Hello.
I have a question.
This code is mame style code for Art of Fighting.
https://github.com/MiSTer-devel/NeoGeo_ ... ter/xml.md
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Example MAME style rom entry
Below is an example of an XML entry for a MAME style ROM set.
<romset name="aof" pcm="1" altname="Art of Fighting">
<file name="044-p1.p1" type="P" index="4" offset="0"/>
<file name="044-s1.s1" type="S" index="8" offset="0"/>
<file name="044-c1.c1" type="C" index="64" offset="0"/>
<file name="044-c2.c2" type="C" index="65" offset="0"/>
<file name="044-c1.c1" type="C" index="72" offset="0x100000"/>
<file name="044-c2.c2" type="C" index="73" offset="0x100000"/>
<file name="044-c3.c3" type="C" index="68" offset="0"/>
<file name="044-c4.c4" type="C" index="69" offset="0"/>
<file name="044-c3.c3" type="C" index="76" offset="0x100000"/>
<file name="044-c4.c4" type="C" index="77" offset="0x100000"/>
<file name="044-m1.m1" type="M" index="9" offset="0"/>
<file name="044-v2.v2" type="V" index="16" offset="0"/>
<file name="044-v4.v4" type="V" index="20" offset="0"/>
</romset>
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When applied to romsets.xml, the graphic is broken.
MAME XML information :
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ROM_REGION( 0x800000, "cslot1:sprites", 0 )
ROM_LOAD16_BYTE( "044-c1.c1", 0x000000, 0x100000, ~~~~~~)
ROM_CONTINUE( 0x400000, 0x100000 )
ROM_LOAD16_BYTE( "044-c2.c2", 0x000001, 0x100000, ~~~~~~)
ROM_CONTINUE( 0x400001, 0x100000 )
ROM_LOAD16_BYTE( "044-c3.c3", 0x200000, 0x100000, ~~~~~~)
ROM_CONTINUE( 0x600000, 0x100000 )
ROM_LOAD16_BYTE( "044-c4.c4", 0x200001, 0x100000, ~~~~~~)
ROM_CONTINUE( 0x600001, 0x100000 )
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The c3 and c4 rom load addresses are 0x200000, 0x200001
So, I modified it as below. c3(index=68), c4(index=69)
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<romset name="aof" pcm="1" altname="Art of Fighting">
<file name="044-p1.p1" type="P" index="4" offset="0"/>
<file name="044-s1.s1" type="S" index="8" offset="0"/>
<file name="044-c1.c1" type="C" index="64" offset="0"/>
<file name="044-c2.c2" type="C" index="65" offset="0"/>
<file name="044-c1.c1" type="C" index="72" offset="0x100000"/>
<file name="044-c2.c2" type="C" index="73" offset="0x100000"/>
<file name="044-c3.c3" type="C" index="68" offset="0x200000"/>
<file name="044-c4.c4" type="C" index="69" offset="0x200000"/>
<file name="044-c3.c3" type="C" index="76" offset="0x100000"/>
<file name="044-c4.c4" type="C" index="77" offset="0x100000"/>
<file name="044-m1.m1" type="M" index="9" offset="0"/>
<file name="044-v2.v2" type="V" index="16" offset="0"/>
<file name="044-v4.v4" type="V" index="20" offset="0"/>
</romset>
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Only player character graphics are broken.
Is there any solution?
NeoGeo Art of Fighting, MAME style rom entry problem
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Re: NeoGeo Art of Fighting, MAME style rom entry problem
The offset in MiSTer xml is the offset into the file (ex. 044-c1.c1) The load address is set by the index. 0x000000 in Mame is index 64, 0x0000001 is index 65, 0x200000 is index 68, 0x200001 is index 69, etc.
