Load tapes on C64 Core

Shmuppen
Posts: 18
Joined: Fri Dec 18, 2020 9:59 pm

Load tapes on C64 Core

Unread post by Shmuppen »

I dont get it to work.
I tried to load both TAP and T64.
When a tape is loaded I write load and get the "press play on tape". Then in the menu i choose Tape/play/pause and nothing happens.

what am I doing wrong?
User avatar
tontonkaloun
Posts: 354
Joined: Sun May 24, 2020 7:38 pm
Has thanked: 153 times
Been thanked: 52 times

Re: Load tapes on C64 Core

Unread post by tontonkaloun »

Shmuppen wrote: Fri Feb 05, 2021 12:10 pm I dont get it to work.
I tried to load both TAP and T64.
When a tape is loaded I write load and get the "press play on tape". Then in the menu i choose Tape/play/pause and nothing happens.

what am I doing wrong?
1) load (on screen C64)
2) Via OSD menu, load your tapefile

that's all
Shmuppen
Posts: 18
Joined: Fri Dec 18, 2020 9:59 pm

Re: Load tapes on C64 Core

Unread post by Shmuppen »

For some reason that doesent work for me. Nothing happens when i "mount" the tape. It just stays at "press play on tape" screen. Got the latest core. What could be wrong?
User avatar
tontonkaloun
Posts: 354
Joined: Sun May 24, 2020 7:38 pm
Has thanked: 153 times
Been thanked: 52 times

Re: Load tapes on C64 Core

Unread post by tontonkaloun »

Shmuppen wrote: Sat Feb 06, 2021 4:21 pm For some reason that doesent work for me. Nothing happens when i "mount" the tape. It just stays at "press play on tape" screen. Got the latest core. What could be wrong?


are you using the kernal standard?
Shmuppen
Posts: 18
Joined: Fri Dec 18, 2020 9:59 pm

Re: Load tapes on C64 Core

Unread post by Shmuppen »

Yes I am.
I have a Boot.rom in my games folder. Could it be something wrong with that? Do I need that file?
User avatar
mapf
Posts: 164
Joined: Mon Aug 31, 2020 8:05 pm
Has thanked: 58 times
Been thanked: 56 times

Re: Load tapes on C64 Core

Unread post by mapf »

I tested it just now, it works fine.

Steps:
- switch to "standard c64" kernel in core osd
- select .TAP file in core osd
- type "LOAD"
- wait
- type "RUN"
Shmuppen
Posts: 18
Joined: Fri Dec 18, 2020 9:59 pm

Re: Load tapes on C64 Core

Unread post by Shmuppen »

That dont work for me. When I write load I get the press play on tape and from there I cant do nothing.
Hmmm strange
User avatar
NML32
Posts: 298
Joined: Sun May 24, 2020 6:57 pm
Has thanked: 301 times
Been thanked: 51 times

Re: Load tapes on C64 Core

Unread post by NML32 »

Shmuppen wrote: Sat Feb 06, 2021 4:54 pm That dont work for me. When I write load I get the press play on tape and from there I cant do nothing.
Hmmm strange
Here is an old video of me loading a TAP file on the C64 core.
https://youtu.be/quZZeeWxOKI

And you did verify in the C64 OSD your Kernal is set to "Standard C64" as stated above?

Edit: if you enable Tape Sound On in the C64 OSD do you hear any tape loading audio?
Shmuppen
Posts: 18
Joined: Fri Dec 18, 2020 9:59 pm

Re: Load tapes on C64 Core

Unread post by Shmuppen »

Yeah. I got standard C64 Kernal.
For me it dont work as in the video. I load the tap, get a little menu loading mounting bar. Then nothing. It is like I never pressed play on tape.

So I do exactly like in the video and it doesnt start to load.
MiSTer_Kirk
Posts: 210
Joined: Thu Feb 04, 2021 11:42 pm
Has thanked: 18 times
Been thanked: 46 times

Re: Load tapes on C64 Core

Unread post by MiSTer_Kirk »

If you turn on tape sounds you can hear if the tape is starting too soon. None of my tapes were loading, then I turned on tape sounds and it turned out that the tape was playing before I managed to type LOAD. So now, I type LOAD, first, then load a tap file, then start it. Works every time.
Shmuppen
Posts: 18
Joined: Fri Dec 18, 2020 9:59 pm

Re: Load tapes on C64 Core

Unread post by Shmuppen »

I dont even get any load sound. And i have turned it on.

I got another problem also. See If I can explain it :) Maybe it has something to do with it.

In the OSD menu. If I want to mount a D64 for exempel. I cant click on the Mount drive #8. I have to go down one step to mount drive 9. Then i can mount Drive 8. So if I wanted to mount drive 9 I would need to click the menu just below it. Everything is one step down for me to click.
MiSTer_Kirk
Posts: 210
Joined: Thu Feb 04, 2021 11:42 pm
Has thanked: 18 times
Been thanked: 46 times

Re: Load tapes on C64 Core

Unread post by MiSTer_Kirk »

Have you verified your tap images are working ok ? Are the zipped ? or unzipped ?
Personally, I would log into your mister from a PC, check in the config folder if there is a C64.cfg, and delete it. That way, you will start from a fresh cfg.
Shmuppen
Posts: 18
Joined: Fri Dec 18, 2020 9:59 pm

Re: Load tapes on C64 Core

Unread post by Shmuppen »

The games is unzipped.

