Nightly Public Builds for the PlayStation Core
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Nightly Public Builds for the PlayStation Core
Do you wish to try out nightly public builds of the PlayStation core? Well now you can!
https://github.com/MiSTer-unstable-nigh ... /releases/
Thanks go to JoseBG (theypsilon creator of update_all)
https://twitter.com/josembarroso/status ... 3285379075
https://github.com/MiSTer-unstable-nigh ... /releases/
Thanks go to JoseBG (theypsilon creator of update_all)
https://twitter.com/josembarroso/status ... 3285379075
- Chris23235
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Re: Nightly Public Builds for the PlayStation Core
The nightlies are built from the code FPGAzumSpass loads up on the public Github.
Re: Nightly Public Builds for the PlayStation Core
Is it possible to have a static link to the the latest version?
something like https://github.com/MiSTer-unstable-nigh ... lds/latest
If its too much trouble, don't
something like https://github.com/MiSTer-unstable-nigh ... lds/latest
If its too much trouble, don't
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Re: Nightly Public Builds for the PlayStation Core
Stupid question. Do you still have to run this core with dual SDRAM chips? Or can you keep the I/O board with one SDRAM chip?
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Re: Nightly Public Builds for the PlayStation Core
Disclaimer: use at own risk, not responsible if anything catches fire or the like.
I just made this script to update the MiSTer-unstable-nightlies PlayStation Core.
EDIT: 2022-02-07
1. Before starting with anything: run update_all first
2. Download the zip below and unpack it to /media/fat/Scripts
(source @ https://github.com/Akuma-Git/misterfpga)
3. Run unstable-update_psx-nightlies.sh from scripts
4. If asked run unstable-update_main-nightlies.sh
EDIT: 2022-01-30
Updated script to display latest commit date
EDIT: 2021-12-23
Launching it from the scripts menu will do the following:
That's it.
Special shoutouts to:
@FPGAzumSpass for his brilliant work on the PlayStation core
@theypsilon for his public builds of unstable nightlies
I just made this script to update the MiSTer-unstable-nightlies PlayStation Core.
EDIT: 2022-02-07
1. Before starting with anything: run update_all first
2. Download the zip below and unpack it to /media/fat/Scripts
(source @ https://github.com/Akuma-Git/misterfpga)
3. Run unstable-update_psx-nightlies.sh from scripts
4. If asked run unstable-update_main-nightlies.sh
EDIT: 2022-01-30
Updated script to display latest commit date
EDIT: 2021-12-23
Launching it from the scripts menu will do the following:
- updates itself (unstable-update_psx-nightlies.sh) if a newer version is found on github
- updates PSX core to latest unstable version
- renames all /media/fat/*/PlayStation directories to /media/fat/*/PSX if PlayStation name is detected
- downloads unstable-update_main-nightlies.sh into /media/fat/Scripts (to update /media/fat/MiSTer)
- checks github for latest commit
That's it.
Special shoutouts to:
@FPGAzumSpass for his brilliant work on the PlayStation core
@theypsilon for his public builds of unstable nightlies
- Attachments
-
- unstable-update_psx-nightlies_0.07.zip
- (1.61 KiB) Downloaded 672 times
Re: Nightly Public Builds for the PlayStation Core
I tried the script but it didn't work for me. There's no unstable submenu.
EDIT:
It works for me now
EDIT:
It works for me now
Re: Nightly Public Builds for the PlayStation Core
comment the #bioshash, then it will only download if boot.rom if it does not exist.
Re: Nightly Public Builds for the PlayStation Core
@akuma - found an error in v0.01
Has a missing dollar-sign on "gamesdir", should be
EDIT - forgot to say thankyou for the great updater script, it works really well.
Code: Select all
gamesdir="/media/fat/games/PlayStation";makedir "gamesdir"
Code: Select all
gamesdir="/media/fat/games/PlayStation";makedir "$gamesdir"
Re: Nightly Public Builds for the PlayStation Core
Thanks, I'm glad you like it (held pointed that out too, albeit somewhat crooked)
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Re: Nightly Public Builds for the PlayStation Core
Just wanted to say thanks for setting up this nightly builds for everyone. It's nice to see the PS1 running on the mister. Brings back a lot of memories when I was in my 20's.
