (Nintendo Entertainment System)
Topic: VS System support. Anyone working on it?
Replies: 1
Views: 5846

VS System support. Anyone working on it?

Hey there. Was just thinking the other day about the VS System version of the NES and wishing it was available on MiSTer. The Analogue Pocket Spiritualised NES core seems to have full support for the VS System, so it must be possible. Has anyone tried to get the VS System games working on the MiSTer NES core? Would be awesome to be able to play the...
by dcubed
Mon Apr 15, 2024 12:34 pm
Forum: Hardware Setups
Topic: MiSTer Multisystem - All-in-One System
Replies: 395
Views: 1356250

Re: MiSTer Multisystem - All-in-One System

Glad to hear that you'll be continuing to support the Multisystem Rick. It's a great piece of hardware that's basically the perfect entrypoint into the MiSTer ecosystem for most people, and it's reassuring to know that I'll be able to continue to get parts/replacement systems in the future should I ever need them or want another MMS :) Absolutely l...
by dcubed
Wed Apr 03, 2024 4:49 pm
Forum: Arcade Cores
Topic: Namco ND-1
Replies: 48
Views: 59344

Re: Namco ND-1

Hey there. Hope things are all going well with the core. Wishing you the best of luck with it!

by dcubed
Sun Mar 31, 2024 12:49 pm
Forum: Arcade Cores
Topic: Galaga 88?
Replies: 6
Views: 3741

Re: Galaga 88?

You're in luck!

https://twitter.com/topapate/status/1773742577830789446

All of the other Namco System 1 games will be coming down the line as well.

by dcubed
Thu Mar 14, 2024 10:58 am
Forum: Nintendo 64 (N64)
Topic: N64 Core Development Ends
Replies: 43
Views: 29127

Re: N64 Core Development Ends

Shame that we're not quite 100% there, but still; being far more accurate and reliable than any PC-based software emulator aint half bad at all! Robert's core is, by far, the most accurate representation of the N64's hardware that you can currently get outside of owning original hardware now. Incredible achievement by Robert here, and it also means...
by dcubed
Sun Dec 31, 2023 2:31 pm
Forum: Arcade Cores
Topic: Namco ND-1
Replies: 48
Views: 59344

Re: Namco ND-1

Awesome progress! Looking real good! :D

by dcubed
Fri Dec 08, 2023 8:27 pm
Forum: Arcade Cores
Topic: Namco ND-1
Replies: 48
Views: 59344

Re: Namco ND-1

This kicks arse! Great work so far!

Cant wait to see Pac-Man Arrangement up and running on MiSTer! :D

by dcubed
Mon Nov 20, 2023 5:32 pm
Forum: Arcade Cores
Topic: Namco ND-1
Replies: 48
Views: 59344

Re: Namco ND-1

I wrote the original MAME driver for this hardware (note I didn't implement the rotation used in Galaga Arrangement - is it even there now?) I own the Vol 1 PCB and had the SMT graphics ROMs removed temporarily so they could be dumped. Someone else dumped the Vol 2 ROMs. The graphics processor is the Yamaha YGV-608 - a multi-layer scrolling tilema...
by dcubed
Mon Oct 16, 2023 8:41 pm
Forum: Other Console Cores
Topic: Virtual Boy
Replies: 30
Views: 34603

Re: Virtual Boy

Old Arcade games use a unique board per game, leading to these games having 1 core just for themselves. 1 core for 22 games isn't too absurd Most arcade boards share some basic hardware, such as Motorolo 68000 CPUs. So core developers can make use of pre-existing FPGA solutions for those chips; and where there isn't a current solution? New CPU cor...
by dcubed
Mon Oct 16, 2023 6:41 pm
Forum: Other Console Cores
Topic: Virtual Boy
Replies: 30
Views: 34603

Re: Virtual Boy

Problem with a VB core is that it's a lot of work for a tiny library of just 22 games, whose CPU is shared with only one other system (The PCFX; which has a similar problem).

