Captain Saver gfx glitches
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Captain Saver gfx glitches
I've tried a couple of solid roms for this game (from No-Intro & MiSTer packs) and while the game itself plays ok, the bottom info area (below gameplay window) is all jumbled up. It works ok in an emulator. The US version is called Power Blade 2 and is also fine.
I don't have much experience with NES, just curious if it's something normal?
I don't have much experience with NES, just curious if it's something normal?
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Re: Captain Saver gfx glitches
No idea, like I said I'm a casual console user. Does this game work ok for you?
CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos
Re: Captain Saver gfx glitches
I have a ROM that did the same thing - I think it's either from an older No-Intro or EverDrive pack. Check out the one in a newer EverDrive pack. CRC32 is FC97FC14 for the one that works for me.
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Re: Captain Saver gfx glitches
OK, thank you. I thought last year's N8 pack should be ok...I'll get the new one.
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CRT ART Books - retro-gaming books with authentic CRT photos
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Re: Captain Saver gfx glitches
It's odd, my set was named "NES - EverDrive N8 2020-06-03", most likely from the same place, and it has the glitchy one. I grabbed the latest and it works fine though.
What is this whole "headered" business anyway? It seems to be a relatively recent thing...
What is this whole "headered" business anyway? It seems to be a relatively recent thing...
CRT SCR$ Project - building a collection of high-quality photos of CRT displays
CRT ART Books - retro-gaming books with authentic CRT photos
Re: Captain Saver gfx glitches
Quoted from wikipedia, but i've read this back on multiple sites:
Marat Fayzullin's iNES (also known as interNES in early versions) is the first (or at least one of the first) emulators to use NES header format (also known as iNES format). The release date of the first version is 1996 according to its site.
And in the years after that the structure of the header bytes have been altered slightly to accomodate for other things discovered.
I guess if we didn't use header then the program rom and character rom would probably be two separate files? (like bsnes / higan does?)