4 way/8 way selection on inputs?
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4 way/8 way selection on inputs?
I used my MiSTers in my arcade cabs. On my vert Egret I have 4 way restrictions for 4 way games like Pacman, Donkey Kong etc. However I'm sure there was a soft option to enable 4 way sticks that simply blocked diagonals being registered. If so anyone know where this option is!? Cheers
- lamarax
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Re: 4 way/8 way selection on inputs?
Much like their original counterparts, the MiSTer cores don't actually recognize/register diagonal inputs. It's the physical motion of the stick that's causing loss of precision when you accidentally hit a diagonal.
So I guess rotating the gate's insert in 'diamond' orientation (if you have JLFs), or moving the subguide to the 4-way position (if you have Seimitsus) is the only solution, cumbersome as it may be. That's what these things are there for in the first place
[Edit] If you (understandably) insist on being lazy there're always offerings made just for you
So I guess rotating the gate's insert in 'diamond' orientation (if you have JLFs), or moving the subguide to the 4-way position (if you have Seimitsus) is the only solution, cumbersome as it may be. That's what these things are there for in the first place
[Edit] If you (understandably) insist on being lazy there're always offerings made just for you
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Re: 4 way/8 way selection on inputs?
I know all of this. Especially as I restore arcade machines. I thought I'd read there was a setting within the MiSTer cores themselves, that is what I was asking.lamarax wrote: ↑Tue Jul 13, 2021 4:43 pm Much like their original counterparts, the MiSTer cores don't actually recognize/register diagonal inputs. It's the physical motion of the stick that's causing loss of precision when you accidentally hit a diagonal.
So I guess rotating the gate's insert in 'diamond' orientation (if you have JLFs), or moving the subguide to the 4-way position (if you have Seimitsus) is the only solution, cumbersome as it may be. That's what these things are there for in the first place
[Edit] If you (understandably) insist on being lazy there're always offerings made just for you
- jimmystones
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Re: 4 way/8 way selection on inputs?
There are some cores with 'one way' stick code - but it's not consistent I'm afraid, as it's a per core implementation.
Atari Tetris has quite an in-depth method with a lot of options on how it emulates a 4 way stick that you can change with the 'Diagonal' option in the OSD.
Lady Bug just has a basic one that just has a preferred direction - e.g. always goes right if you do up and right (might be getting that back to front but you get the idea!)
Atari Tetris has quite an in-depth method with a lot of options on how it emulates a 4 way stick that you can change with the 'Diagonal' option in the OSD.
Lady Bug just has a basic one that just has a preferred direction - e.g. always goes right if you do up and right (might be getting that back to front but you get the idea!)
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Re: 4 way/8 way selection on inputs?
Thank you mate. Thought the Pac and DK cores had it implemented, obviously not. Will use my 4 way restrictor plate. Cheersjimmystones wrote: ↑Wed Jul 14, 2021 11:18 am There are some cores with 'one way' stick code - but it's not consistent I'm afraid, as it's a per core implementation.
Atari Tetris has quite an in-depth method with a lot of options on how it emulates a 4 way stick that you can change with the 'Diagonal' option in the OSD.
Lady Bug just has a basic one that just has a preferred direction - e.g. always goes right if you do up and right (might be getting that back to front but you get the idea!)