PlayStation MiSTer Core Repository Created

cursedverses
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Re: PlayStation MiSTer Core Repository Created

Unread post by cursedverses »

CD support hasn't been implemented yet, judging by the blurb on Github. I saw a post where he mentions creating snapshots on his simulator for testing on the MiSTer box.
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Re: PlayStation MiSTer Core Repository Created

Unread post by Xbytez »

Another excellent development update to the PSX Core.

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Re: PlayStation MiSTer Core Repository Created

Unread post by hiddenbyleaves »

Wow!!
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Re: PlayStation MiSTer Core Repository Created

Unread post by MostroW »

that is pretty awesome to say the least!
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Re: PlayStation MiSTer Core Repository Created

Unread post by Captain FPGA »

Let's get it!!!!!
Dreams don't die!
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Re: PlayStation MiSTer Core Repository Created

Unread post by vanfanel »

It has taken some DAYS to complete the MDEC! This man is awesome, it's just incredible how fast he is!
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Re: PlayStation MiSTer Core Repository Created

Unread post by friendly.joe »

Someone once told that creating a PSX Core would require a team of people.
The reality is being proved otherwise by this incredibly talented developer. Just WOW!
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Re: PlayStation MiSTer Core Repository Created

Unread post by PikWik »

E1cpVI4.gif
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Re: PlayStation MiSTer Core Repository Created

Unread post by softtest9 »

This is an insane amount of progress. Only the CD and SPU are completely missing now.
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Re: PlayStation MiSTer Core Repository Created

Unread post by Milspex »

show some love and get on the patreon https://www.patreon.com/FPGAzumSpass
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Re: PlayStation MiSTer Core Repository Created

Unread post by Xbytez »

Another PSX core work in progress update that Robert has shared on twitter:

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pgimeno
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Re: PlayStation MiSTer Core Repository Created

Unread post by pgimeno »

Awesome! Will we get SBI support, or do we need to find cracks of the affected games?
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Re: PlayStation MiSTer Core Repository Created

Unread post by caffeinekid »

I can't see that game boot, even silently, without singing LIGHTS OUT! GORRILA RADIO! :)
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Re: PlayStation MiSTer Core Repository Created

Unread post by Xbytez »

Thick & fast these updates are dropping from the FPGA gods!

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Re: PlayStation MiSTer Core Repository Created

Unread post by MostroW »

that is quite some progress, even though the 2nd sdram module is required for now on the horizon it might be even possible to go with a single module?!
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Re: PlayStation MiSTer Core Repository Created

Unread post by PikWik »

so the general thought is that dual SD ram will be required for the PS1 core.
both from the core developer, and rumors of saturn requiring this as well.
if i had to guess, i would say CPS3 will also require dual SD RAM

the response to people who use the analog IO board is that you will need to get a digital IO board
(if SNAC and user buttons/fan are needed)

if thats the "new" suggested setup of the MiSTer, im fine with that.
but, i want to confirm what SD RAM is recommended?

Jotego found that the 32mb RAM is actually faster than 128 modules and can run at ~150mhz, where the 128mb runs at ~130mhz.
i dont want to buy the wrong one, so my question to @FPGAzumSpass @Jotego @srg320 is which RAM is required/recommended??
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Re: PlayStation MiSTer Core Repository Created

Unread post by Kitrinx »

Get standard official designed SDRAM from a trusted seller, like MisterAddons for USA or Ricardo(Ultimate Mister) for europe. Avoid any non-standard designs and you wont have to worry about it. 128mb is fine and it's what most mister owners have, so it will work for any official core.
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Re: PlayStation MiSTer Core Repository Created

Unread post by Milspex »

also wait until it is actually needed before getting dual sdram.

Also can confirm Ricardo, it's where I got mine and it is perfect.
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Re: PlayStation MiSTer Core Repository Created

Unread post by PikWik »

Milspex wrote: Sat Nov 20, 2021 6:34 pm also wait until it is actually needed before getting dual sdram.

Also can confirm Ricardo, it's where I got mine and it is perfect.
i hear ya, and im hoping these new cores wont require a new MiSTer setup
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Re: PlayStation MiSTer Core Repository Created

Unread post by breiztiger »

FPGAzumSpass — Today at 15:32
yes, it will soon work with only 1 32mbyte stick without sound. What will happen with sound is unclear, but there will be no need for 128mbyte sizes sticks very likely
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Re: PlayStation MiSTer Core Repository Created

Unread post by Waifu4Life »

Strange, I am unable to use both slots for RAM on my DE10-Nano. The slot that's used for the IO board doesn't work with RAM. I've tried my 32MB and 128MB in the other slot and they both work, but neither work on the slot where the IO board was setted. Anyone knows why?
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Re: PlayStation MiSTer Core Repository Created

Unread post by FPGAzumSpass »

How do you test that it works/don't works?
Did you insert the right direction? (as the PCB states: this side faces outwards)
All other cores don't make use of it.
e.g. you can't use the gameboy core with sdram only in the "analog board slot"

Overall, please don't start a hype for a second sdram.
If I wouldn't have made the whole development public, this testversion would have not been public at all, i would have waited until CD data comes from Linux.

