Load tapes on C64 Core
Load tapes on C64 Core
I dont get it to work.
I tried to load both TAP and T64.
When a tape is loaded I write load and get the "press play on tape". Then in the menu i choose Tape/play/pause and nothing happens.
what am I doing wrong?
I tried to load both TAP and T64.
When a tape is loaded I write load and get the "press play on tape". Then in the menu i choose Tape/play/pause and nothing happens.
what am I doing wrong?
- tontonkaloun
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Re: Load tapes on C64 Core
For some reason that doesent work for me. Nothing happens when i "mount" the tape. It just stays at "press play on tape" screen. Got the latest core. What could be wrong?
- tontonkaloun
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Re: Load tapes on C64 Core
Yes I am.
I have a Boot.rom in my games folder. Could it be something wrong with that? Do I need that file?
I have a Boot.rom in my games folder. Could it be something wrong with that? Do I need that file?
Re: Load tapes on C64 Core
That dont work for me. When I write load I get the press play on tape and from there I cant do nothing.
Hmmm strange
Hmmm strange
Re: Load tapes on C64 Core
Here is an old video of me loading a TAP file on the C64 core.
https://youtu.be/quZZeeWxOKI
And you did verify in the C64 OSD your Kernal is set to "Standard C64" as stated above?
Edit: if you enable Tape Sound On in the C64 OSD do you hear any tape loading audio?
Re: Load tapes on C64 Core
Yeah. I got standard C64 Kernal.
For me it dont work as in the video. I load the tap, get a little menu loading mounting bar. Then nothing. It is like I never pressed play on tape.
So I do exactly like in the video and it doesnt start to load.
For me it dont work as in the video. I load the tap, get a little menu loading mounting bar. Then nothing. It is like I never pressed play on tape.
So I do exactly like in the video and it doesnt start to load.
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Re: Load tapes on C64 Core
If you turn on tape sounds you can hear if the tape is starting too soon. None of my tapes were loading, then I turned on tape sounds and it turned out that the tape was playing before I managed to type LOAD. So now, I type LOAD, first, then load a tap file, then start it. Works every time.
Re: Load tapes on C64 Core
I dont even get any load sound. And i have turned it on.
I got another problem also. See If I can explain it Maybe it has something to do with it.
In the OSD menu. If I want to mount a D64 for exempel. I cant click on the Mount drive #8. I have to go down one step to mount drive 9. Then i can mount Drive 8. So if I wanted to mount drive 9 I would need to click the menu just below it. Everything is one step down for me to click.
I got another problem also. See If I can explain it Maybe it has something to do with it.
In the OSD menu. If I want to mount a D64 for exempel. I cant click on the Mount drive #8. I have to go down one step to mount drive 9. Then i can mount Drive 8. So if I wanted to mount drive 9 I would need to click the menu just below it. Everything is one step down for me to click.
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Re: Load tapes on C64 Core
Have you verified your tap images are working ok ? Are the zipped ? or unzipped ?
Personally, I would log into your mister from a PC, check in the config folder if there is a C64.cfg, and delete it. That way, you will start from a fresh cfg.
Personally, I would log into your mister from a PC, check in the config folder if there is a C64.cfg, and delete it. That way, you will start from a fresh cfg.
Re: Load tapes on C64 Core
The games is unzipped.
I deleted the Cfg file. I also installed new Mister & Menu.rbf and now it works
Thanks for the help guys!
I deleted the Cfg file. I also installed new Mister & Menu.rbf and now it works
Thanks for the help guys!
Re: Load tapes on C64 Core
Guys, I’m having a similar problem in that I am unable to load tape images. Sometimes I can here the tapes playing (they are all unzipped) but no luck actually loading anything.
I’ve looked in the config folder and I can’t actually see a C64.cfg file
I’ve looked in the config folder and I can’t actually see a C64.cfg file
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Re: Load tapes on C64 Core
Make sure you are pressing Shift + ESC first, then load a tap file. The problem this core has is that as soon as you load a tap, it plays straight way. There needs to be a play button, so you can type in the load command, then hit the virtual play button.
Also, make sure your tap images are 100% working. Test the offending ones in Vice64 on a PC, and see if they work ok on your PC.
I have tested over 100 random tap images, and never had one single problem.
Also, make sure your tap images are 100% working. Test the offending ones in Vice64 on a PC, and see if they work ok on your PC.
I have tested over 100 random tap images, and never had one single problem.
Re: Load tapes on C64 Core
I have a lot of T64 files. And I can't get them to work. What do I do?
1 press F12 and select Mount8
2 select the T64 file
3 press shift-escape, the loading is mentioned
after a while the screen clears with only the words 'sys' and 'ready' on them. run does nothing. What am I doing wrong?
edit: BTW crt, tap and d64 files work great
1 press F12 and select Mount8
2 select the T64 file
3 press shift-escape, the loading is mentioned
after a while the screen clears with only the words 'sys' and 'ready' on them. run does nothing. What am I doing wrong?
edit: BTW crt, tap and d64 files work great
Re: Load tapes on C64 Core
I believe the C64 core treats .t64 files as disks, not tapes. So if you use unmodified stock KERNAL you have to load those files with LOAD"*",8,1 and not Shift+RUN. The later initiates loading from Datassette, not the disk drive.
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Re: Load tapes on C64 Core
That's correct ^^. But it's an option for the patient folks, especially when it comes to bigger games. If you use modified kernel they will load instantly. I also have a lot of T64s and load them with Dolphin and Shift+Esc.
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- Grumpy-Old-Gamer
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Re: Load tapes on C64 Core
Tapes work fine for fine for me
Shift+ ESC then just mount the .tap from the core menu
Shift+ ESC then just mount the .tap from the core menu
Re: Load tapes on C64 Core
Strange. It does not seem to matter what I do, I still can't load T64 files.
