Radar Scope on MiSTer!

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wark91
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Radar Scope on MiSTer!

Unread post by wark91 »

Thanks Gyurco for Add Radar Scope on Mist and Alanswx to port it to Mister !
alanswx
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Re: Radar Scope on MiSTer!

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wark91 wrote: Thu Jan 14, 2021 9:25 am Thanks Gyurco for Add Radar Scope on Mist and Alanswx to port it to Mister !
The audio isn't complete. We need some samples for the missing sounds.
rhester72
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Re: Radar Scope on MiSTer!

Unread post by rhester72 »

Rather than samples, isn't FPGA kind of the ideal way to do it 'right' with simulated analog components that generate said sound?
dshadoff
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Re: Radar Scope on MiSTer!

Unread post by dshadoff »

My understanding is that Alan's time is not infinite; he is performing a transit through all of the Arcade cores to bring them up to date with the framework and add some functionality... in his 'spare time', this was a side project that he wanted to complete and move on.

Perhaps somebody will come back one day and implement an analog simulation... if you're volunteering, that would be great !
djsquare
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Re: Radar Scope on MiSTer!

Unread post by djsquare »

This was what many Donkey Kong cabinets were made out of back in the old days. Yeah this is missing sounds but this is still a wonderful core to have and very historical in regards to Nintendo failure pre Donkey Kong
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