Using the second SDRam is a very dirty quirk i made for development purposes only, it will be removed asap.
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Re: PlayStation MiSTer Core Repository Created

Unread post by MostroW »

very concise info from the dev himself, now there's no more confusion regarding this?
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Re: PlayStation MiSTer Core Repository Created

Unread post by Waifu4Life »

FPGAzumSpass wrote: Sun Nov 21, 2021 8:29 pm How do you test that it works/don't works?
Did you insert the right direction? (as the PCB states: this side faces outwards)
All other cores don't make use of it.
e.g. you can't use the gameboy core with sdram only in the "analog board slot"

Overall, please don't start a hype for a second sdram.
If I wouldn't have made the whole development public, this testversion would have not been public at all, i would have waited until CD data comes from Linux.

Using the second SDRam is a very dirty quirk i made for development purposes only, it will be removed asap.
When I plug either the 32MB or 128MB in right slot (when facing the DE10-Nano from the front), the main MiSTer core will show a 1/4 RAM icon or a full RAM icon respectively.

When I plug either the 32MB or 128MB in left slot (when facing the DE10-Nano from the front), the main MiSTer core will show an empty RAM icon and I am unable to load ROMs from most cores like the SNES one.

I just want to try this BETA core for myself, but I want to know if there's a setting in the INI file to make the left slot work with a RAM stick or if there's simply something wrong with my DE10-Nano, that's all, I'm not trying to start anything.
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Re: PlayStation MiSTer Core Repository Created

Unread post by Lightwave »

the_importer wrote: Sun Nov 21, 2021 8:53 pm
FPGAzumSpass wrote: Sun Nov 21, 2021 8:29 pm How do you test that it works/don't works?
Did you insert the right direction? (as the PCB states: this side faces outwards)
All other cores don't make use of it.
e.g. you can't use the gameboy core with sdram only in the "analog board slot"

Overall, please don't start a hype for a second sdram.
If I wouldn't have made the whole development public, this testversion would have not been public at all, i would have waited until CD data comes from Linux.

Using the second SDRam is a very dirty quirk i made for development purposes only, it will be removed asap.
When I plug either the 32MB or 128MB in right slot (when facing the DE10-Nano from the front), the main MiSTer core will show a 1/4 RAM icon or a full RAM icon respectively.

When I plug either the 32MB or 128MB in left slot (when facing the DE10-Nano from the front), the main MiSTer core will show an empty RAM icon and I am unable to load ROMs from most cores like the SNES one.

I just want to try this BETA core for myself, but I want to know if there's a setting in the INI file to make the left slot work with a RAM stick or if there's simply something wrong with my DE10-Nano, that's all, I'm not trying to start anything.
You need to flip the SW3 switch on the board.
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Re: PlayStation MiSTer Core Repository Created

Unread post by Waifu4Life »

Lightwave wrote: Sun Nov 21, 2021 9:11 pm You need to flip the SW3 switch on the board.
I just tried every switch with just a single RAM stick in the left slot, but nothing worked.
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Re: PlayStation MiSTer Core Repository Created

Unread post by Lightwave »

the_importer wrote: Sun Nov 21, 2021 9:17 pm
Lightwave wrote: Sun Nov 21, 2021 9:11 pm You need to flip the SW3 switch on the board.
I just tried every switch with just a single RAM stick in the left slot, but nothing worked.
To test the PS1 core:
- Have the RAM you regularly use in the first slot as usual
- Add extra RAM to the second slot, with the side marked "facing outwards" facing outwards
- Flip SW3

To run other cores:
- Remove the secondary RAM you added for testing
- Put SW3 back to its original position
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Re: PlayStation MiSTer Core Repository Created

Unread post by Waifu4Life »

Lightwave wrote: Sun Nov 21, 2021 9:39 pm
To test the PS1 core:
- Have the RAM you regularly use in the first slot as usual
- Add extra RAM to the second slot, with the side marked "facing outwards" facing outwards
- Flip SW3

To run other cores:
- Remove the secondary RAM you added for testing
- Put SW3 back to its original position
Still doesn't work. Read on a Twatter post that my 32MB RAM stick is too old (had the 3 pins on the chip side or something). Oh well, thanks anyway, gonna wait for real deal.
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Re: PlayStation MiSTer Core Repository Created

Unread post by FPGAzumSpass »

the_importer wrote: Sun Nov 21, 2021 8:53 pm When I plug either the 32MB or 128MB in left slot (when facing the DE10-Nano from the front), the main MiSTer core will show an empty RAM icon and I am unable to load ROMs from most cores like the SNES one.
That's totally correct. The core(e.g. SNES) cannot switch the ram slot it was build for. It will just see the empty slot and makes no use of the second slot.
The pins to be used are fixed and are not switched around depending on what you insert.

Switch 3 is used to tell the core you have a second SDRAm inserted, so you don't send RAM data to Analog board.
It's a safety feature.
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Re: PlayStation MiSTer Core Repository Created

Unread post by softtest9 »

FPGAzumSpass never ceases to amaze. I can't wait to try out the core when there is an official release.
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