I deleted the Cfg file. I also installed new Mister & Menu.rbf and now it works :)
Thanks for the help guys!
Swainy
Posts: 161
Joined: Sat May 22, 2021 9:07 am
Has thanked: 104 times
Been thanked: 17 times

Re: Load tapes on C64 Core

Unread post by Swainy »

Guys, I’m having a similar problem in that I am unable to load tape images. Sometimes I can here the tapes playing (they are all unzipped) but no luck actually loading anything.

I’ve looked in the config folder and I can’t actually see a C64.cfg file
MiSTer_Kirk
Posts: 210
Joined: Thu Feb 04, 2021 11:42 pm
Has thanked: 18 times
Been thanked: 46 times

Re: Load tapes on C64 Core

Unread post by MiSTer_Kirk »

Make sure you are pressing Shift + ESC first, then load a tap file. The problem this core has is that as soon as you load a tap, it plays straight way. There needs to be a play button, so you can type in the load command, then hit the virtual play button.
Also, make sure your tap images are 100% working. Test the offending ones in Vice64 on a PC, and see if they work ok on your PC.
I have tested over 100 random tap images, and never had one single problem.
Muppets4
Posts: 10
Joined: Sun May 16, 2021 6:19 pm

Re: Load tapes on C64 Core

Unread post by Muppets4 »

I have a lot of T64 files. And I can't get them to work. What do I do?
1 press F12 and select Mount8
2 select the T64 file
3 press shift-escape, the loading is mentioned

after a while the screen clears with only the words 'sys' and 'ready' on them. run does nothing. What am I doing wrong?

edit: BTW crt, tap and d64 files work great
User avatar
TLPD-AVW
Posts: 107
Joined: Sat Jul 11, 2020 9:59 am
Has thanked: 18 times
Been thanked: 42 times

Re: Load tapes on C64 Core

Unread post by TLPD-AVW »

I believe the C64 core treats .t64 files as disks, not tapes. So if you use unmodified stock KERNAL you have to load those files with LOAD"*",8,1 and not Shift+RUN. The later initiates loading from Datassette, not the disk drive.
akeley
Top Contributor
Posts: 1441
Joined: Mon May 25, 2020 7:54 pm
Has thanked: 496 times
Been thanked: 467 times

Re: Load tapes on C64 Core

Unread post by akeley »

That's correct ^^. But it's an option for the patient folks, especially when it comes to bigger games. If you use modified kernel they will load instantly. I also have a lot of T64s and load them with Dolphin and Shift+Esc.

CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos

User avatar
Grumpy-Old-Gamer
Posts: 57
Joined: Thu Apr 29, 2021 3:22 pm
Has thanked: 6 times
Been thanked: 12 times

Re: Load tapes on C64 Core

Unread post by Grumpy-Old-Gamer »

Tapes work fine for fine for me

Shift+ ESC then just mount the .tap from the core menu
Muppets4
Posts: 10
Joined: Sun May 16, 2021 6:19 pm

Re: Load tapes on C64 Core

Unread post by Muppets4 »

Strange. It does not seem to matter what I do, I still can't load T64 files.

When I reset into the standard core, go into F12 to mount a T64 file (tried numerous), then type load"*",8,1 I get a file not found error

When I reset into the dolphinos core, go into F12 to mount a T64 file, then type load"*",8,1 I get the same file not found error. When I use the Shift+ESC function I get a SYS on top of my screen (and RUN does nothing)

When I do the same with D64 files everything works.
Bas
Top Contributor
Posts: 622
Joined: Fri Jan 22, 2021 4:36 pm
Has thanked: 80 times
Been thanked: 324 times

Re: Load tapes on C64 Core

Unread post by Bas »

The ,8 bit in the load command makes no sense. Just a single unqualified LOAD command should get you to the PRESS PLAY ON TAPE prompt, after which you can simulate the play button from the OSD. Loading from device 8 is literally the first floppy drive. That will not work. The computer expects wholly different signals on completely different ports for tape vs. floppy.
Shunting tape into a floppy-like data stream would require a lot of work on the core as well as the OS and introduce a plethora of wonky edge cases. I'd be extremely surprised if that is how it works.
akeley
Top Contributor
Posts: 1441
Joined: Mon May 25, 2020 7:54 pm
Has thanked: 496 times
Been thanked: 467 times

Re: Load tapes on C64 Core

Unread post by akeley »

Muppets4 wrote: Tue Jul 27, 2021 2:07 pm Strange. It does not seem to matter what I do, I still can't load T64 files.

