So can we use the IO board's analog out or not?
- Waifu4Life
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So can we use the IO board's analog out or not?
I get a black screen with my CRT using component cables
- Waifu4Life
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Re: So can we use the IO board's analog out or not?
For ease of debugging, the current code supports both loading from sdcard as well as loading from the second sdram module. If the second sdram module support is enabled, analog output from the I/O board gets automatically disabled (they share the same pins after all).
- Waifu4Life
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Re: So can we use the IO board's analog out or not?
But I don't use a 2nd sdram module.mapf wrote: ↑Sat Nov 27, 2021 7:19 pm For ease of debugging, the current code supports both loading from sdcard as well as loading from the second sdram module. If the second sdram module support is enabled, analog output from the I/O board gets automatically disabled (they share the same pins after all).
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Re: So can we use the IO board's analog out or not?
The core must be rebuilt to use the pins for analog out.
Basically just this line has to be removed:
https://github.com/RobertPeip/PlayStati ... on.qsf#L54
Keep in mind that analog out isn't fully polished yet anyway, so if you really need it, it's best to wait some more weeks.
Basically just this line has to be removed:
https://github.com/RobertPeip/PlayStati ... on.qsf#L54
Keep in mind that analog out isn't fully polished yet anyway, so if you really need it, it's best to wait some more weeks.
- Waifu4Life
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Re: So can we use the IO board's analog out or not?
Oh I see. The dual RAM option has been kept even if we don't need it. Oh well, I'll keep testing it on my HDTV and wait for analog out.FPGAzumSpass wrote: ↑Sat Nov 27, 2021 8:19 pm The core must be rebuilt to use the pins for analog out.
Basically just this line has to be removed:
https://github.com/RobertPeip/PlayStati ... on.qsf#L54
Keep in mind that analog out isn't fully polished yet anyway, so if you really need it, it's best to wait some more weeks.
Cheers
Re: So can we use the IO board's analog out or not?
It works for me but a little out of sync on a Trinitron CRT. Does anyone have any particular resolution in mister.ini for the PS1 core?
Edit: [PlayStation] composite_sync=0 did the trick
Edit: [PlayStation] composite_sync=0 did the trick
- Caldor
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Re: So can we use the IO board's analog out or not?
Yes, the developer is still using it, which is why it was implemented in the first place, as it makes it easier to debug the core when loading games this way.the_importer wrote: ↑Sat Nov 27, 2021 8:33 pmOh I see. The dual RAM option has been kept even if we don't need it. Oh well, I'll keep testing it on my HDTV and wait for analog out.FPGAzumSpass wrote: ↑Sat Nov 27, 2021 8:19 pm The core must be rebuilt to use the pins for analog out.
Basically just this line has to be removed:
https://github.com/RobertPeip/PlayStati ... on.qsf#L54
Keep in mind that analog out isn't fully polished yet anyway, so if you really need it, it's best to wait some more weeks.
Cheers
Peip has said he might reenable the analogue IO board for the next release. There might be a way to make it an option whether it uses SD-RAM or the IO board in the core, not sure.
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Re: So can we use the IO board's analog out or not?
As i will use the second sdram for a while when i add sound, i will not remove it in the next weeks.
Expect Analog Out some time early next year.
Until then, debug builds will not have it. You can do your own build, but i don't want to distribute 2 debug builds for now.
Expect Analog Out some time early next year.
Until then, debug builds will not have it. You can do your own build, but i don't want to distribute 2 debug builds for now.
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Re: So can we use the IO board's analog out or not?
The core is currently working with direct video to 15 khz TV? or 31 khz VGA?
Re: So can we use the IO board's analog out or not?
15 KHz TV. But there are some flickery lines showing up.callanabrown wrote: ↑Fri Dec 03, 2021 5:57 pmThe core is currently working with direct video to 15 khz TV? or 31 khz VGA?
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Re: So can we use the IO board's analog out or not?
I also noticed the image is horizontally shifted heavily to the right.C-R-T wrote: ↑Fri Dec 03, 2021 7:28 pm15 KHz TV. But there are some flickery lines showing up.callanabrown wrote: ↑Fri Dec 03, 2021 5:57 pmThe core is currently working with direct video to 15 khz TV? or 31 khz VGA?