Also, without stereoscopic 3D support, you lose the main appeal of the system in the first place. So more work would have to go into supporting SBS 3D.

by dcubed
Mon Oct 16, 2023 5:35 pm
Forum: General Discussions
Topic: Analogue N64 Product
Replies: 32
Views: 22016

Re: Analogue N64 Product

More details... https://www.pastemagazine.com/games/analogue/analogues-next-retro-game-console-is-a-4k-nintendo-64 ● Anything that connects to the N64 via its cartridge expansion slot (cartridge pak, rumble pak, transfer pak, or even the very rare Bio-Sensor that came with Tetris 64 in Japan) will work with Analogue 3D, so long as players connect a...
by dcubed
Mon Oct 16, 2023 3:53 pm
Forum: General Discussions
Topic: Analogue N64 Product
Replies: 32
Views: 22016

Re: Analogue N64 Product

That's nuts that they're actually attempting an FPGA N64! I'd be very interested to see what hardware they're using inside this thing; there's no way it's running on the same Cyclone V that they've been using before, since the DE10 nano is only just barely able to handle Robert's in-progress N64 core. No doubt it's gonna cost a fortune, given the h...
by dcubed
Wed Oct 11, 2023 1:04 pm
Forum: Nintendo 64 (N64)
Topic: Nintendo 64 Input Situation
Replies: 107
Views: 57566

Re: Nintendo 64 Input Situation

GuilhermeC wrote: Wed Oct 11, 2023 5:00 am

Weird, I did just that with my DS4. Did you try configuring it in the MiSTer main menu before setting up inside the N64 core?

Oh? That works? Thanks for the heads up, might have to give that a try at some point :D

by dcubed
Tue Oct 10, 2023 3:09 pm
Forum: Sega Saturn
Topic: Well I was going to post that the Saturn has its own section on the MiSTer Github...
Replies: 1
Views: 6311

Re: Well I was going to post that the Saturn has its own section on the MiSTer Github...

Wahey! It's about time! Should've happened ages ago, but at least it's here now.

The core is starting to get mature enough that we're getting close to it being a viable way to play a big chunk of the Saturn's library.

by dcubed
Tue Oct 10, 2023 3:07 pm
Forum: Nintendo 64 (N64)
Topic: Nintendo 64 Input Situation
Replies: 107
Views: 57566

Re: Nintendo 64 Input Situation

Naturally the best choice is going to be the official Switch NSO N64 controller (or the original N64 controller with some sort of adapter). Perfect 1:1 mapping. Anything else is going to be a bit of an awkward compromise. The reality of the situation is that N64 games don't really feel natural on anything other than that original controller; it's a...
by dcubed
Fri Oct 06, 2023 7:51 am
Forum: Development for MiSTer
Topic: Discussion and Development of a 'MiSTer 2.0' Modular Hardware Platform
Replies: 71
Views: 61609

Re: Discussion and Development of a 'MiSTer 2.0' Modular Hardware Platform

I just noticed that the Efinix Ti 180 FPGA is finally available on Digikey for $55 in small quantities (80 units). I think there's a place for a System-on-Module (SoM) ecosystem like the Raspberry Pi 4 CM. It may be possible to match the capability of the DE-10 with a cheaper board that's also portable. I think there's a lot of interest in a cheap...
by dcubed
Thu Oct 05, 2023 8:23 pm
Forum: Nintendo 64 (N64)
Topic: N64: To PAL or not to PAL?
Replies: 11
Views: 14272

Re: N64: To PAL or not to PAL?

As someone who grew up playing PAL N64 games throughout that entire generation? NTSC all the way.

I swapped all my PAL carts for NTSC ones about 15 years ago and never looked back. No way would I ever go back to PAL now. The games just play so much better at their originally intended speed.

by dcubed
Thu Oct 05, 2023 11:06 am
Forum: Hardware Setups
Topic: Are You Going to Re-Configure Your MiSTer Setup for Dual RAM?
Replies: 86
Views: 59736

Re: Are You Going to Re-Configure Your MiSTer Setup for Dual RAM?

