Donkey Kong Update
- Aspie
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Donkey Kong Update
I downloaded the latest update to Donkey Kong today. The official version works fine but now all the alternative versions don't work, they start but are just scrambled graphics. How can I get them back working?
Thanks
Thanks
- Aspie
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Re: Donkey Kong Update
Thanks for that Wark. I thought maybe I had done something wrong or something got corrupted.
Re: Donkey Kong Update
Agreed - I just checked it out. I would pay to have the sounds fixed. I plays really close to my original PCB, but the sounds are bothersome.
- jlancaster86
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Re: Donkey Kong Update
The core is still relying on audio samples, as did MAME prior to 2007. Open the .mra files and you'll see them encoded in there.
Till somebody figures out a way to simulate the analogue audio hardware like modern versions of MAME do, we're stuck with those inaccurate sound effects.
Till somebody figures out a way to simulate the analogue audio hardware like modern versions of MAME do, we're stuck with those inaccurate sound effects.
Re: Donkey Kong Update
Thanks for the info. Does that include the music / tunes as well? It seems like the timing for the board beginning/end tunes is off. I don’t remember that being an issue in the early versions of MAME.jlancaster86 wrote: ↑Mon Feb 01, 2021 10:40 am The core is still relying on audio samples, as did MAME prior to 2007. Open the .mra files and you'll see them encoded in there.
Till somebody figures out a way to simulate the analogue audio hardware like modern versions of MAME do, we're stuck with those inaccurate sound effects.
- jlancaster86
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Re: Donkey Kong Update
No, it's mainly the running and jumping effects I was describing. You can download the old MAME samples here if you're curious.
I assume there are various timing issues in the core at the moment are cause for other wonkiness. Honestly, an accurate Donkey Kong core is what I'd love most for MiSTer right now, and I wish there a developer on Patreon I could support for it.
I assume there are various timing issues in the core at the moment are cause for other wonkiness. Honestly, an accurate Donkey Kong core is what I'd love most for MiSTer right now, and I wish there a developer on Patreon I could support for it.
Re: Donkey Kong Update
I agree. The music at the start/end is music is not right.mhartman wrote: ↑Mon Feb 01, 2021 12:44 pmThanks for the info. Does that include the music / tunes as well? It seems like the timing for the board beginning/end tunes is off. I don’t remember that being an issue in the early versions of MAME.jlancaster86 wrote: ↑Mon Feb 01, 2021 10:40 am The core is still relying on audio samples, as did MAME prior to 2007. Open the .mra files and you'll see them encoded in there.
Till somebody figures out a way to simulate the analogue audio hardware like modern versions of MAME do, we're stuck with those inaccurate sound effects.
Re: Donkey Kong Update
I'm new on the Mister scene and I'm going to get one when it's back in stock.
The thing is, me and my brother, are building a dedicated DK cab. I would love to see a DK core that has features such as mapping coin and start etc separately. And also I would love to have the sound effects as close as possible and that the highscore is saved!
Is it possible to support the development of the DK core via patreon or something to make it happen in an update?
I'm asking in all humility.
All the best!
The thing is, me and my brother, are building a dedicated DK cab. I would love to see a DK core that has features such as mapping coin and start etc separately. And also I would love to have the sound effects as close as possible and that the highscore is saved!
Is it possible to support the development of the DK core via patreon or something to make it happen in an update?
I'm asking in all humility.
All the best!
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- Core Developer
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Re: Donkey Kong Update
Coin and Start seem to be separate:Robgus wrote: ↑Sun Feb 21, 2021 3:59 pm I'm new on the Mister scene and I'm going to get one when it's back in stock.
The thing is, me and my brother, are building a dedicated DK cab. I would love to see a DK core that has features such as mapping coin and start etc separately. And also I would love to have the sound effects as close as possible and that the highscore is saved!
Is it possible to support the development of the DK core via patreon or something to make it happen in an update?
I'm asking in all humility.
All the best!
"J1,Jump,Start 1P,Start 2P,Coin;",
We will get around to trying to add the highscore saving. it is on our list. We are tackling the games hardware with more games on each board first.
Re: Donkey Kong Update
Thanks for the quick and kind reply! That was really great news (and forgive my ignorance)!
You are all doing amazing work, and if it is possible I would certainly like to contribute to the development of the DK core.
All the best!
You are all doing amazing work, and if it is possible I would certainly like to contribute to the development of the DK core.
All the best!