Update_All.sh and core DonkeyKong3

Kernel, Main, Utilities & Applications, Miscellaneous Devices.
exoticatom
Posts: 25
Joined: Tue Jan 05, 2021 12:33 pm
Has thanked: 12 times
Been thanked: 1 time

Update_All.sh and core DonkeyKong3

Unread post by exoticatom »

After running script update_all, I noticed in the log files following:

Code: Select all

Checking Arcade-DonkeyKong3
New core: DonkeyKong3_20210127.rbf
Checking MRA files
but later no rbf has been downloaded:

Code: Select all

Successfully updated cores:
SEGASYS1_20210218.rbf, 4-D Warriors.mra, Block Gal.mra, Bullfight.mra, Flicky.mra, I'm Sorry.mra, Mister Viking.mra, My Hero.mra, Pitfall II (unencypted, cheat).mra, Pitfall II.mra, Rafflesia.mra, Regulus.mra, Sega Ninja.mra, Spatter.mra, Star Jacker (alt).mra, Star Jacker.mra, Swat.mra, TeddyBoy Blues.mra, Up'n Down.mra, Water Match.mra, Wonder Boy.mra

DonkeyKong3_20210127.rbf is nowhere to be found....only Arcade_DonkeyKong3_20200714.rbf
If check https://github.com/gaz68/Arcade-DonkeyK ... /releases
last one is Arcade_DonkeyKong3_20200714.rbf

Is that normal? From where is pulled that new core?
thx
jca
Top Contributor
Posts: 1911
Joined: Wed May 27, 2020 1:59 pm
Has thanked: 145 times
Been thanked: 454 times

Re: Update_All.sh and core DonkeyKong3

Unread post by jca »

exoticatom
Posts: 25
Joined: Tue Jan 05, 2021 12:33 pm
Has thanked: 12 times
Been thanked: 1 time

Re: Update_All.sh and core DonkeyKong3

Unread post by exoticatom »

Do I have to always manually download updated rbfs?
Can I trigger redownload?
exoticatom
Posts: 25
Joined: Tue Jan 05, 2021 12:33 pm
Has thanked: 12 times
Been thanked: 1 time

Re: Update_All.sh and core DonkeyKong3

Unread post by exoticatom »

I have deleted update_all.last_successful_run and script is still reporting

Checking Arcade-DonkeyKong3
New core: DonkeyKong3_20210127.rbf
Checking MRA files

but it wont trigger download.
exoticatom
Posts: 25
Joined: Tue Jan 05, 2021 12:33 pm
Has thanked: 12 times
Been thanked: 1 time

Re: Update_All.sh and core DonkeyKong3

Unread post by exoticatom »

Ok found it.

iniside update.ini was this setting -> False. It should true, I guess.

#false for not downloading new cores at all,
#a string value, i.e. "NewCores", for downloading new cores in the "NewCores" subdirectory.
DOWNLOAD_NEW_CORES="True"


thanks for help.
User avatar
LamerDeluxe
Top Contributor
Posts: 1239
Joined: Sun May 24, 2020 10:25 pm
Has thanked: 887 times
Been thanked: 284 times

Re: Update_All.sh and core DonkeyKong3

Unread post by LamerDeluxe »

I've been using the update_all script and receiving new cores fine. I've just checked and I don't even have an update.ini file, I do have an update_all.ini file, but it doesn't contain the DOWNLOAD_NEW_CORES setting.
pbsk8
Posts: 289
Joined: Mon Dec 28, 2020 4:23 pm
Has thanked: 75 times
Been thanked: 33 times

Re: Update_All.sh and core DonkeyKong3

Unread post by pbsk8 »

update all script is a crazy one

after 1 month after I got my mister fpga kit and using the update all script, only two days ago it finally downloaded sega system 1 games.

I even googled to see if it was a new system just supported on mister, but I was wrong, since last year actually the support to this arcade was included.
Post Reply