Possibility of doubling audio channels?
Possibility of doubling audio channels?
Totally theoretical question: could audio channels be doubled to remove ducking during sound effects the way sprites can be set to unlimited? Sound effects often make one channel of music drop out for the duration of the effect, but I was hoping maybe each audio channel could be doubled or something to make sound effects play over all other tracks, instead of replacing one. This question could apply to any core, but I’m playing Genesis games and notice it a lot.
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Re: Possibility of doubling audio channels?
The games are coded to use the total available channels on the YM chip (or whatever chip is used for each console) so would require not only a complete rework of the core, but the games would need to be patched too.
I don't think it's likely.
I don't think it's likely.
Re: Possibility of doubling audio channels?
Got it! That’s what I was wondering: was it an easier thing like turning up sprite limits, or would it require a per-game solution. Thanks!