When I reset into the standard core, go into F12 to mount a T64 file (tried numerous), then type load"*",8,1 I get a file not found error

When I reset into the dolphinos core, go into F12 to mount a T64 file, then type load"*",8,1 I get the same file not found error. When I use the Shift+ESC function I get a SYS on top of my screen (and RUN does nothing)

When I do the same with D64 files everything works.
It is indeed strange because it works fine on my machine. I've played literally every game from 1982-1983 using the Gamebase collection. That's hundreds of titles, and most of them are .t64 - all worked no problem. Since we're using the same hardware and core, it must be something simple you've missed. Re-check everything is updated and that your .t64s actually work elsewhere. If you're running Dolphin/Jiffy first time, it needs loading its rom first from OSD. You can also set Parallel Port to Enabled (though it only makes it faster).

@Bas you're mosty likely right about ",8" making no sense, but it works nonetheless. Perhaps it wouldn't work on real hardware but it does here (both in normal and in Dolphin/Jiffy mode, same as Shift+Esc).

CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos

Bas
Top Contributor
Posts: 622
Joined: Fri Jan 22, 2021 4:36 pm
Has thanked: 80 times
Been thanked: 324 times

Re: Load tapes on C64 Core

Unread post by Bas »

I wonder if the tape contents don't get DMA'd into the computer's RAM as a kind of "divine intervention" bypass for the whole loading process altogether. That would make data simply materialize out of thin air, which could throw off a multiloader or custom tape routine, but would usually be just fine. This would indeed never work on real hardware.

Question though.. a trick like this could do without the load command altogether. Why is it still there then?
Muppets4
Posts: 10
Joined: Sun May 16, 2021 6:19 pm

Re: Load tapes on C64 Core

Unread post by Muppets4 »

Bas wrote: Wed Jul 28, 2021 6:40 am The ,8 bit in the load command makes no sense. Just a single unqualified LOAD command should get you to the PRESS PLAY ON TAPE prompt, after which you can simulate the play button from the OSD. Loading from device 8 is literally the first floppy drive. That will not work. The computer expects wholly different signals on completely different ports for tape vs. floppy.
Shunting tape into a floppy-like data stream would require a lot of work on the core as well as the OS and introduce a plethora of wonky edge cases. I'd be extremely surprised if that is how it works.
T64 files are, in my interface on the Mister, not tape files. You have to load them like a D64 (disk) file. So you mount them like you mount the disk files. See the attached screenshot.
IMG_20210730_140721.jpg
IMG_20210730_140721.jpg (3.37 MiB) Viewed 20673 times
mr_mr_mr
Posts: 14
Joined: Thu Apr 01, 2021 12:15 pm
Been thanked: 1 time

Re: Load tapes on C64 Core

Unread post by mr_mr_mr »

Same for me. T64-files are not working anymore. Those used to work by mounting as a disk (however strange that is).
User avatar
macro
Core Developer
Posts: 141
Joined: Sun May 24, 2020 4:12 pm
Been thanked: 171 times

Re: Load tapes on C64 Core

Unread post by macro »

are you using Dolphindos or have you reverted to normal commodore ?

from the Dolphindos manual ...

The Dolphin DOS kernal does not support tape commands, therefore to use tape you must switch to the standard CBM kernal.
Did I do something useful?

buy me a coffee
mr_mr_mr
Posts: 14
Joined: Thu Apr 01, 2021 12:15 pm
Been thanked: 1 time

Re: Load tapes on C64 Core

Unread post by mr_mr_mr »

I used standard kernal. This describes the issue I am having (not my report, though). https://github.com/MiSTer-devel/C64_MiSTer/issues/102
akeley
Top Contributor
Posts: 1441
Joined: Mon May 25, 2020 7:54 pm
Has thanked: 496 times
Been thanked: 467 times

Re: Load tapes on C64 Core

Unread post by akeley »

True. I update ~monthly so that's why I did not see it. MiSTer_20210719 is the latest that works, so I will keep it around for a while longer. Hopefully it will get fixed soon.

CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos

MiSTer_Kirk
Posts: 210
Joined: Thu Feb 04, 2021 11:42 pm
Has thanked: 18 times
Been thanked: 46 times

Re: Load tapes on C64 Core

Unread post by MiSTer_Kirk »

Stop using T64 files, you are not gaining anything over tap files.
T64 files are just high level files with headers, and a directory structure, which also contains metadata about the data that was on that tape.
Either, convert them to d64 or prg. Or, stick to tap files, or better still, d64 files. If you hate cracks, and intros, try g64.
akeley
Top Contributor
Posts: 1441
Joined: Mon May 25, 2020 7:54 pm
Has thanked: 496 times
Been thanked: 467 times

Re: Load tapes on C64 Core

Unread post by akeley »

I use Gamebase, which is the best 1G1R collection out there. It has a huge number of games in t64 format and converting them would be a mammoth task.

And I bet this breakdown is only temporary, since it's been working fine before. Thankfully somebody has already reported it.

CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos

Post Reply