Frotz/Z-Machine support
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Frotz/Z-Machine support
Hi everyone,
I'm currently looking into getting the Z-Machine text adventure interpreter Frotz working on the MiSTer in basically the same manner as bbond007 has managed to get Doom, Basilisk II and ScummVM running.
Really floating the idea since I know bbond007 has done this a few times before and it'd be great to have some help with this, but worst case I'm just going to try and reverse engineer what he's done.
That's all. Watch this space. Maybe.
I'm currently looking into getting the Z-Machine text adventure interpreter Frotz working on the MiSTer in basically the same manner as bbond007 has managed to get Doom, Basilisk II and ScummVM running.
Really floating the idea since I know bbond007 has done this a few times before and it'd be great to have some help with this, but worst case I'm just going to try and reverse engineer what he's done.
That's all. Watch this space. Maybe.
- Newsdee
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Re: Frotz/Z-Machine support
Why not port an FPGA core instead?
https://github.com/charcole/Z3
Alrhough more simply, why not just use ao486?
https://github.com/charcole/Z3
Alrhough more simply, why not just use ao486?
Re: Frotz/Z-Machine support
Since ScummVM runs Frotz already this seems pointless.cptmadness wrote: ↑Wed Jan 20, 2021 4:30 am the same manner as bbond007 has managed to get Doom, Basilisk II and ScummVM running.
https://wiki.scummvm.org/index.php?title=Glk/ZCode
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Re: Frotz/Z-Machine support
Because tbh the FPGA core looks very immature, and only supports up to the Z3 version of Z-Machine, while Frotz is very mature and supports all versions as far as I know.Newsdee wrote: ↑Thu Jan 21, 2021 12:53 am Why not port an FPGA core instead?
https://github.com/charcole/Z3
Alrhough more simply, why not just use ao486?
Also why not use AO486? Convenience mainly. Same reason as why I have ScummVM installed.
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Re: Frotz/Z-Machine support
Thank you, I was not aware of that. I'll test it and if it does everything then I'll retract this, no point in doing the all the work if ScummVM already does it.Mellified wrote: ↑Fri Jan 22, 2021 7:25 pmSince ScummVM runs Frotz already this seems pointless.cptmadness wrote: ↑Wed Jan 20, 2021 4:30 am the same manner as bbond007 has managed to get Doom, Basilisk II and ScummVM running.
https://wiki.scummvm.org/index.php?title=Glk/ZCode
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Re: Frotz/Z-Machine support
I found this thread so I copied all my infocom games on the SD, launched scummVM but the latest version (220) couldn't import any game , did you have any success?cptmadness wrote: ↑Sat Jan 23, 2021 12:48 pmThank you, I was not aware of that. I'll test it and if it does everything then I'll retract this, no point in doing the all the work if ScummVM already does it.Mellified wrote: ↑Fri Jan 22, 2021 7:25 pmSince ScummVM runs Frotz already this seems pointless.cptmadness wrote: ↑Wed Jan 20, 2021 4:30 am the same manner as bbond007 has managed to get Doom, Basilisk II and ScummVM running.
https://wiki.scummvm.org/index.php?title=Glk/ZCode
Re: Frotz/Z-Machine support
I used the 2.2.0 Unstable branch and was able to load Infocom games OK.misterious wrote: ↑Wed Jun 23, 2021 12:55 pm I found this thread so I copied all my infocom games on the SD, launched scummVM but the latest version (220) couldn't import any game , did you have any success?
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Re: Frotz/Z-Machine support
thanks, I installed the unstable branch and mass imported all the games!