Dummies Guide to SNAC?
Dummies Guide to SNAC?
I have an IO Board 5.5. I understand I’ll need to mod this for use with the Sega SNAC adapter board (I’ve got some pictures saved of what I believe is necessary to do)
I’ve got a PCE board complete, but before I plug it all in, I think I need to leave the jumper link on the main SNAC board open?
What is the purpose of x1? Some photos of assembled SNAC main boards I’ve seen haven’t soldered the JST connector in.
Thanks
Pete
Re: Dummies Guide to SNAC?
Thanks!
Eli
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Re: Dummies Guide to SNAC?
I'm not sure what PCE peripherals you're planning to plug in to SNAC, but be forewarned that the current open-collector designs don't work well with anything beyond a simple 2-button pad (or FTDI cable if you're using Chris Covell's PCEmon). I'm looking into ways to improve this, and will update the TGFX-16 core forum if/when there is any news.
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Re: Dummies Guide to SNAC?
I'm pretty sure that the jumper is related to using one additional line on the SNAC connector - which needs a corresponding modification to the I/O board (up to version 6.0).
I have an IO board version 6.0 and I leave the jumper and connector open/unconnected.
Re: Dummies Guide to SNAC?
- belgarcat
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Re: Dummies Guide to SNAC?
I'm about to start assembling the SNAC board, and I'm also hesitant about the jumper in this board. In my case, I have a DigitalIO v1.2 which has an jumper selector for NES/SNES and Genesis connections. In this case, don't know if I should connect or not the jumper in the SNAC board.
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Re: Dummies Guide to SNAC?
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Re: Dummies Guide to SNAC?
Do you remember which version I/O you had? I want to do this modification on my 5.6XL I/O board but it seems impossible to find any official guide or information on this..crispycritter911 wrote: ↑Mon Jul 06, 2020 1:12 am This is the modification I did to my older I/O board. I've since upgraded to the digital I/O. I've made both a USB and HDMI versions of SNAC from a UK seller. My understanding that if you have a jumper for I/O pin or the modification to your board, you can leave the jumper plugged in on the SNAC board. If you do not have this option on you IO board, leave the jumper out.
Re: Dummies Guide to SNAC?
There are basically 2 traces to cut, and one wire and a 100 ohms resistor to solder. My Snes and PC engine controllers work perfectly with it, however I can't get my Sega Genesis Justifier gun to work, so I'm not 100% sure it works.
Re: Dummies Guide to SNAC?
Thanks for the picture and info! I'll give that a try. I don't have a gun for Sega, but I could at least verify that controllers work (NES, SNES, Sega), and NES Zapper.JayBee wrote: ↑Sun Sep 27, 2020 1:20 pm I just did the mod for the 5.6XL, using this image:
There are basically 2 traces to cut, and one wire and a 100 ohms resistor to solder.
My Snes and PC engine controllers work perfectly with it, however I can't get my Sega Genesis Justifier gun to work, so I'm not 100% sure it works.
Re: Dummies Guide to SNAC?
- NES Zapper work fine
- SNES original controller works fine
- Mega Drive/Genesis retro-bit official 6 button Sega controller acts super wierd. In 240p test-suit I can test all buttons but when pressing start it registers almost all buttons except A and B. I tried playing Flashback, and in the menu buttons work, but in-game only start button registers. I also tried playing Psycho Pinball and in the menu a couple of button presses are registered even though nothing is pressed. In level select d-pad does not work. In-game d-pad works etc.. very strange issues.
I think these issues are related to the controller, perhaps some timing issue? Unfortunately I don't have any other Sega controller to test with at the moment..
Anyone recognize these issues? Perhaps retro-bit controller model is not compatible with MiSTer through SNAC?
- legacypixels
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Re: Dummies Guide to SNAC?
There are known issues with the Retrobit 6 button and SNAC. The Retrobit is less tolerant of too tight timing loops with some Genesis ROMsguzzard wrote: ↑Sun Sep 27, 2020 11:18 pm Ok modded the I/O board.
- NES Zapper work fine
- SNES original controller works fine
- Mega Drive/Genesis retro-bit official 6 button Sega controller acts super wierd. In 240p test-suit I can test all buttons but when pressing start it registers almost all buttons except A and B. I tried playing Flashback, and in the menu buttons work, but in-game only start button registers. I also tried playing Psycho Pinball and in the menu a couple of button presses are registered even though nothing is pressed. In level select d-pad does not work. In-game d-pad works etc.. very strange issues.
I think these issues are related to the controller, perhaps some timing issue? Unfortunately I don't have any other Sega controller to test with at the moment..
Anyone recognize these issues? Perhaps retro-bit controller model is not compatible with MiSTer through SNAC?
Re: Dummies Guide to SNAC?
Thanks for the info! Is this know issue documented somewhere or is it something I would have found out by googling and searching through forums?legacypixels wrote: ↑Mon Sep 28, 2020 4:17 am There are known issues with the Retrobit 6 button and SNAC. The Retrobit is less tolerant of too tight timing loops with some Genesis ROMs
Would be really great to collect all these pieces of info regarding how to modify the older versions of the I/O board, as well as information regarding controller compatibility etc, perhaps wiki page in SNAC github repo? I will reach out to blue212 and see if that's possible. I can help with documentation as well.
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Re: Dummies Guide to SNAC?
Re: Dummies Guide to SNAC?
But in order to get my Sega Justifier to work correctly, I had to put the jumper in the correct position on the SNAC board (bridged position).
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Re: Dummies Guide to SNAC?
JayBee wrote: ↑Sun Sep 27, 2020 1:20 pmI just did the mod for the 5.6XL, using this image:
There are basically 2 traces to cut, and one wire and a 100 ohms resistor to solder.
My Snes and PC engine controllers work perfectly with it, however I can't get my Sega Genesis Justifier gun to work, so I'm not 100% sure it works.
Thanks for the link.
I have a 5.6 Board as well and like to mod it for Sega Controller but I think 2 cuts are not enough.
If you cut only the two lines at the bottom side there is still an top side connection between the modded SNAC Pin (The Yellow Dot at the drawing) and R42/R43/R44.
As all Data Pins on ioboard 5.6..6.1 have an 10K/100Ohm Resistor combination i added the following in addition to the linked mod:
Another 10K Resistor connected to C7/3.3v and the 100hm Resistor
A third cut on top to remove the connection between the modded SNAC Pin and R42/R43/R44
Another connection from 3.3V to R42 (Red Line)
Does this makes sense or is this too much?
Maybe I am completly wrong?
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Re: Dummies Guide to SNAC?
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Re: Dummies Guide to SNAC?
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