Last Armageddon graphical glitch

LeftEmpty
Posts: 148
Joined: Sun May 24, 2020 6:47 pm
Has thanked: 4 times
Been thanked: 4 times

Last Armageddon graphical glitch

Unread post by LeftEmpty »

Hello,

I am experiencing a slight graphical glitch in Last Armageddon. After a fight, the borders of some of the coastline are changed to parts of the ideograms used to signal an encounter ("獲物がいたぜ!").
Here is a screen capture :
IMG_2475.jpg
IMG_2475.jpg (867.59 KiB) Viewed 8134 times
I don't have a mean to test another dump, as I don't own the game anymore. If anybody can check it with their own (it shouldn't be difficult: you can skip the lengthy cutscenes and jump straight into the action).

Cheers!
dshadoff
Core Developer
Posts: 547
Joined: Sun May 24, 2020 9:30 pm
Has thanked: 20 times
Been thanked: 145 times

Re: Last Armageddon graphical glitch

Unread post by dshadoff »

Investigation would need a savegame to easily reproduce.
Also, would need to verify that this doesn't happen on real machine (I've never played this game so I can't say whether this is an existing bug on any of the pressings).
LeftEmpty
Posts: 148
Joined: Sun May 24, 2020 6:47 pm
Has thanked: 4 times
Been thanked: 4 times

Re: Last Armageddon graphical glitch

Unread post by LeftEmpty »

The procedure is the same whether you load a saved game or start a new one:
- Wait for the title screen, press run button at the prompt;
- Skip the intro sequence by holding the II button;
- Start a new game (first option) or load a saved one (second option) at the menu;
- Hold down the I button to skip time until an encounter happens;
- Press I to resolve the fight automatically;
- Walk a little to the south; the coastline should appear, allong with glitches.

The glitch didn't happen from what I recall of the game at the time, but I don't know which revision it was, nor was I even aware there were revisions back then!
The one I'm running on the MiSTer is Rev 6 apparently. I ran a burnt copy I had lying around (which I suspect is the same revision), and no glitch were apparent on a Laser Active.

Here is a saved game, but it is probably simpler to just run a new game, as it drops you nearly to the same point.
Attachments
Last Armageddon (Japan) (Rev 6).sav.zip
(495 Bytes) Downloaded 237 times
dshadoff
Core Developer
Posts: 547
Joined: Sun May 24, 2020 9:30 pm
Has thanked: 20 times
Been thanked: 145 times

Re: Last Armageddon graphical glitch

Unread post by dshadoff »

OK, I was able to reproduce it on MiSTer, and not on real hardware, using a consistent image (my own).
I have opened a GitHub issue for it.
LeftEmpty
Posts: 148
Joined: Sun May 24, 2020 6:47 pm
Has thanked: 4 times
Been thanked: 4 times

Re: Last Armageddon graphical glitch

Unread post by LeftEmpty »

Thank you very much for confirming it and making the effort to report it, David!
dshadoff
Core Developer
Posts: 547
Joined: Sun May 24, 2020 9:30 pm
Has thanked: 20 times
Been thanked: 145 times

Re: Last Armageddon graphical glitch

Unread post by dshadoff »

srg320 has fixed this today, and Sorgelig issued a new release.
LeftEmpty
Posts: 148
Joined: Sun May 24, 2020 6:47 pm
Has thanked: 4 times
Been thanked: 4 times

Re: Last Armageddon graphical glitch

Unread post by LeftEmpty »

Awesome!
Post Reply