Load tapes on C64 Core
- tontonkaloun
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Re: Load tapes on C64 Core
Indeed, it no longer works.
I agree that the T64 format is unnecessary and shouldn't even exist.
GameBase would be much better without the T64 files.
On the other hand, it would be better and more logical, if T64 were in the Tape menu.
The standard command to load a T64 or a TAP file would rather be :
LOAD "", 1,1 or LOAD "", 1 or just LOAD
I agree that the T64 format is unnecessary and shouldn't even exist.
GameBase would be much better without the T64 files.
On the other hand, it would be better and more logical, if T64 were in the Tape menu.
The standard command to load a T64 or a TAP file would rather be :
LOAD "", 1,1 or LOAD "", 1 or just LOAD
- tontonkaloun
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Re: Load tapes on C64 Core
akeley wrote: ↑Mon Aug 09, 2021 3:39 pm I use Gamebase, which is the best 1G1R collection out there. It has a huge number of games in t64 format and converting them would be a mammoth task.
And I bet this breakdown is only temporary, since it's been working fine before. Thankfully somebody has already reported it.
I made you a batch to convert the T64
Unpack at the root of your directories
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- T64toD64.zip
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Re: Load tapes on C64 Core
Thanks mate, but I'm just going to wait for the fix Whatever the t64 format's faults are, they do not really bother me.
CRT SCR$ Project - building a collection of high-quality photos of CRT displays
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Re: Load tapes on C64 Core
There are no benefits to using T64. It's an old, outdated container that was never meant for mass use.
tap, d64, g64, prg - there is nothing more needed.
tap, d64, g64, prg - there is nothing more needed.
- StatMat
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Re: Load tapes on C64 Core
Don't forget the many variations of .CRT, which imho are the the most convenient modern format for the C64.
Re: Load tapes on C64 Core
You forgot .d81 tooMiSTer_Kirk wrote: ↑Mon Aug 09, 2021 6:33 pm There are no benefits to using T64. It's an old, outdated container that was never meant for mass use.
tap, d64, g64, prg - there is nothing more needed.
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Re: Load tapes on C64 Core
Well, yes, I suppose. But d.81 is just as redundant as T64.lroby74 wrote: ↑Wed Aug 11, 2021 5:29 amYou forgot .d81 tooMiSTer_Kirk wrote: ↑Mon Aug 09, 2021 6:33 pm There are no benefits to using T64. It's an old, outdated container that was never meant for mass use.
tap, d64, g64, prg - there is nothing more needed.
I mean, 99.9% of C64 games, and software is on tap, d64, g64, prg, crt. Why would you need the others ?
It's like having a car to go from a to b, but you decide to take the lawnmower.
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Re: Load tapes on C64 Core
Never had a reason to use it, and I have used a real C64 since 1984. Even today, using a breadbin C64, and a Pi1541, I have never had a reason to use .d81, and never will. And disk swapping with emulation ? It's hardly a chore. It's not like you are removing a real floppy disk from 1541.
Re: Load tapes on C64 Core
Sam's Journey makes use a lot of disk swapping. Even to save the games progress. Other games? Not so much.
Re: Load tapes on C64 Core
PI1541 read .d71 and .d81 tooMiSTer_Kirk wrote: ↑Wed Aug 11, 2021 6:01 pm Never had a reason to use it, and I have used a real C64 since 1984. Even today, using a breadbin C64, and a Pi1541, I have never had a reason to use .d81, and never will. And disk swapping with emulation ? It's hardly a chore. It's not like you are removing a real floppy disk from 1541.
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Re: Load tapes on C64 Core
Yay, it's all back to (ab)normal after today's update! The .t64 lovers can load it via FDD again
CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos
Re: Load tapes on C64 Core
Would be possible to implement in the core of commodore 64 tapes loads from TAP or T64 load images, is there any way to do that?
Re: Load tapes on C64 Core
I think I do not understand what you are saying, but loading TAP or T64 files is already possible.