Re: Nightly Public Builds for the PlayStation Core
Very nice script! I would recommend creating a GitHub repo where the script can perform a self update when a new version is found. Maybe a simple date check would be enough to see if a newer version has been uploaded versus manually updating the script. Or brute force it and have it replace itself once downloaded successfully.
Thanks for simplifying the process!!!
Thanks for simplifying the process!!!
Re: Nightly Public Builds for the PlayStation Core
todays update (PlayStation_unstable_20211219_d2ff.rbf) does not see my *.bin files in playstation folder and after uploading *.cue files it freezes when i mount any iso
nothing works now for me. any ideas ?
nothing works now for me. any ideas ?
TheCompany.pl - Amiga EXE Games
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Re: Nightly Public Builds for the PlayStation Core
update main to last unstable build
CPC-Power Staff
Re: Nightly Public Builds for the PlayStation Core
Try it: https://github.com/Akuma-Git/misterfpga ... ghtlies.shSumolx wrote: ↑Sun Dec 19, 2021 2:00 am Very nice script! I would recommend creating a GitHub repo where the script can perform a self update when a new version is found. Maybe a simple date check would be enough to see if a newer version has been uploaded versus manually updating the script. Or brute force it and have it replace itself once downloaded successfully.
Thanks for simplifying the process!!!
Let me know if it works out.
EDIT: (updated the url)
TLDR: stay on dec 18 if you just want to play. Otherwise there is some maintenance. The core has been renamed from PlayStation to PSX. This has impact on all directories with the PlayStation name:
- Controller mappings
- Save-states
- Games folder
There is no menu.rbf in the db_unstable_nightlies_folder.json, does this occur often or do we have to wait a few days for stable to catch up?
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Re: Nightly Public Builds for the PlayStation Core
menu.rbf doesn't need to be updated, just MiSTer
CPC-Power Staff
Re: Nightly Public Builds for the PlayStation Core
wow, this sounds like a black magic but i think my potato brain cant handle it :/
TheCompany.pl - Amiga EXE Games
Re: Nightly Public Builds for the PlayStation Core
Is it only me or are the new nightlies (PSX) not loading any games?
Edit: Should've paid attention to the posts before mine. Updated main MiSTer and everything is working now.
Edit: Should've paid attention to the posts before mine. Updated main MiSTer and everything is working now.
Re: Nightly Public Builds for the PlayStation Core
what pads are you using for psx core? I have tried dual shock 4 wired and it froze my mister, no button on mister io even worked, had to remove the power cable.
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Re: Nightly Public Builds for the PlayStation Core
I'm stuck. I put the new PSX.rbf in the consoles dir and renamed PlayStation folder to PSX, and did an update all. When I launch the PSX core I get the logo, but like above I get no bins. Just cue's that don't do anything when I select them. What am I missing?
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Re: Nightly Public Builds for the PlayStation Core
Update all doesn't fetch latest unstable mister main, you need to get it from here and replace your MiSTer file on the sdcard with it:
https://github.com/MiSTer-unstable-nigh ... /releases/
https://github.com/MiSTer-unstable-nigh ... /releases/
Re: Nightly Public Builds for the PlayStation Core
Performed some cleanup... renaming PlayStation to PSX, updated the script and it downloaded the latest version. Works great and thanks for streamlining the process!!!Akuma wrote: ↑Sun Dec 19, 2021 11:26 amTry it: https://github.com/Akuma-Git/misterfpga ... ghtlies.shSumolx wrote: ↑Sun Dec 19, 2021 2:00 am Very nice script! I would recommend creating a GitHub repo where the script can perform a self update when a new version is found. Maybe a simple date check would be enough to see if a newer version has been uploaded versus manually updating the script. Or brute force it and have it replace itself once downloaded successfully.
Thanks for simplifying the process!!!
Let me know if it works out.
Re: Nightly Public Builds for the PlayStation Core
Is this one-time only or does this happen more often?FPGAzumSpass wrote: ↑Sun Dec 19, 2021 6:43 pm Update all doesn't fetch latest unstable mister main, you need to get it from here and replace your MiSTer file on the sdcard with it:
https://github.com/MiSTer-unstable-nigh ... /releases/
(eg: do I need to add it to a script?)
Great, I will update my previous post.