Load tapes on C64 Core

User avatar
tontonkaloun
Posts: 354
Joined: Sun May 24, 2020 7:38 pm
Has thanked: 154 times
Been thanked: 52 times

Re: Load tapes on C64 Core

Unread post by tontonkaloun »

Indeed, it no longer works.

I agree that the T64 format is unnecessary and shouldn't even exist.

GameBase would be much better without the T64 files.

On the other hand, it would be better and more logical, if T64 were in the Tape menu.
The standard command to load a T64 or a TAP file would rather be :
LOAD "", 1,1 or LOAD "", 1 or just LOAD
User avatar
tontonkaloun
Posts: 354
Joined: Sun May 24, 2020 7:38 pm
Has thanked: 154 times
Been thanked: 52 times

Re: Load tapes on C64 Core

Unread post by tontonkaloun »

akeley wrote: Mon Aug 09, 2021 3:39 pm I use Gamebase, which is the best 1G1R collection out there. It has a huge number of games in t64 format and converting them would be a mammoth task.

And I bet this breakdown is only temporary, since it's been working fine before. Thankfully somebody has already reported it.

I made you a batch to convert the T64
Unpack at the root of your directories
Attachments
T64toD64.zip
(123.56 KiB) Downloaded 221 times
akeley
Top Contributor
Posts: 1441
Joined: Mon May 25, 2020 7:54 pm
Has thanked: 497 times
Been thanked: 467 times

Re: Load tapes on C64 Core

Unread post by akeley »

Thanks mate, but I'm just going to wait for the fix :) Whatever the t64 format's faults are, they do not really bother me.

CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos

MiSTer_Kirk
Posts: 210
Joined: Thu Feb 04, 2021 11:42 pm
Has thanked: 18 times
Been thanked: 46 times

Re: Load tapes on C64 Core

Unread post by MiSTer_Kirk »

There are no benefits to using T64. It's an old, outdated container that was never meant for mass use.
tap, d64, g64, prg - there is nothing more needed.
User avatar
StatMat
Posts: 55
Joined: Sat Nov 14, 2020 1:19 pm
Has thanked: 23 times
Been thanked: 97 times
Contact:

Re: Load tapes on C64 Core

Unread post by StatMat »

Don't forget the many variations of .CRT, which imho are the the most convenient modern format for the C64. :)
lroby74
Posts: 118
Joined: Tue May 26, 2020 2:59 pm
Has thanked: 137 times
Been thanked: 16 times

Re: Load tapes on C64 Core

Unread post by lroby74 »

MiSTer_Kirk wrote: Mon Aug 09, 2021 6:33 pm There are no benefits to using T64. It's an old, outdated container that was never meant for mass use.
tap, d64, g64, prg - there is nothing more needed.
You forgot .d81 too :D
Silverbot
Posts: 11
Joined: Mon May 24, 2021 9:19 am
Has thanked: 6 times
Been thanked: 2 times

Re: Load tapes on C64 Core

Unread post by Silverbot »

I’m having exactly the same problem, T64 not working anymore when mounting them like the disks. 😔
MiSTer_Kirk
Posts: 210
Joined: Thu Feb 04, 2021 11:42 pm
Has thanked: 18 times
Been thanked: 46 times

Re: Load tapes on C64 Core

Unread post by MiSTer_Kirk »

lroby74 wrote: Wed Aug 11, 2021 5:29 am
MiSTer_Kirk wrote: Mon Aug 09, 2021 6:33 pm There are no benefits to using T64. It's an old, outdated container that was never meant for mass use.
tap, d64, g64, prg - there is nothing more needed.
You forgot .d81 too :D
Well, yes, I suppose. But d.81 is just as redundant as T64.
I mean, 99.9% of C64 games, and software is on tap, d64, g64, prg, crt. Why would you need the others ?
It's like having a car to go from a to b, but you decide to take the lawnmower. :lol:
rhester72
Top Contributor
Posts: 1323
Joined: Thu Jun 11, 2020 2:31 am
Has thanked: 15 times
Been thanked: 213 times

Re: Load tapes on C64 Core

Unread post by rhester72 »

.d81 is VERY simple to understand - avoidance of disk swapping. It's why it existed in reality, it's why it exists in emulation.
MiSTer_Kirk
Posts: 210
Joined: Thu Feb 04, 2021 11:42 pm
Has thanked: 18 times
Been thanked: 46 times

Re: Load tapes on C64 Core

Unread post by MiSTer_Kirk »

Never had a reason to use it, and I have used a real C64 since 1984. Even today, using a breadbin C64, and a Pi1541, I have never had a reason to use .d81, and never will. And disk swapping with emulation ? It's hardly a chore. It's not like you are removing a real floppy disk from 1541.
Muppets4
Posts: 10
Joined: Sun May 16, 2021 6:19 pm

Re: Load tapes on C64 Core

Unread post by Muppets4 »

Sam's Journey makes use a lot of disk swapping. Even to save the games progress. Other games? Not so much.
lroby74
Posts: 118
Joined: Tue May 26, 2020 2:59 pm
Has thanked: 137 times
Been thanked: 16 times

Re: Load tapes on C64 Core

Unread post by lroby74 »

MiSTer_Kirk wrote: Wed Aug 11, 2021 6:01 pm Never had a reason to use it, and I have used a real C64 since 1984. Even today, using a breadbin C64, and a Pi1541, I have never had a reason to use .d81, and never will. And disk swapping with emulation ? It's hardly a chore. It's not like you are removing a real floppy disk from 1541.
PI1541 read .d71 and .d81 too ;)
akeley
Top Contributor
Posts: 1441
Joined: Mon May 25, 2020 7:54 pm
Has thanked: 497 times
Been thanked: 467 times

Re: Load tapes on C64 Core

Unread post by akeley »

Yay, it's all back to (ab)normal after today's update! The .t64 lovers can load it via FDD again :)

CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos

Muppets4
Posts: 10
Joined: Sun May 16, 2021 6:19 pm

Re: Load tapes on C64 Core

Unread post by Muppets4 »

akeley wrote: Sun Aug 29, 2021 6:04 pm Yay, it's all back to (ab)normal after today's update! The .t64 lovers can load it via FDD again :)
Yeah, party!
rian
Posts: 3
Joined: Mon Sep 27, 2021 2:42 pm

Re: Load tapes on C64 Core

Unread post by rian »

Would be possible to implement in the core of commodore 64 tapes loads from TAP or T64 load images, is there any way to do that?
Muppets4
Posts: 10
Joined: Sun May 16, 2021 6:19 pm

Re: Load tapes on C64 Core

Unread post by Muppets4 »

I think I do not understand what you are saying, but loading TAP or T64 files is already possible.
Post Reply