When I reset into the standard core, go into F12 to mount a T64 file (tried numerous), then type load"*",8,1 I get a file not found error
When I reset into the dolphinos core, go into F12 to mount a T64 file, then type load"*",8,1 I get the same file not found error. When I use the Shift+ESC function I get a SYS on top of my screen (and RUN does nothing)
When I do the same with D64 files everything works.
When I reset into the standard core, go into F12 to mount a T64 file (tried numerous), then type load"*",8,1 I get a file not found error
When I reset into the dolphinos core, go into F12 to mount a T64 file, then type load"*",8,1 I get the same file not found error. When I use the Shift+ESC function I get a SYS on top of my screen (and RUN does nothing)
When I do the same with D64 files everything works.
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Re: Load tapes on C64 Core
The ,8 bit in the load command makes no sense. Just a single unqualified LOAD command should get you to the PRESS PLAY ON TAPE prompt, after which you can simulate the play button from the OSD. Loading from device 8 is literally the first floppy drive. That will not work. The computer expects wholly different signals on completely different ports for tape vs. floppy.
Shunting tape into a floppy-like data stream would require a lot of work on the core as well as the OS and introduce a plethora of wonky edge cases. I'd be extremely surprised if that is how it works.
Shunting tape into a floppy-like data stream would require a lot of work on the core as well as the OS and introduce a plethora of wonky edge cases. I'd be extremely surprised if that is how it works.
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Re: Load tapes on C64 Core
It is indeed strange because it works fine on my machine. I've played literally every game from 1982-1983 using the Gamebase collection. That's hundreds of titles, and most of them are .t64 - all worked no problem. Since we're using the same hardware and core, it must be something simple you've missed. Re-check everything is updated and that your .t64s actually work elsewhere. If you're running Dolphin/Jiffy first time, it needs loading its rom first from OSD. You can also set Parallel Port to Enabled (though it only makes it faster).Muppets4 wrote: ↑Tue Jul 27, 2021 2:07 pm Strange. It does not seem to matter what I do, I still can't load T64 files.
When I reset into the standard core, go into F12 to mount a T64 file (tried numerous), then type load"*",8,1 I get a file not found error
When I reset into the dolphinos core, go into F12 to mount a T64 file, then type load"*",8,1 I get the same file not found error. When I use the Shift+ESC function I get a SYS on top of my screen (and RUN does nothing)
When I do the same with D64 files everything works.
@Bas you're mosty likely right about ",8" making no sense, but it works nonetheless. Perhaps it wouldn't work on real hardware but it does here (both in normal and in Dolphin/Jiffy mode, same as Shift+Esc).
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Re: Load tapes on C64 Core
I wonder if the tape contents don't get DMA'd into the computer's RAM as a kind of "divine intervention" bypass for the whole loading process altogether. That would make data simply materialize out of thin air, which could throw off a multiloader or custom tape routine, but would usually be just fine. This would indeed never work on real hardware.
Question though.. a trick like this could do without the load command altogether. Why is it still there then?
Question though.. a trick like this could do without the load command altogether. Why is it still there then?
Re: Load tapes on C64 Core
T64 files are, in my interface on the Mister, not tape files. You have to load them like a D64 (disk) file. So you mount them like you mount the disk files. See the attached screenshot.Bas wrote: ↑Wed Jul 28, 2021 6:40 am The ,8 bit in the load command makes no sense. Just a single unqualified LOAD command should get you to the PRESS PLAY ON TAPE prompt, after which you can simulate the play button from the OSD. Loading from device 8 is literally the first floppy drive. That will not work. The computer expects wholly different signals on completely different ports for tape vs. floppy.
Shunting tape into a floppy-like data stream would require a lot of work on the core as well as the OS and introduce a plethora of wonky edge cases. I'd be extremely surprised if that is how it works.
Re: Load tapes on C64 Core
Same for me. T64-files are not working anymore. Those used to work by mounting as a disk (however strange that is).
Re: Load tapes on C64 Core
are you using Dolphindos or have you reverted to normal commodore ?
from the Dolphindos manual ...
The Dolphin DOS kernal does not support tape commands, therefore to use tape you must switch to the standard CBM kernal.
from the Dolphindos manual ...
The Dolphin DOS kernal does not support tape commands, therefore to use tape you must switch to the standard CBM kernal.
Re: Load tapes on C64 Core
I used standard kernal. This describes the issue I am having (not my report, though). https://github.com/MiSTer-devel/C64_MiSTer/issues/102
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Re: Load tapes on C64 Core
True. I update ~monthly so that's why I did not see it. MiSTer_20210719 is the latest that works, so I will keep it around for a while longer. Hopefully it will get fixed soon.
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Re: Load tapes on C64 Core
Stop using T64 files, you are not gaining anything over tap files.
T64 files are just high level files with headers, and a directory structure, which also contains metadata about the data that was on that tape.
Either, convert them to d64 or prg. Or, stick to tap files, or better still, d64 files. If you hate cracks, and intros, try g64.
T64 files are just high level files with headers, and a directory structure, which also contains metadata about the data that was on that tape.
Either, convert them to d64 or prg. Or, stick to tap files, or better still, d64 files. If you hate cracks, and intros, try g64.
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Re: Load tapes on C64 Core
I use Gamebase, which is the best 1G1R collection out there. It has a huge number of games in t64 format and converting them would be a mammoth task.
And I bet this breakdown is only temporary, since it's been working fine before. Thankfully somebody has already reported it.
And I bet this breakdown is only temporary, since it's been working fine before. Thankfully somebody has already reported it.
CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos