Search found 19 matches

by RexMendicorvm
Mon Nov 11, 2024 3:08 am
Forum: General Discussions
Topic: Dual RAM Testing?
Replies: 6
Views: 893

Re: Dual RAM Testing?

Ok, but if there weren't any RAM in the 2nd slot, or if the RAM was bad, it wouldn't work, right?

by RexMendicorvm
Sun Nov 10, 2024 8:52 pm
Forum: General Discussions
Topic: Dual RAM Testing?
Replies: 6
Views: 893

Re: Dual RAM Testing?

Ok, so the Saturn dual core wouldn't run at all on a single 128 stick (stupid question, I guess 😝)? It seems to run pretty well on my setup, so I guess they're both working then!

by RexMendicorvm
Thu Nov 07, 2024 1:42 pm
Forum: General Discussions
Topic: Dual RAM Testing?
Replies: 6
Views: 893

Dual RAM Testing?

I recently upgraded from having 1x128 RAM module to having 2x128 modules. Is there a way to test that both RAM modules are operating correctly and working at the same time? I believe "mem test" only tests one of the modules, right? Any info here would be appreciated. Thanks!

by RexMendicorvm
Sun Oct 20, 2024 4:07 pm
Forum: Other Console Cores
Topic: Atari Jaguar Core
Replies: 195
Views: 200359

Re: Atari Jaguar Core

Just upgraded to 256 ram and I'm giving this core a go. I've tried a few games but I can't progress beyond the cube; any tips on making it work?

by RexMendicorvm
Wed Jun 19, 2024 8:03 am
Forum: Sega Master System / Game Gear
Topic: SEGA Game Gear 2 Player Core (Link Cable)
Replies: 5
Views: 8581

Re: SEGA Game Gear 2 Player Core (Link Cable)

Sorry to necro, but is anyone aware of any work done in this direction (towards a 2-player Game Gear core)? Thanks!

by RexMendicorvm
Sun Jun 09, 2024 8:56 pm
Forum: Arcade Cores
Topic: Has anyone been able to get Donkey Kong 2 to run?
Replies: 10
Views: 4236

Re: Has anyone been able to get Donkey Kong 2 to run?

Sorry for necro-posting, but has anyone been able to cobble together a workable mra for DK2 yet? Thanks!

by RexMendicorvm
Mon May 13, 2024 12:30 am
Forum: Linux
Topic: OpenBOR for MiSTer
Replies: 100
Views: 35847

Re: OpenBOR for MiSTer

I installed the core via "OpenBOR_Updater.sh" ("OpenBOR_Install.sh" wasn't working for me). I can get to the pak menu, but every time I try to load a pak it either crashes immediately to a "Press any key" prompt, or it starts to load but then crashes to this: "/media/fat/Scripts/OpenBOR_HDMI.sh: line 13: 15910 Seg...
by RexMendicorvm
Sat Feb 03, 2024 11:35 am
Forum: Other Console Cores
Topic: Atari 7800 / 2600
Replies: 565
Views: 685488

Re: Atari 7800 / 2600

Every time I try to play "Rikki & Vikki" on the 7800 core I just get flashing trash on the screen. Is there some special setting that needs to be enabled for the game to run properly?

by RexMendicorvm
Fri Jan 05, 2024 8:52 pm
Forum: Arcade Cores
Topic: Namco ND-1
Replies: 48
Views: 59344

Re: Namco ND-1

Happy New Year! Progress on this core looks great; can't wait to see it fully completed!

by RexMendicorvm
Wed Nov 01, 2023 4:29 pm
Forum: Other Computer / System Cores
Topic: "Myths & Dragons" for MSX
Replies: 2
Views: 2772

"Myths & Dragons" for MSX

Has anyone been able to get this to run on the MSX core? It keeps crashing on me & I have every setting maxxed out.

by RexMendicorvm
Tue Oct 31, 2023 3:21 am
Forum: Other Computer / System Cores
Topic: Problem with VHD on MSX Core
Replies: 0
Views: 5129

Problem with VHD on MSX Core

Hello! I'm trying to run "Knightmare Gold" on my MiSTer using a VHD w\ an "AUTOEXEC.bas" file and SofaRun. For some reason when I load the VHD, it just plops me at the "A:\>" prompt. My bas file is as follows: 100 'save"autoexec.bas",a 110 CALL SYSTEM("sr game\kmg.com") 120 RUN I'm very green with ...
by RexMendicorvm
Mon Sep 18, 2023 2:56 am
Forum: General Discussions
Topic: RBF File Structure
Replies: 5
Views: 4489

RBF File Structure

Is there a standard way the RBF files are structured? For example, is there something like a "header" that has the name of the core, how it relates to the folder structure, etc. that is uniform to cores, or does every developer do it their own way? If it is more or less standardized, is it possible to edit these values in some way (like i...
by RexMendicorvm
Mon Sep 11, 2023 6:03 pm
Forum: Nintendo 64 (N64)
Topic: N64 Core
Replies: 581
Views: 2220307

Re: N64 Core

Great work, Robert! Is there any way to make the core run in full screen mode?

by RexMendicorvm
Sat Sep 09, 2023 9:23 pm
Forum: Input Devices
Topic: Edit .map Files?
Replies: 2
Views: 2411

Edit .map Files?

Is there any way to edit .map files or are they only configurable via the menu?

by RexMendicorvm
Thu Sep 07, 2023 10:14 pm
Forum: Amiga (Minimig)
Topic: Mapping Keyboard to Gamepad?
Replies: 13
Views: 6608

Mapping Keyboard to Gamepad?

I’d like to be able to map keys onto my gamepad for the Minimig core, but this seems impossible from the menu (aside from the temporary remap while the core is loaded). Is there anyway to edit the .map file for the core directly in order to assign keys to button presses? Please pardon my ignorance; still figuring out some of the basics!

by RexMendicorvm
Sun Mar 19, 2023 6:39 pm
Forum: Input Devices
Topic: Atari VCS Classic Stick Spinner Support
Replies: 18
Views: 8887

Re: Atari VCS Classic Stick Spinner Support

Was VCS spinner support removed? I don’t see any note of it in the changelog, but I can’t enable it after updating my Mister. Anyone else having trouble after updating? EDIT: False alarm! It appears that one of the VCS joysticks was busted; the other one I have works. Regarding rotary joystick support: it does work in “Forgotten Worlds” (pretty wel...
by RexMendicorvm
Sat Mar 18, 2023 7:10 pm
Forum: Input Devices
Topic: GUN4IR Setup
Replies: 2
Views: 1849

Re: GUN4IR Setup

Thanks so much! Sorry for being so dense, lol.

by RexMendicorvm
Sat Mar 18, 2023 5:24 am
Forum: Input Devices
Topic: GUN4IR Setup
Replies: 2
Views: 1849

GUN4IR Setup

Got one of the newer GUN4IR units from RPEG Electronics and it appears to work natively as a mouse in most cores, but the aim seems way off. When I try to calibrate it through F10, it only seems to register movement on the upper side of the screen and I can’t complete to process. In addition, if I try to add it as an input device (either general or...
by RexMendicorvm
Mon Oct 10, 2022 11:56 pm
Forum: Input Devices
Topic: Atari VCS Classic Stick Spinner Support
Replies: 18
Views: 8887

Re: Atari VCS Classic Stick Spinner Support

Forgive my necro-posting, but I can't get the spinner to work on this thing using the "back-red" enable combo. Anyone have a clue as to what the issue is? Was the enabling code changed? TIA.