Until a dual RAM version of the MiSTercade comes out? No.

by dcubed
Mon Sep 25, 2023 12:30 pm
Forum: General Discussions
Topic: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?
Replies: 78
Views: 29973

Re: The “Cycle Accurate” Conundrum and Is There a List of Cores That Are?

I think one major aspect of MiSTer that doesn't get much attention is its user experience. It's so painless and simple, Update All literally does everything for you as far as setup goes. Starting a game is as simple as turning it on and selecting a game, and another thing... that startup is instant. There's no lengthy bootup process, there's no hef...
by dcubed
Thu Aug 31, 2023 5:14 pm
Forum: Hardware Setups
Topic: Open Source release of MiSTer Multisystem Console hardware all-in-one I/O design
Replies: 211
Views: 85249

Re: Open Source release of MiSTer Multisystem Console hardware all-in-one I/O design

Great job with it!

I got my MiSTer Multisystem about a year ago and absolutely love my one! :D

by dcubed
Tue Aug 29, 2023 3:07 pm
Forum: Arcade Cores
Topic: Battletoads
Replies: 37
Views: 13351

Re: Battletoads

I hope Sergey gets to complete this core eventually. Would be killer to have this game fully up and running properly :D

by dcubed
Wed Jul 19, 2023 6:02 pm
Forum: Other Console Cores
Topic: FPGA Sega Dreamcast?
Replies: 27
Views: 24499

Re: FPGA Sega Dreamcast?

This definitely isn't gonna run on the DE10 nano, but it's great to see someone make a start on a future implementation. I wouldn't expect to see any real tangible results for a good 3-5 years at least though, assuming that Ash can stick it out that long. Still, exciting to see a glimpse of the future of FPGA console cores nonetheless. And work on ...
by dcubed
Fri Jul 07, 2023 3:07 pm
Forum: Input Devices
Topic: New 8bitdo Official NeoGeo Controller
Replies: 75
Views: 16484

Re: New 8bitdo Official NeoGeo Controller

Very nice! Have always wanted to try one of these controllers. And wireless? Yes please! :D

by dcubed
Mon Jun 19, 2023 9:48 pm
Forum: Arcade Cores
Topic: Data East's RoboCop 2 Announcement
Replies: 16
Views: 8479

Re: Data East's RoboCop 2 Announcement

Oh dang! Caveman Ninja and Edward Randy!? Amazing! :D

by dcubed
Tue Jun 06, 2023 5:50 pm
Forum: Arcade Cores
Topic: Irem M72 Core on HDMI
Replies: 3
Views: 1400

Re: Irem M72 Core on HDMI

Awesome! Glad you got it sorted :)

by dcubed
Mon Jun 05, 2023 3:45 pm
Forum: Arcade Cores
Topic: Irem M72 Core on HDMI
Replies: 3
Views: 1400

Re: Irem M72 Core on HDMI

The Irem M72 runs its games at 55.02hz. Most likely your TV isn’t compatible with that refresh rate. Try changing the Vsync Adjust settings in your MiSTer ini (to vsync_adjust=0), that will force the MiSTer to output at your TV’s native 60hz refresh rate (at the cost of some occasional stuttering and additional input latency). The core itself does ...
by dcubed
Sun Apr 23, 2023 10:04 pm
Forum: Arcade Cores
Topic: MD/Genesis Based Arcade Boards (SEGA System C & Mega Play)
Replies: 2
Views: 1477

MD/Genesis Based Arcade Boards (SEGA System C & Mega Play)

Hi there. Was just wondering if anyone has attempted to get the Mega Drive-based arcade boards up and running on MiSTer? I get that the SEGA System C/C2 isn't identical to a stock Mega Drive (Eschewing the Z80 entirely in favour of an overclocked 68000 and featuring a different colour encoder chip that bypasses the MD VDP's 64 colour limitations fo...