Looking for SNES filter

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Indo Jimbo
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Looking for SNES filter

Unread post by Indo Jimbo »

The SNES core is missing a lot of the filters that are available for other cores. I am looking for an SNES version of COMP_SCAN_H_050. If anybody who is familiar with creating custom filters would be willing to help with this I much appreciate it.
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aberu
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Re: Looking for SNES filter

Unread post by aberu »

You mean like this?
oV6kswGX7V.png
oV6kswGX7V.png (1.74 MiB) Viewed 4794 times
Use the filter you mentioned and turn on "force 256px" in the OSD options for audio/video for the SNES core.
hyl8cxSZfD.png
hyl8cxSZfD.png (1.35 MiB) Viewed 4794 times
Here's a glamor shot of Earthworm Jim 256px mode on, 5x scaling, the filter you mentioned (which I like too), and Pure_Gamma/gamma_110.txt as well.
IvbSHfxOpc.png
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Looks good to me!
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Indo Jimbo
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Re: Looking for SNES filter

Unread post by Indo Jimbo »

I don't use 5x scaling though. Or does it not matter?
Also, is there a downside to forcing 256 pixels?
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Re: Looking for SNES filter

Unread post by Milspex »

aberu wrote: Sun May 23, 2021 5:15 am You mean like this?

Use the filter you mentioned and turn on "force 256px" in the OSD options for audio/video for the SNES core.

Here's a glamor shot of Earthworm Jim 256px mode on, 5x scaling, the filter you mentioned (which I like too), and Pure_Gamma/gamma_110.txt as well.

Looks good to me!
what font are you using?
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aberu
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Re: Looking for SNES filter

Unread post by aberu »

Indo Jimbo wrote: Sun May 23, 2021 6:02 am I don't use 5x scaling though. Or does it not matter?
Also, is there a downside to forcing 256 pixels?
Somehow I forgot to follow up on this.

If you don't use 5x scaling and you are full-screen then the image is stretched and you aren't integer scaling the pixels. If you use integer scaling and there are borders and you turn on scanlines it will be even, same with 5x. If you do vertical scale for aspect ratio with 5x off, same thing, it should be the same as integer scaled.

256p in combination with that filter just blurs it so you get that composite look, sorta. Try it out. :)
Milspex wrote: Sun May 23, 2021 11:31 am
aberu wrote: Sun May 23, 2021 5:15 am You mean like this?

Use the filter you mentioned and turn on "force 256px" in the OSD options for audio/video for the SNES core.

Here's a glamor shot of Earthworm Jim 256px mode on, 5x scaling, the filter you mentioned (which I like too), and Pure_Gamma/gamma_110.txt as well.

Looks good to me!
what font are you using?
EDIT: whoops forgot i was actually using Dragon_Warrior this time LOL

https://github.com/MiSTer-devel/Fonts_M ... Warrior.pf

attached a preview of that one too. Someone else made this one.

The Final Fantasy I (NES) font I submitted to the Fonts_MiSTer repo :D The dotted border is a little messed up, but whatever.

https://github.com/MiSTer-devel/Fonts_M ... Fantasy.pf
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Re: Looking for SNES filter

Unread post by Captain FPGA »

aberu wrote: Sun May 23, 2021 5:15 amHere's a glamor shot of Earthworm Jim 256px mode on, 5x scaling, the filter you mentioned (which I like too), and Pure_Gamma/gamma_110.txt as well.
Looks good to me
Dude, those are my exact settings as well. Brilliant minds eh?
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