This would effectively double the amount of players in a given game, and also added an incredible new dimension to games that were better played full-screen.
Some of my favorite examples:
- Skidmarks (8 simultaneous players! Racing game)
- Gravity Force (2-player, cave flyer)
- F16, Mig 29, Fighter Duel, and Falcon (2 players, 3D dogfight)
- Firepower (2 players, tank arcade game)
- Lotus Turbo Challenge 2 (4 simultaneous players!)
- Populous 1 & 2 (2 simultaneous players, the original "god game")
- Powermonger (2 simultaneous players, the follow-up to Populous)
- Red Baron (2 simultaneous players, WWI flight "sim")
- Stunt Track Racer (2 simultaneous players, 3D racing game)
- Vroom (2 simultaneous players, 3D Formula 1 racing)
Minimig sits at around 35% logic utilization on the MiSTer, so in theory, it might be possible to run two Amigas at the same time, just like with the GBA core.
Inspired by the excellent work done by Robert Peip (FPGAzumSpass) on the 2-player GameBoy Advance core — both with split screen and HDMI+VGA showing different computers — I was wondering if anyone more knowledgable than yours truly could comment on the feasibility of making a core that did the same on the Amiga side?
Many of the Amiga’s very best multiplayer games would be unlocked with such a core — and even if you are dedicated enough to own a real Amiga, it’s rare that you own multiple ones, and it’s a hassle to set up the cabling to make multiplayer, multi-Amiga setups work.
In addition, if you use the Amiga for music, this would give you two PT-1210 decks in one box!
Here’s a couple of simulated examples of how a split-screen version of the Amiga core would look — can you argue with the greatness of 4-player Lotus 2?
…or the mayhem of 8-player Super Skidmarks?
(these are both assuming 3× scaling factor that would result in 1920×768 rendering, although it might not be possible to make this happen as not all games are 320px wide, but 2× would also be great — and of course, if it supported independent output to analog + HDMI like the GBA core, none of this would be a problem)