DaemonBite Adding Lag [Solved]
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DaemonBite Adding Lag [Solved]
Hello. Im trying out daemonbite for 2 players for my cabinet.
I compiled the code from here https://github.com/MickGyver/DaemonBite-Arcade-Encoder and i compiled and flashed into 2 arduinos pro micro without touching anything in the code.
After making all the wiring and try them out i realize that they are adding quite a lot of lag. I dont have the tools to make a formal test but im 100% sure that they add lag because one test that i do with the bridges of the nes version of contra.
Any ideas? What did i make wrong?
I compiled the code from here https://github.com/MickGyver/DaemonBite-Arcade-Encoder and i compiled and flashed into 2 arduinos pro micro without touching anything in the code.
After making all the wiring and try them out i realize that they are adding quite a lot of lag. I dont have the tools to make a formal test but im 100% sure that they add lag because one test that i do with the bridges of the nes version of contra.
Any ideas? What did i make wrong?
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Re: DaemonBite Adding Lag
Dont know if it is helping but i have 2 daemonbite at the same time and i have the u-boot.exe with this line:
v=loglevel=4 usbhid.jspoll=1 xpad.cpoll=1
v=loglevel=4 usbhid.jspoll=1 xpad.cpoll=1
Re: DaemonBite Adding Lag
Maybe the game is doing debouncing internally, in a way that adds lag.. the problem with Daemonbite is that debouncing isn't enabled by default. You can set this to 1 in the code before you compile/upload it. Try it out.
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Re: DaemonBite Adding Lag
I just tryed with debouncing enabled in the code of the daemonbite, it feels exactly the same to me. I tryed also with the fast_polling script on and off, and also with that line code in the u-boot and without, always feels the same. I have the problem when i connect only one daemonbite or both, it doesnt matter. I tryed the game "Gigawing" with my stick with a brook universal fighting board and it feels way more responsive. I dont know what else to try, im just out of ideas.
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Re: DaemonBite Adding Lag
I dont think since my universal fighting board is working flawlessly using the same hub and with the daemonbite plugged at the same time.
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Re: DaemonBite Adding Lag
You could try plugging it into a Windows PC and bring up the gamepad test utility to see when you move it and press buttons if there is any significant delay on the screen.
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Re: DaemonBite Adding Lag
Going to try that, i also got another arduino board, because im thinking it could be that i got a very cheap ones...
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Re: DaemonBite Adding Lag
Ok, solved. I had the mouse: emu/sniper mapped and that was causing the issue.
Got the answer here: viewtopic.php?f=32&t=2657&p=26610&hilit ... uck#p26610
I was not believing that i was the only one with this issue! haha
Got the answer here: viewtopic.php?f=32&t=2657&p=26610&hilit ... uck#p26610
I was not believing that i was the only one with this issue! haha