Search found 141 matches
- Wed Nov 20, 2024 11:56 pm
- Forum: Arcade Cores
- Topic: Crazy Otto core?
- Replies: 14
- Views: 3022
Re: Crazy Otto core?
- Fri May 24, 2024 9:40 am
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 820
- Views: 4469099
Re: MiSTer updates and changelog
Space Invaders:
- Add freeplay option to some of the games (a bit like the Coin-Up device for real cabinets)
- Add mouse / trackball control for "Shuffleboard" so it is now playable.
- Update SYS
- Fri Apr 26, 2024 8:49 am
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 820
- Views: 4469099
Re: MiSTer updates and changelog
Arcade Bally Astrocade
- Freeplay option for Space Zap
- Improved sound mixing
- Update SYS
- Thu Dec 14, 2023 10:23 am
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 820
- Views: 4469099
Re: MiSTer updates and changelog
Arcade games - Crazy Balloon, Cosmic Guerilla, Cosmic Z80 and Astrocade
- Update framework
- Wed Nov 29, 2023 8:44 pm
- Forum: Arcade Cores
- Topic: Polaris
- Replies: 13
- Views: 13383
Re: Polaris
I've added a DIP to the Polaris MRA that allows you to 'overclock' the CPU and that seems to reduce the flicker.
It may have other effects as well, but gameplay seems the same to me!
It only affects polaris, and cannot be enabled for any of the other games supported by the core.
- Wed Nov 29, 2023 5:05 pm
- Forum: Arcade Cores
- Topic: Polaris
- Replies: 13
- Views: 13383
Re: Polaris
- Mon Nov 27, 2023 12:51 pm
- Forum: Arcade Cores
- Topic: Polaris
- Replies: 13
- Views: 13383
Re: Polaris
Flicker not caused by that then, will revert and see if I can find another reason - Cheers
- Wed Nov 22, 2023 7:53 pm
- Forum: Arcade Cores
- Topic: Polaris
- Replies: 13
- Views: 13383
Re: Polaris
I made a few changes, updated the SYS files and have completed Polaris.MRA
need to do a pull request, but if someone wants to check this first ...
- Tue Nov 14, 2023 11:35 pm
- Forum: Arcade Cores
- Topic: Polaris
- Replies: 13
- Views: 13383
Re: Polaris
Looking at the core it seems (to me) that it is calling the interrupts back to front (it does one mid frame and one at end frame)
changing that to call them in the opposite order and the flashing sub stops flickering
need to check that it doesn't break anything else in the core (and maybe add some visible screen update to confirm my suspicion)
- Sat Nov 04, 2023 11:54 pm
- Forum: Arcade Cores
- Topic: Polaris
- Replies: 13
- Views: 13383
Re: Polaris
I had a look, it basically works but does not look like it uses P2 controls plus the sound is totally wrong (if it makes any)
Also for some reason the sub 'flickers', not sure why that is, it even does it if you set it to B&W so it draws it in white.
- Sun Oct 29, 2023 10:39 am
- Forum: Arcade Cores
- Topic: Polaris
- Replies: 13
- Views: 13383
Re: Polaris
- Fri Jul 14, 2023 9:10 pm
- Forum: Development for MiSTer
- Topic: How Difficult Is It to Add Vertical Flip to a Core?
- Replies: 15
- Views: 11290
Re: How Difficult Is It to Add Vertical Flip to a Core?
- Sun Jul 09, 2023 2:27 pm
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 820
- Views: 4469099
Re: MiSTer updates and changelog
- Sat Jul 01, 2023 11:25 pm
- Forum: Other Console Cores
- Topic: Astrocade Core
- Replies: 23
- Views: 26863
Re: Astrocade Core
I've been doing some changes on the arcade version to fix a few problems, but one is the difference in colours.
Can someone try this version and see if the colours now match the original a little closer.
Thanks
- Wed Jun 14, 2023 10:19 am
- Forum: Arcade Cores
- Topic: Cosmic Guerilla
- Replies: 13
- Views: 3045
Re: Cosmic Guerilla
- Wed May 17, 2023 5:13 pm
- Forum: Arcade Cores
- Topic: Galaxian Update
- Replies: 12
- Views: 2858
Re: Galaxian Update
- Fri May 05, 2023 10:12 am
- Forum: Arcade Cores
- Topic: Galaxian Update
- Replies: 12
- Views: 2858
Re: Galaxian Update
When I get my galaxian PCB working again, I'll bung a scope on the various chips and see what waveform it creates and then see if any changes need to be made to what is there to get it a bit closer to reality.
- Tue May 02, 2023 7:53 pm
- Forum: Arcade Cores
- Topic: Galaxian Update
- Replies: 12
- Views: 2858
Re: Galaxian Update
- Mon May 01, 2023 9:33 pm
- Forum: Arcade Cores
- Topic: Galaxian Update
- Replies: 12
- Views: 2858
Re: Galaxian Update
- Tue Apr 04, 2023 3:18 pm
- Forum: MiSTer Updates & Changelog
- Topic: MiSTer updates and changelog
- Replies: 820
- Views: 4469099
Re: MiSTer updates and changelog
New arcade core: Cosmic Guerilla
TMS9980 based game from Universal
- Tue Apr 04, 2023 1:43 pm
- Forum: Arcade Cores
- Topic: Cosmic Guerilla
- Replies: 13
- Views: 3045
Re: Cosmic Guerilla
HerrBerzerk wrote: ↑Tue Apr 04, 2023 11:53 amGreat game, played it a lot. How about the sound? Did you use samples or is the sound already digital?
All analogue so until I get my maths degree it's done using samples.
- Fri Mar 31, 2023 11:12 pm
- Forum: Arcade Cores
- Topic: Cosmic Guerilla
- Replies: 13
- Views: 3045
Cosmic Guerilla
- Thu Mar 16, 2023 4:11 pm
- Forum: Arcade Cores
- Topic: Shadow Mask Support for Older Arcade Cores
- Replies: 5
- Views: 1629
- Wed Mar 01, 2023 5:23 pm
- Forum: General Discussions
- Topic: Abandoned Cores, Long Outstanding Feature Requests
- Replies: 24
- Views: 5894
Re: Abandoned Cores, Long Outstanding Feature Requests
Peter-FPGA wrote: ↑Wed Mar 01, 2023 3:24 pmAcorn BBC and master support for normal disk and tape images, at the moment it only works with mmc images.
Disks now work on Master since AlanSW added DFS support - go into the settings and change the default boot and pick a disk to use.
You don't get the option on BBC B (yet!) - have to see how tricky it is to add.
- Wed Jan 18, 2023 11:50 pm
- Forum: Arcade Cores
- Topic: Professor Pac-Man
- Replies: 6
- Views: 1512
Re: Professor Pac-Man
Professor pacman ran on a version of the bally astrocade hardware with different graphics hardware giving 16 colours and it also had masses of banked rom (768k)
it uses the same custom chips used by Gorf, Wizard of Wor, Robby Roto etc.
- Thu Dec 15, 2022 10:15 pm
- Forum: Arcade Cores
- Topic: Grobda - Shield Button not Working?
- Replies: 24
- Views: 3925
Re: Grobda - Shield Button not Working?
- Thu Dec 15, 2022 9:22 am
- Forum: Arcade Cores
- Topic: Grobda - Shield Button not Working?
- Replies: 24
- Views: 3925
Re: Grobda - Shield Button not Working?
Fixed the aspect, added DIPs to mra (except coinage, since code for IO chip does not take any notice anyway)
Added some code to zero the DAC when it plays other sound effects (Grobda leaves it set to $07)
Please test this whilst I sort out what needs to be checked in as a pull request.
- Wed Dec 14, 2022 5:11 pm
- Forum: Arcade Cores
- Topic: Grobda - Shield Button not Working?
- Replies: 24
- Views: 3925
Re: Grobda - Shield Button not Working?
- Tue Dec 13, 2022 9:53 pm
- Forum: Arcade Cores
- Topic: Grobda - Shield Button not Working?
- Replies: 24
- Views: 3925
Re: Grobda - Shield Button not Working?
I've not done the DIPs yet, but self test, controls and speech should now be fine and I have tried some of the other games and they still seem to work.
so whilst I sort out DIP settings for Grobda, can you please do some testing and make sure that all of the other MRAs using this core still work as expected.
- Mon Dec 12, 2022 11:18 pm
- Forum: Arcade Cores
- Topic: Grobda - Shield Button not Working?
- Replies: 24
- Views: 3925
Re: Grobda - Shield Button not Working?
I have the shield button working and it now passes the self test.
Just need to tidy up the code and add the DIPS and DAC port.