Thanks for all the work on the C64

adimifus
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Re: Thanks for all the work on the C64

Unread post by adimifus »

I brought up a while back that Skate or Die wasn't loading on the C64 core (would hang every time after the EA screen, just before the title screen) but it now works fine on every version I've tried, original or cracked. Thanks for all the work on this core (and all the others)!
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TLPD-AVW
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Re: Thanks for all the work on the C64

Unread post by TLPD-AVW »

adimifus wrote: Mon Jul 05, 2021 12:26 am I brought up a while back that Skate or Die wasn't loading on the C64 core (would hang every time after the EA screen, just before the title screen) but it now works fine on every version I've tried, ORIGINAL or cracked.
The original does? I have a .g64 image of the original disk and it gives up after several seconds. There's a .d64 image floating around with an exact same disk directory and an Electronic Arts logo on load, but I assume it has copy protection silently removed. The original disk had a PirateSlayer copy protection.
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Grumpy-Old-Gamer
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Re: Thanks for all the work on the C64

Unread post by Grumpy-Old-Gamer »

It's getting there and shows how much can be done with a 20 year old FPGA core. There is still some VIC-II issues to solve mostly in FLI/IFLI/SHI graphics for example
adimifus
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Re: Thanks for all the work on the C64

Unread post by adimifus »

TLPD-AVW wrote: Mon Jul 05, 2021 7:32 pm The original does? I have a .g64 image of the original disk and it gives up after several seconds. There's a .d64 image floating around with an exact same disk directory and an Electronic Arts logo on load, but I assume it has copy protection silently removed. The original disk had a PirateSlayer copy protection.
You're right. My .g64 image gets stuck at the EA screen. What I called "original" is a .d64 without any crack intros, probably the one you're referring to. Still better than it was, though.
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