This is the correct xml:
Here is the xml for some other Mame roms:
This is the correct xml:
Code: Select all
<romset name="aof" pcm="1" altname="Art of Fighting" altnamej="Ryuuko no Ken" publisher="SNK" year="1992">
<file name="044-p1.p1" index="4"/>
<file name="044-s1.s1" index="8"/>
<file name="044-c1.c1" index="64" offset="0x000000" length="0x100000"/>
<file name="044-c2.c2" index="65" offset="0x000000" length="0x100000"/>
<file name="044-c3.c3" index="68" offset="0x000000" length="0x100000"/>
<file name="044-c4.c4" index="69" offset="0x000000" length="0x100000"/>
<file name="044-c1.c1" index="72" offset="0x100000" length="0x100000"/>
<file name="044-c2.c2" index="73" offset="0x100000" length="0x100000"/>
<file name="044-c3.c3" index="76" offset="0x100000" length="0x100000"/>
<file name="044-c4.c4" index="77" offset="0x100000" length="0x100000"/>
<file name="044-m1.m1" index="9"/>
<file name="044-v2.v2" index="16"/>
<file name="044-v4.v4" index="20"/>
</romset>
Re: NeoGeo Art of Fighting, MAME style rom entry problem
Thank you so much !!! Perfect !!! Great !paulbnl wrote: ↑Mon Sep 06, 2021 6:30 pm The offset in MiSTer xml is the offset into the file (ex. 044-c1.c1) The load address is set by the index. 0x000000 in Mame is index 64, 0x0000001 is index 65, 0x200000 is index 68, 0x200001 is index 69, etc.
This is the correct xml:
Here is the xml for some other Mame roms:Code: Select all
<romset name="aof" pcm="1" altname="Art of Fighting" altnamej="Ryuuko no Ken" publisher="SNK" year="1992"> <file name="044-p1.p1" index="4"/> <file name="044-s1.s1" index="8"/> <file name="044-c1.c1" index="64" offset="0x000000" length="0x100000"/> <file name="044-c2.c2" index="65" offset="0x000000" length="0x100000"/> <file name="044-c3.c3" index="68" offset="0x000000" length="0x100000"/> <file name="044-c4.c4" index="69" offset="0x000000" length="0x100000"/> <file name="044-c1.c1" index="72" offset="0x100000" length="0x100000"/> <file name="044-c2.c2" index="73" offset="0x100000" length="0x100000"/> <file name="044-c3.c3" index="76" offset="0x100000" length="0x100000"/> <file name="044-c4.c4" index="77" offset="0x100000" length="0x100000"/> <file name="044-m1.m1" index="9"/> <file name="044-v2.v2" index="16"/> <file name="044-v4.v4" index="20"/> </romset>
mame-romsets.xml.zip
This game needs to be exactly the range of memory addresses with the length command.
Thank you for the attached file.
Re: NeoGeo Art of Fighting, MAME style rom entry problem
+
King of Fighters 99 (non encrypted P,decrypted C)
This code is a problem that energy bars and letters are not displayed.
I can't solve it.
King of Fighters 99 (non encrypted P,decrypted C)
This code is a problem that energy bars and letters are not displayed.
I can't solve it.
Code: Select all
<romset name="kof99nd" pcm="1" altname="King of Fighters 99 (non encrypted P,decrypted C)" publisher="SNK" year="1994" ram="2">
<file name="251-p1d.p1" index="4"/>
<file name="251-p2d.p2" index="6"/>
<file name="251-c1d.c1" index="64"/>
<file name="251-c2d.c2" index="65"/>
<file name="251-c3d.c3" index="96"/>
<file name="251-c4d.c4" index="97"/>
<file name="251-c5d.c5" index="128"/>
<file name="251-c6d.c6" index="129"/>
<file name="251-c7d.c7" index="160"/>
<file name="251-c8d.c8" index="161"/>
<file name="251-m1.m1" index="9"/>
<file name="251-v1.v1" index="16"/>
<file name="251-v2.v2" index="24"/>
<file name="251-v3.v3" index="32"/>
<file name="251-v4.v4" index="40"/>
</romset>
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- Core Developer
- Posts: 216
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Re: NeoGeo Art of Fighting, MAME style rom entry problem
I think you just need the s1 file. <file name="251-s1.s1" index="8"/> I found it as kf99n_s1.rom in kof99nd.zip. I couldn't find non encrypted P but 152-p1.p1 & 152-p2.sp2 from kof99ka also work.
Re: NeoGeo Art of Fighting, MAME style rom entry problem
You are genius!
Perfect! Thank you so so much.
Perfect! Thank you so so much.
Re: NeoGeo Art of Fighting, MAME style rom entry problem
Another way.
Use the non-encrypted ROM, neoragex ROM
Use the non-encrypted ROM, neoragex ROM