Castlevania/Dracula Rondo Missing SFX?
Castlevania/Dracula Rondo Missing SFX?
Is that how the original sounded or is something broken with the core itself or maybe it's just my setup. Can anyone confirm that?
Re: Castlevania/Dracula Rondo Missing SFX?
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Re: Castlevania/Dracula Rondo Missing SFX?
Re: Castlevania/Dracula Rondo Missing SFX?
I tested the version from 05/17/2020 and the whip sound is a lot louder.
A lot of sfx still sounds weird or off, but I don't know if it's the game itself.
I tried a version from november 2020 and the sound was already low by that revision.
So yeah, must be... something.
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Re: Castlevania/Dracula Rondo Missing SFX?
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Re: Castlevania/Dracula Rondo Missing SFX?
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Re: Castlevania/Dracula Rondo Missing SFX?
I just played it yesterday for the first time in months. I don't know if it's "fixed", but it certainly sounded better and I could hear things that weren't there before.
Re: Castlevania/Dracula Rondo Missing SFX?
Re: Castlevania/Dracula Rondo Missing SFX?
In game sounds are on default. Core sounds are on 2x for CD audio and 4x for Master Audio. I've played around with the core sounds but it doesn't appear to work. Whip sounds are still too low to be heard over the BGM.
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Re: Castlevania/Dracula Rondo Missing SFX?
Switch "CD Audio Boost" back to "No" to get these back to balanced.
Re: Castlevania/Dracula Rondo Missing SFX?
Hey all,
Wanted to give an update on this one. So CD audio needs to be set to its lowest setting for this core or it'll drown out sound effects. I recently updated my sound system to a 5.1.3 setup and the sound effects come through clearly with the CD set to its lowest setting. Master audio is maxed out. Sadly, this one will largely depend on your setup as CD can still potentially drown out sfx even on the lowest setting.
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Re: Castlevania/Dracula Rondo Missing SFX?
It's always preferable to play with default settings, but for some reason about a decade ago, it became popular for people to replace the music on rips with louder music, and this is also the reason why there is a "CD Audio Boost" setting on the core (note: "Off" is normal console behaviour). This will of course have an impact on the balance of the other sound sources (ADPCM and PSG).
The core has been tuned to be as close as possible to the original system by testing with MDFourier, and the only sound setting I turn on/off is the "ADPCM Audio Boost", since that one was a bit difficult to adjust to be a flat frequency response.
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Re: Castlevania/Dracula Rondo Missing SFX?
dshadoff wrote: ↑Fri Oct 13, 2023 7:08 pmIt's always preferable to play with default settings, but for some reason about a decade ago, it became popular for people to replace the music on rips with louder music, and this is also the reason why there is a "CD Audio Boost" setting on the core (note: "Off" is normal console behaviour). This will of course have an impact on the balance of the other sound sources (ADPCM and PSG).
The core has been tuned to be as close as possible to the original system by testing with MDFourier, and the only sound setting I turn on/off is the "ADPCM Audio Boost", since that one was a bit difficult to adjust to be a flat frequency response.
Spinal Tap must have had a resurgence in influence. I did celebrate Nigel Tufnel Day on 11/11/11 and have noticed a desire to turn everything up "one louder" since then.
I never had any of the NEC consoles back when they were current, but this core has unexpectedly become one of my top favorites on the MiSTer! The CD library in particular has been really enjoyable to explore. Thanks for the hard work on the core!