Arkanoid - Custom Aspect Ratio
- Alkadian
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Arkanoid - Custom Aspect Ratio
Hi,
I have just noticed that the Arkanoid core has been updated to support custom aspect ratios. This is great as it is one of my favourite arcade games of all time! Many thanks to the developer!
Could someone please advise on the 'correct' aspect ratio for this game? Is it 4:3 the right one? I am asking that as I have already a 4:3 (1600x1200 ) monitor and I would have thought that 4:3 would be the perfect match for it.
Thanks a lot and my apologies if this is an obvious question
I have just noticed that the Arkanoid core has been updated to support custom aspect ratios. This is great as it is one of my favourite arcade games of all time! Many thanks to the developer!
Could someone please advise on the 'correct' aspect ratio for this game? Is it 4:3 the right one? I am asking that as I have already a 4:3 (1600x1200 ) monitor and I would have thought that 4:3 would be the perfect match for it.
Thanks a lot and my apologies if this is an obvious question
Re: Arkanoid - Custom Aspect Ratio
The core will be updated in the next few days to make 200:171 the default aspect ratio so you don't have to set a custom ratio anymore.
Arcade core dev. for MiSTer.
Complete: Arkanoid, Time Pilot '84, Iron Horse, Jackal, Jailbreak (collab with Blackwine), Scooter Shooter, Finalizer - Super Transformation
In progress: none
Complete: Arkanoid, Time Pilot '84, Iron Horse, Jackal, Jailbreak (collab with Blackwine), Scooter Shooter, Finalizer - Super Transformation
In progress: none
- Alkadian
- Top Contributor
- Posts: 728
- Joined: Thu May 28, 2020 9:55 am
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- Been thanked: 119 times
- Alkadian
- Top Contributor
- Posts: 728
- Joined: Thu May 28, 2020 9:55 am
- Has thanked: 294 times
- Been thanked: 119 times
Re: Arkanoid - Custom Aspect Ratio
Guys,
Just out of curiosity, could you please explain how this 200:171 has been calculated? As I am very keen to learn more I have been browsing a little bit and I stumbled across this web source:
http://pineight.com/mw/index.php?title=Dot_clock_rates
According to this web site Arkanoid has got a pixel aspect ratio of 45:44 which equates to 1.023 as opposed to 200:171 which equates to 1.169.
I would really appreciate if someone could shed some light and my apologies if I am missing the obvious!
Thanks a lot.
Just out of curiosity, could you please explain how this 200:171 has been calculated? As I am very keen to learn more I have been browsing a little bit and I stumbled across this web source:
http://pineight.com/mw/index.php?title=Dot_clock_rates
According to this web site Arkanoid has got a pixel aspect ratio of 45:44 which equates to 1.023 as opposed to 200:171 which equates to 1.169.
I would really appreciate if someone could shed some light and my apologies if I am missing the obvious!
Thanks a lot.
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Re: Arkanoid - Custom Aspect Ratio
That site references the PAR un-rotated. Here's how the math works:Alkadian wrote: ↑Sat Nov 21, 2020 11:10 am Guys,
Just out of curiosity, could you please explain how this 200:171 has been calculated? As I am very keen to learn more I have been browsing a little bit and I stumbled across this web source:
http://pineight.com/mw/index.php?title=Dot_clock_rates
According to this web site Arkanoid has got a pixel aspect ratio of 45:44 which equates to 1.023 as opposed to 200:171 which equates to 1.169.
I would really appreciate if someone could shed some light and my apologies if I am missing the obvious!
Thanks a lot.
45 * 256 = 11,520
44 * 224 = 9,856
However, we need to put it in TA-TAY mode (TATE) and then divide to get the display aspect ratio:
9,856 / 11, 520 = 0.855555555555
So in TATE mode, the display aspect ratio is 0.8555555555 to 1. Now lets upscale that to a usable MiSTer divider:
85.56 * 2 = 171.12
100 * 2 = 200
So the closest we can get is 200/171.
Update: I'm told the MiSTer divider has been expanded, so a new exact divider would be 90:77. However, I'm also told the core has to render 225 lines instead of 224. This means the new flawless divider is as follows:
64 tall by 55 wide. That's spot-on.
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Re: Arkanoid - Custom Aspect Ratio
No sweat. Although I'm embarrassed in that I forgot to reduce 900:770 to just simply 90:77. However, as Ace pointed out, there's a mid-scanline shift that forces the MiSTer to render 225 lines instead of 224, so here's the math breakdown for that:
45 * 256 = 11,520
44 * 225 = 9,900
9,900 / 11520 = 0.859375 to 1
Converting 0.859375 to a fraction the MiSTer can use = 64:55 (I use an online calculator to be lazy: https://www.calculatorsoup.com/calculat ... ulator.php )
45 * 256 = 11,520
44 * 225 = 9,900
9,900 / 11520 = 0.859375 to 1
Converting 0.859375 to a fraction the MiSTer can use = 64:55 (I use an online calculator to be lazy: https://www.calculatorsoup.com/calculat ... ulator.php )